duh... the ramp problem lies not in doublejump, but in the speedcap: fix that. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8630 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
cvar that disables doublejump code on ramps for exact old rampjump style git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8629 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
more doublejump improvements git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8625 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
add an optional (default off) z-axis speedcap above which a doublejump won't be performed, try values like 270 (=sv_jumpvelocity) to fix crazy jumps off stairs git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8623 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
Update physicsSamual.cfg, and add sv_stopspeed to all config files --- Also add physicsLzd.cfg git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
enable doublejump for Q2 physics git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7831 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
normalize formatting of physics cfg files git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7205 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
add sv_gravity to the physics settings files git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6688 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
Wsw-like physics modes (needs current engine from svn) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6680 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
experimental CPMA-style physics mode (only server side atm, won't work until the engine is updated for it) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6664 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
g_balance_jumpvelocity -> sv_jumpheight git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2542 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
weapons now have force settings added g_pickup_* cvars to configure how much ammo, health, armor, each pickup item gives (and maximum limits on each) added linear rot/regen settings for health/armor added physicsQ3.cfg and added more cvars to the other physics*.cfg files moved weapon and pickup related settings from default.cfg to weapons.cfg updated the pro mod so that it works and is quite playable moved minstagib laser secondary fire code to w_nex.qc (still minstagib-only, just moved the code to a better place) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2308 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
generalized physics to have Quake-style and Nexuiz-style air control in the same code path; retuned QBF+ git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1445 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
QBFplus git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1442 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
physics test cfg files git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1439 f962a42d-fe04-0410-a3ab-8c8b0445ebaa