From ccb417b54d90cd8770947b7b245d7a0110b1b7f1 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 20 Jan 2011 14:36:18 +0100 Subject: [PATCH] fix the game_ file to match this q3map2 version --- tools/quake3/q3map2/game_reaction.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/tools/quake3/q3map2/game_reaction.h b/tools/quake3/q3map2/game_reaction.h index d713d77..1763129 100644 --- a/tools/quake3/q3map2/game_reaction.h +++ b/tools/quake3/q3map2/game_reaction.h @@ -64,7 +64,23 @@ game_t struct qfalse, /* wolf lighting model? */ 128, /* lightmap width/height */ 1.0f, /* lightmap gamma */ + 1.0f, /* lightmap exposure */ 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qfalse, /* disable shader lightstyles hack */ + qfalse, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qfalse, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "%s.tga", /* minimap name format */ "IBSP", /* bsp file prefix */ 46, /* bsp file version */ qfalse, /* cod-style lump len/ofs order */ -- 2.39.2