From b5bff46ac332bf0b1a6881217a27e8cf79f0983b Mon Sep 17 00:00:00 2001 From: divverent Date: Thu, 18 Jun 2009 06:45:31 +0000 Subject: [PATCH] try to fix FindFloatPlane bug unlimit entity count git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335 --- tools/quake3/q3map2/bspfile_abstract.c | 9 ++++++++- tools/quake3/q3map2/bspfile_ibsp.c | 2 +- tools/quake3/q3map2/bspfile_rbsp.c | 2 +- tools/quake3/q3map2/map.c | 6 +++++- tools/quake3/q3map2/q3map2.h | 3 ++- 5 files changed, 17 insertions(+), 5 deletions(-) diff --git a/tools/quake3/q3map2/bspfile_abstract.c b/tools/quake3/q3map2/bspfile_abstract.c index 0e77526..ed08b8c 100644 --- a/tools/quake3/q3map2/bspfile_abstract.c +++ b/tools/quake3/q3map2/bspfile_abstract.c @@ -649,6 +649,13 @@ void UnparseEntities( void ) /* run through entity list */ for( i = 0; i < numBSPEntities && i < numEntities; i++ ) { + { + int sz = end - buf; + AUTOEXPAND_BY_REALLOC(bspEntData, sz + 65536, allocatedBSPEntData, 1024); + buf = bspEntData; + end = buf + sz; + } + /* get epair */ ep = entities[ i ].epairs; if( ep == NULL ) @@ -685,7 +692,7 @@ void UnparseEntities( void ) end += 2; /* check for overflow */ - if( end > buf + MAX_MAP_ENTSTRING ) + if( end > buf + allocatedBSPEntData ) Error( "Entity text too long" ); } diff --git a/tools/quake3/q3map2/bspfile_ibsp.c b/tools/quake3/q3map2/bspfile_ibsp.c index 591d4d1..c9ec59c 100644 --- a/tools/quake3/q3map2/bspfile_ibsp.c +++ b/tools/quake3/q3map2/bspfile_ibsp.c @@ -509,7 +509,7 @@ void LoadIBSPFile( const char *filename ) bspLightBytes = safe_malloc( numBSPLightBytes ); CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 ); - bspEntDataSize = CopyLump( (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, 1); + bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData); CopyLightGridLumps( header ); diff --git a/tools/quake3/q3map2/bspfile_rbsp.c b/tools/quake3/q3map2/bspfile_rbsp.c index 0a48aae..79f177e 100644 --- a/tools/quake3/q3map2/bspfile_rbsp.c +++ b/tools/quake3/q3map2/bspfile_rbsp.c @@ -265,7 +265,7 @@ void LoadRBSPFile( const char *filename ) bspLightBytes = safe_malloc( numBSPLightBytes ); CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 ); - bspEntDataSize = CopyLump( (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, 1); + bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData); CopyLightGridLumps( header ); diff --git a/tools/quake3/q3map2/map.c b/tools/quake3/q3map2/map.c index b9862c5..f29d7d6 100644 --- a/tools/quake3/q3map2/map.c +++ b/tools/quake3/q3map2/map.c @@ -212,7 +212,7 @@ ydnar: changed to allow a number of test points to be supplied that must be within an epsilon distance of the plane */ -int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points ) // NOTE: this has a side effect on the normal. Good or bad? +int FindFloatPlane( vec3_t innormal, vec_t dist, int numPoints, vec3_t *points ) // NOTE: this has a side effect on the normal. Good or bad? #ifdef USE_HASHING @@ -222,12 +222,14 @@ int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points ) / plane_t *p; vec_t d; vec3_t centerofweight; + vec3_t normal; VectorClear(centerofweight); for(i = 0; i < numPoints; ++i) VectorMA(centerofweight, 1.0 / numPoints, points[i], centerofweight); /* hash the plane */ + VectorCopy(innormal, normal); SnapPlane( normal, &dist, centerofweight ); hash = (PLANE_HASHES - 1) & (int) fabs( dist ); @@ -269,6 +271,7 @@ int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points ) / { int i; plane_t *p; + vec3_t normal; vec3_t centerofweight; @@ -277,6 +280,7 @@ int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points ) / for(i = 0; i < numPoints; ++i) VectorMA(centerofweight, 1.0 / numPoints, points[i], centerofweight); + VectorCopy(innormal, normal); SnapPlane( normal, &dist, centerofweight ); for( i = 0, p = mapplanes; i < nummapplanes; i++, p++ ) { diff --git a/tools/quake3/q3map2/q3map2.h b/tools/quake3/q3map2/q3map2.h index 1224ae3..6deeed2 100644 --- a/tools/quake3/q3map2/q3map2.h +++ b/tools/quake3/q3map2/q3map2.h @@ -2385,7 +2385,8 @@ Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 ); Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0); Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 ); -Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ]; +Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 ); +Q_EXTERN char *bspEntData Q_ASSIGN(0); Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 ); Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ]; -- 2.39.2