From 5725b104cc583bf653ce45f02d1ce6c18960963e Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 1 May 2011 21:17:23 +0200 Subject: [PATCH] improve path finding logic --- radiant/mainframe.cpp | 88 +++++++++++++++++++++---------------------- 1 file changed, 42 insertions(+), 46 deletions(-) diff --git a/radiant/mainframe.cpp b/radiant/mainframe.cpp index 9dc8faf..bddb333 100644 --- a/radiant/mainframe.cpp +++ b/radiant/mainframe.cpp @@ -194,60 +194,53 @@ static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dw #endif void HomePaths_Realise() { -#if defined(__APPLE__) - const char* prefix = g_pGameDescription->getKeyValue("prefix"); - if(!string_empty(prefix)) + do { - StringOutputStream path(256); - path << DirectoryCleaned(g_get_home_dir()) << "Library/Application Support" << (prefix+1) << "/"; - if(!file_is_directory(path.c_str())) + const char* prefix = g_pGameDescription->getKeyValue("prefix"); + if(!string_empty(prefix)) { + StringOutputStream path(256); + +#if defined(__APPLE__) path.clear(); - path << DirectoryCleaned(g_get_home_dir()) << prefix << "/"; - } - g_qeglobals.m_userEnginePath = path.c_str(); - Q_mkdir(g_qeglobals.m_userEnginePath.c_str()); - } - else -#elif defined(POSIX) - const char* prefix = g_pGameDescription->getKeyValue("prefix"); - if(!string_empty(prefix)) - { - StringOutputStream path(256); - path << DirectoryCleaned(g_get_home_dir()) << prefix << "/"; - g_qeglobals.m_userEnginePath = path.c_str(); - Q_mkdir(g_qeglobals.m_userEnginePath.c_str()); - } - else -#elif defined(WIN32) - const char* prefix = g_pGameDescription->getKeyValue("prefix"); - if(!string_empty(prefix)) - { - StringOutputStream path(256); - TCHAR mydocsdir[MAX_PATH + 1]; - wchar_t *mydocsdirw; - HMODULE shfolder = LoadLibrary("shfolder.dll"); - if(shfolder) - qSHGetKnownFolderPath = GetProcAddress("SHGetFolderPathA"); - else - qSHGetKnownFolderPath = NULL; - CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); - do - { + path << DirectoryCleaned(g_get_home_dir()) << "Library/Application Support" << (prefix+1) << "/"; + if(file_is_directory(path.c_str())) + { + g_qeglobals.m_userEnginePath = path.c_str(); + break; + } +#endif + +#if defined(WIN32) + TCHAR mydocsdir[MAX_PATH + 1]; + wchar_t *mydocsdirw; + HMODULE shfolder = LoadLibrary("shfolder.dll"); + if(shfolder) + qSHGetKnownFolderPath = GetProcAddress("SHGetFolderPathA"); + else + qSHGetKnownFolderPath = NULL; + CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); if(qSHGetKnownFolderPath && qSHGetKnownFolderPath(qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &mydocsdirw) == S_OK) { memset(mydocsdir, 0, sizeof(mydocsdir)); wctombs(mydocsdir, mydocsdirw, sizeof(mydocsdir)-1); CoTaskMemFree(mydocsdirw); + path.clear(); path << DirectoryCleaned(mydocsdir) << (prefix+1) << "/"; if(file_is_directory(path.c_str())) { g_qeglobals.m_userEnginePath = path.c_str(); + CoUninitialize(); + FreeLibrary(shfolder); break; } } + CoUninitialize(); + if(shfolder) + FreeLibrary(shfolder); if(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir)) { + path.clear(); path << DirectoryCleaned(mydocsdir) << "My Games/" << (prefix+1) << "/"; // win32: only add it if it already exists if(file_is_directory(path.c_str())) @@ -256,18 +249,21 @@ void HomePaths_Realise() break; } } - g_qeglobals.m_userEnginePath = EnginePath_get(); - } - while(0); - CoUninitialize(); - if(shfolder) - FreeLibrary(shfolder); - } - else #endif - { + +#if defined(POSIX) + path.clear(); + path << DirectoryCleaned(g_get_home_dir()) << prefix << "/"; + g_qeglobals.m_userEnginePath = path.c_str(); + break; +#endif + } + g_qeglobals.m_userEnginePath = EnginePath_get(); } + while(0); + + Q_mkdir(g_qeglobals.m_userEnginePath.c_str()); { StringOutputStream path(256); -- 2.39.2