]> icculus.org git repositories - divverent/netradiant.git/history - tools/quake3/q3map2/light_ydnar.c
NOW I do it right: #woxblox#
[divverent/netradiant.git] / tools / quake3 / q3map2 / light_ydnar.c
2011-12-21 Rudolf PolzerMerge branch 'master' of /var/cache/git/xonotic/netradiant
2011-12-18 Rudolf Polzeralways use color normalization, vector normalization...
2011-12-14 Rudolf Polzeralso support -sRGBcolor for floodlight
2011-12-09 Rudolf Polzermark two shader checks nullable
2011-12-09 Rudolf Polzerno, we do NOT want to ignore caulk
2011-12-09 Rudolf Polzerproperly ignore caulk
2011-12-09 Rudolf PolzerPROPERLY ignore sky brushes for minimap
2011-10-29 Rudolf Polzeralso new option: -sRGBtex, and renamed -sRGB to -sRGBlight
2011-10-21 Rudolf Polzerexperimental q3map2 command line option: -sRGB (store...
2011-06-05 Rudolf Polzersome warning fixes
2011-06-05 Rudolf Polzerfix some more warnings
2011-06-05 Rudolf Polzerfix a scanf warning
2011-02-22 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-02-22 Rudolf Polzerforgot to check lightDeluxel for NULL here
2010-10-30 Rudolf Polzerlocal variables ALSO work better when declared
2010-10-30 Rudolf Polzeradd a floodlightDirectionScale value to the _floodlight...
2010-10-30 Rudolf Polzerno need to artificially limit lightmap position for...
2010-10-30 Rudolf Polzerdirtmapping: PROPERLY prevent hitting sky
2010-10-22 Rudolf Polzersupport search box size in randomsamples too (although...
2010-10-14 Rudolf PolzerMerge branch 'master' of ssh://icculus.org/netradiant
2010-10-13 jalIgnore transparent surfaces when floodlighting
2010-10-05 Rudolf PolzerYEAH! I think this fixes the lightmaps-of-patches bug!
2010-10-05 rpolzerq3map2 is now waring free
2010-10-04 rpolzeradd a missing VectorClear
2010-10-03 Rudolf Polzeruse a Gaussian-like random distribution for random...
2010-10-03 Rudolf Polzeralso subsample the deluxemap (this was forgotten all...
2010-10-03 Rudolf Polzeroption -randomsamples: makes -samples use adaptive...
2010-09-22 Rudolf Polzerforce subsampling only where REALLY needed
2010-09-22 Rudolf Polzerfix compile error
2010-09-22 Rudolf Polzerforce going all the way down when subsampling grates
2010-09-22 Rudolf Polzerforce the first stage of subsampling on luxels that...
2010-09-22 Rudolf Polzernew funny option: -samplessearchboxsize, tunes the...
2010-09-22 Rudolf Polzerfix the maths REALLY
2010-09-21 Rudolf Polzerfix a small math error in -samples causing it to only...
2010-07-25 Rudolf PolzerMerge remote branch 'icculus/master'
2010-07-18 Rudolf Polzercrlf fixes
2010-06-24 Rudolf PolzerMerge branch 'icculus'
2010-06-14 jalFix vertexlighting and gridlighting being too dark...
2010-06-12 jalApply floodlight to vertex lighting (there seems to...
2010-06-04 Rudolf PolzerMerge remote branch 'icculus/master'
2010-05-29 jaladd shader key q3map_noDirty, which disables the dirty...
2010-05-10 Rudolf PolzerMerge branch 'master' of ssh://icculus.org/netradiant...
2010-04-30 jalIncrease the influence of directional lights on the...
2010-04-22 jalfix deluxemapping when using floodlight. Also, add...
2010-03-28 Rudolf PolzerMerge branch 'osxnetradiant'
2010-02-14 Rudolf Polzersmall fix by jal regarding normal vectors from lighting
2009-04-23 divverentpatches by jal: fix some warnings, and spawnflags 64...
2009-03-29 divverentapply all of VorteX's changes except deviance (that...
2008-11-28 rpolzerdirt: don't treat skybox as solid
2008-10-16 rpolzerfix crash with non-deluxe
2008-10-12 rpolzerdeluxe: always use a MINIMUM light contribution from...
2008-09-30 rpolzerfix deluxemap when lit from the wrong side as good...
2008-09-30 rpolzerfix two deluxemap bugs
2008-09-30 rpolzerremove not-normalized deluxemap support again - it...
2008-09-26 rpolzerfix -nodeluxenormalize
2008-09-26 rpolzerTurn some UT stuff into options, as it is broken for...
2008-09-14 rpolzeradd a ChangeLog; remove some Urban Terror debug code
2008-09-13 rpolzerinitial