]> icculus.org git repositories - divverent/netradiant.git/history - tools/quake3/q3map2/light_bounce.c
unparse entities for the intermediate .bsp when bouncing too, so the map is playable...
[divverent/netradiant.git] / tools / quake3 / q3map2 / light_bounce.c
2008-09-13 rpolzerinitial