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supposedly, RTCW and W:ET use BSP format 47... so let's use that
[divverent/netradiant.git] / tools / quake3 / q3map2 / game_wolf.h
2009-08-02 divverentsupposedly, RTCW and W:ET use BSP format 47... so let...
2009-04-27 divverentnew modes for minimap: -black = black on transparent...
2009-04-27 divverentallow not keeping aspect
2009-04-27 divverentmake minimap parameters game dependent
2009-03-29 divverentapply all of VorteX's changes except deviance (that...
2008-09-13 rpolzerinitial