]> icculus.org git repositories - divverent/netradiant.git/history - tools/quake3/q3map2/game_quakelive.h
entirely remove MAX_ORIGINAL_EDGES and MAX_EDGE_LINES
[divverent/netradiant.git] / tools / quake3 / q3map2 / game_quakelive.h
2008-09-13 rpolzerinitial