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half lambert lighting by jal (option: -lightanglehl)
[divverent/netradiant.git] / tools / quake3 / q3map2 / game_prophecy.h
2010-02-14 Rudolf Polzerhalf lambert lighting by jal (option: -lightanglehl)
2009-04-27 divverentnew modes for minimap: -black = black on transparent...
2009-04-27 divverentallow not keeping aspect
2009-04-27 divverentmake minimap parameters game dependent
2009-03-29 divverentapply all of VorteX's changes except deviance (that...