]> icculus.org git repositories - divverent/netradiant.git/history - tools/quake3/q3map2/convert_map.c
mark two shader checks nullable
[divverent/netradiant.git] / tools / quake3 / q3map2 / convert_map.c
2011-06-05 Rudolf Polzersome warning fixes
2010-10-14 Rudolf PolzerMerge branch 'master' of ssh://icculus.org/netradiant
2010-10-09 Rudolf Polzer.ase also works from .map!
2010-10-08 Rudolf Polzerfix issues with embedded models
2010-10-08 Rudolf Polzerproperly export texdef origin brushes
2010-10-08 Rudolf Polzerfix "bad texdef"
2010-10-07 Rudolf Polzerdecompiler now outputs somewhat correct texdef
2010-10-07 Rudolf Polzerbreak break break ;)
2010-10-07 Rudolf Polzerfix compile errors
2010-10-07 Rudolf Polzerexperimental non-BrushPrimit map decompiling (probably...
2009-04-05 divverentmake it output nice looking origin brushes
2009-04-05 divverentcrude origin brush generation when decompiling
2009-04-04 divverentfix decompiling crash
2009-02-25 divverenttry to eliminate MAX_MAP_PLANES limits
2008-09-13 rpolzerinitial