]> icculus.org git repositories - divverent/netradiant.git/history - tools/quake3/q3map2/convert_map.c
probabilistic sample dispersion for minimap -samples
[divverent/netradiant.git] / tools / quake3 / q3map2 / convert_map.c
2009-04-05 divverentmake it output nice looking origin brushes
2009-04-05 divverentcrude origin brush generation when decompiling
2009-04-04 divverentfix decompiling crash
2009-02-25 divverenttry to eliminate MAX_MAP_PLANES limits
2008-09-13 rpolzerinitial