fix the game_ file to match this q3map2 version
authorRudolf Polzer <divVerent@xonotic.org>
Thu, 20 Jan 2011 13:36:18 +0000 (14:36 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Thu, 20 Jan 2011 13:36:18 +0000 (14:36 +0100)
tools/quake3/q3map2/game_reaction.h

index d713d77..1763129 100644 (file)
@@ -64,7 +64,23 @@ game_t struct
        qfalse,                         /* wolf lighting model? */
        128,                            /* lightmap width/height */
        1.0f,                           /* lightmap gamma */
+       1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
+       qfalse,                         /* disable shader lightstyles hack */
+       qfalse,                         /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qfalse,                         /* patch casting enabled */
+       qfalse,                         /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */