some stuff by 27:
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Tue, 31 Mar 2009 06:28:17 +0000 (06:28 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Tue, 31 Mar 2009 06:28:17 +0000 (06:28 +0000)
commit889347e958d7c7c99d50021661d7af39bcb19849
treebb3334707a0baeec385f757eb43ede29d577d8d7
parent2f675b648f9b4d2fe3d2ebeeea9234fd2cb1fcec
some stuff by 27:
- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
tools/quake3/q3map2/bsp.c
tools/quake3/q3map2/facebsp.c
tools/quake3/q3map2/light.c
tools/quake3/q3map2/lightmaps_ydnar.c
tools/quake3/q3map2/model.c
tools/quake3/q3map2/q3map2.h