2008-09-19 Rudolf Polzer divVerent(at)alientrap.org * radiant: add a "Strafe Mode" option * radiant: ctrl-tab now focuses all XYZ views in the three-part view (as that is what the user is likely to want there) * radiant: make rotate/scale dialogs non-modal 2008-09-18 Rudolf Polzer divVerent(at)alientrap.org * radiant: handle missing anisotropy extension; fixes display bug on Windows XP software renderer * radiant: make logging kick in earlier * radiant: add svn release to the version number 2008-09-15 Rudolf Polzer divVerent(at)alientrap.org * all: added a Makefile to build GtkRadiant; this replaces scons and python install.py * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces instead * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP instead as a drop-in replacement * all: get rid of version.h and aboutmsg.h, instead set the version in the Makefile * all: support cross compiling using mingw32 2008-09-13 Rudolf Polzer divVerent(at)alientrap.org * q3map2: update to ZeroRadiant's q3map2 * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror) * q3map2: check whether a lightmap sample is actually in the triangle (Urban Terror) * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror) * q3map2: floodlight: usage is "_floodlight" "red green blue distance intensity", default "240 240 255 1024 128"; works somewhat similar to dirtmapping (Urban Terror); uses a switch -lowquality * q3map2: added -debugnormals feature (Urban Terror) * q3map2: fix -convert -format map decompiling (note: outputs map in "Alternate Texture Projection" format); no longer messes up texcoords * q3map2: added -game nexuiz to use good default paths for Nexuiz * q3map2: added -game quakelive to enable in-game adverts * q3map2: fix incorrect plane snapping often causing holes in terrain * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16 extrudes with up/down normals (terrain), default: extrudes with axial normals (like before) * q3map2: fix obvious (and reported, and patch sent in) bug when importing models when the normals were pointing in a 45 degrees direction * q3map2: when importing models, allow "surfaceparms structural". This also turns off any plane snapping, as it is intended for caulk brushes inside a model * q3map2: added parameters -ne to set normal epsilon, and -de to set distance epsilon (to customize plane snapping) * q3map2: fix q3map_lightRGB (Urban Terror) * q3map2: add a build script to cross compile q3map2 to Win32 * radiant: when displaying normals on a model, scale them to 8 unit size on the output (so "modelscale" can be used without LOTS of lines on the screen) * radiant: also support "killtarget" as target key for drawing the targeting lines * radiant: "expand selection to whole entities" now also selects the entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of just duplicating the brush (old behaviour caused bugs in maps with copied func_ladders) * picomodel: support .obj format as exported by Blender, with a .mtl file defining the shader names for each material; to export using Blender, enable "Materials" and "Material Groups" in the .obj export dialog * all: bump version to 1.5.0-div0