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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #ifndef Q3MAP_VERSION
39 #error no Q3MAP_VERSION defined
40 #endif
41 #define Q3MAP_MOTD              "Your map saw the pretty lights from q3map2's BFG"
42
43
44
45
46 /* -------------------------------------------------------------------------------
47
48 dependencies
49
50 ------------------------------------------------------------------------------- */
51
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
54         #define Q_UNIX
55 #endif
56
57 #ifdef Q_UNIX
58         #include <unistd.h>
59         #include <pwd.h>
60         #include <limits.h>
61 #endif
62
63 #ifdef WIN32
64         #include <windows.h>
65 #endif
66
67
68 /* general */
69 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
70
71 #include "cmdlib.h"
72 #include "mathlib.h"
73 #include "md5lib.h"
74 #include "ddslib.h"
75
76 #include "picomodel.h"
77
78 #include "scriplib.h"
79 #include "polylib.h"
80 #include "imagelib.h"
81 #include "qthreads.h"
82 #include "inout.h"
83 #include "vfs.h"
84 #include "png.h"
85 #include "md4.h"
86
87 #include <stdlib.h>
88
89
90
91 /* -------------------------------------------------------------------------------
92
93 port-related hacks
94
95 ------------------------------------------------------------------------------- */
96
97 #define MAC_STATIC_HACK                 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
99         #define MAC_STATIC                      static
100 #else
101         #define MAC_STATIC                      
102 #endif
103
104 #if 1
105         #ifdef WIN32
106                 #define Q_stricmp                       stricmp
107                 #define Q_strncasecmp           strnicmp
108         #else
109                 #define Q_stricmp                       strcasecmp
110                 #define Q_strncasecmp           strncasecmp
111         #endif
112 #endif
113
114 /* macro version */
115 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116
117
118
119 /* -------------------------------------------------------------------------------
120
121 constants
122
123 ------------------------------------------------------------------------------- */
124
125 /* general */
126 #define MAX_QPATH                               64
127
128 #define MAX_IMAGES                              512
129 #define DEFAULT_IMAGE                   "*default"
130
131 #define MAX_MODELS                              512
132
133 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
135
136 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
137
138 #define MAX_SHADER_INFO                 8192
139 #define MAX_CUST_SURFACEPARMS   64
140
141 #define SHADER_MAX_VERTEXES             1000
142 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
143
144 #define MAX_JITTERS                             256
145
146
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
149
150 #if CASE_INSENSITIVE_EPAIRS
151         #define EPAIR_STRCMP            Q_stricmp
152 #else
153         #define EPAIR_STRCMP            strcmp
154 #endif
155
156
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID                                 0x00000001
159 #define C_TRANSLUCENT                   0x00000002
160 #define C_STRUCTURAL                    0x00000004
161 #define C_HINT                                  0x00000008
162 #define C_NODRAW                                0x00000010
163 #define C_LIGHTGRID                             0x00000020
164 #define C_ALPHASHADOW                   0x00000040
165 #define C_LIGHTFILTER                   0x00000080
166 #define C_VERTEXLIT                             0x00000100
167 #define C_LIQUID                                0x00000200
168 #define C_FOG                                   0x00000400
169 #define C_SKY                                   0x00000800
170 #define C_ORIGIN                                0x00001000
171 #define C_AREAPORTAL                    0x00002000
172 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
173 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS                               0x00010000      /* no decals */
175 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
176
177
178 /* shadow flags */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS             0
182 #define ENTITY_RECV_SHADOWS             1
183
184
185 /* bsp */
186 #define MAX_PATCH_SIZE                  32
187 #define MAX_BRUSH_SIDES                 1024
188 #define MAX_BUILD_SIDES                 300
189
190 #define MAX_EXPANDED_AXIS               128
191
192 #define CLIP_EPSILON                    0.1f
193 #define PLANESIDE_EPSILON               0.001f
194 #define PLANENUM_LEAF                   -1
195
196 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY             -1000
198 #define AREAPORTAL_PRIORITY             -1000
199
200 #define PSIDE_FRONT                             1
201 #define PSIDE_BACK                              2
202 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
203 #define PSIDE_FACING                    4
204
205 #define BPRIMIT_UNDEFINED               0
206 #define BPRIMIT_OLDBRUSHES              1
207 #define BPRIMIT_NEWBRUSHES              2
208
209
210 /* vis */
211 #define VIS_HEADER_SIZE                 8
212
213 #define SEPERATORCACHE                  /* seperator caching helps a bit */
214
215 #define PORTALFILE                              "PRT1"
216
217 #define MAX_PORTALS                             32768
218 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
219 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
220 #define MAX_PORTALS_ON_LEAF             128
221
222
223 /* light */
224 #define EMIT_POINT                              0
225 #define EMIT_AREA                               1
226 #define EMIT_SPOT                               2
227 #define EMIT_SUN                                3
228
229 #define LIGHT_ATTEN_LINEAR              1
230 #define LIGHT_ATTEN_ANGLE               2
231 #define LIGHT_ATTEN_DISTANCE    4
232 #define LIGHT_TWOSIDED                  8
233 #define LIGHT_GRID                              16
234 #define LIGHT_SURFACES                  32
235 #define LIGHT_DARK                              64              /* probably never use this */
236 #define LIGHT_FAST                              256
237 #define LIGHT_FAST_TEMP                 512
238 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
239 #define LIGHT_NEGATIVE                  1024
240
241 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
242 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
243 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
244 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
245
246 #define MAX_TRACE_TEST_NODES    256
247 #define DEFAULT_INHIBIT_RADIUS  1.5f
248
249 #define LUXEL_EPSILON                   0.125f
250 #define VERTEX_EPSILON                  -0.125f
251 #define GRID_EPSILON                    0.0f
252
253 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
254 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE        0
255 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
256 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
257
258 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
259 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
260
261 #define CLUSTER_UNMAPPED                -1
262 #define CLUSTER_OCCLUDED                -2
263 #define CLUSTER_FLOODED                 -3
264
265 #define VERTEX_LUXEL_SIZE               3
266 #define BSP_LUXEL_SIZE                  3
267 #define RAD_LUXEL_SIZE                  3
268 #define SUPER_LUXEL_SIZE                4
269 #define SUPER_ORIGIN_SIZE               3
270 #define SUPER_NORMAL_SIZE               4
271 #define SUPER_DELUXEL_SIZE              3
272 #define BSP_DELUXEL_SIZE                3
273 #define SUPER_FLOODLIGHT_SIZE   1
274
275 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
276 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
277 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
278 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
279 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
280 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
281 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
282 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
283 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
284 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
285 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
286 #define SUPER_FLOODLIGHT( x, y )        (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
287
288
289
290 /* -------------------------------------------------------------------------------
291
292 abstracted bsp file
293
294 ------------------------------------------------------------------------------- */
295
296 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
297
298 #define MAX_LIGHTMAPS                   4                       /* RBSP */
299 #define MAX_LIGHT_STYLES                64
300 #define MAX_SWITCHED_LIGHTS             32
301 #define LS_NORMAL                               0x00
302 #define LS_UNUSED                               0xFE
303 #define LS_NONE                                 0xFF
304
305 #define MAX_LIGHTMAP_SHADERS    256
306
307 /* ok to increase these at the expense of more memory */
308 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
309 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
310
311 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
312 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
313 #define MAX_MAP_PLANES                  0x200000        //%     0x20000 /* ydnar for md */
314 #define MAX_MAP_LEAFS                   0x20000
315 #define MAX_MAP_PORTALS                 0x20000
316 #define MAX_MAP_LIGHTING                0x800000
317 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
318 #define MAX_MAP_VISIBILITY              0x200000
319
320 #define MAX_MAP_DRAW_SURFS              0x20000
321 #define MAX_MAP_DRAW_INDEXES    0x80000
322
323 #define MAX_MAP_ADVERTISEMENTS  30
324
325 /* key / value pair sizes in the entities lump */
326 #define MAX_KEY                                 32
327 #define MAX_VALUE                               1024
328
329 /* the editor uses these predefined yaw angles to orient entities up or down */
330 #define ANGLE_UP                                -1
331 #define ANGLE_DOWN                              -2
332
333 #define LIGHTMAP_WIDTH                  128
334 #define LIGHTMAP_HEIGHT                 128
335
336 #define MIN_WORLD_COORD                 (-65536)
337 #define MAX_WORLD_COORD                 (65536)
338 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
339
340
341 typedef void                                    (*bspFunc)( const char * );
342
343
344 typedef struct
345 {
346         int                     offset, length;
347 }
348 bspLump_t;
349
350
351 typedef struct
352 {
353         char            ident[ 4 ];
354         int                     version;
355         
356         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
357 }
358 bspHeader_t;
359
360
361 typedef struct
362 {
363         float           mins[ 3 ], maxs[ 3 ];
364         int                     firstBSPSurface, numBSPSurfaces;
365         int                     firstBSPBrush, numBSPBrushes;
366 }
367 bspModel_t;
368
369
370 typedef struct
371 {
372         char            shader[ MAX_QPATH ];
373         int                     surfaceFlags;
374         int                     contentFlags;
375 }
376 bspShader_t;
377
378
379 /* planes x^1 is allways the opposite of plane x */
380
381 typedef struct
382 {
383         float           normal[ 3 ];
384         float           dist;
385 }
386 bspPlane_t;
387
388
389 typedef struct
390 {
391         int                     planeNum;
392         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
393         int                     mins[ 3 ];                      /* for frustom culling */
394         int                     maxs[ 3 ];
395 }
396 bspNode_t;
397
398
399 typedef struct
400 {
401         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
402         int                     area;
403         
404         int                     mins[ 3 ];                      /* for frustum culling */
405         int                     maxs[ 3 ];
406         
407         int                     firstBSPLeafSurface;
408         int                     numBSPLeafSurfaces;
409         
410         int                     firstBSPLeafBrush;
411         int                     numBSPLeafBrushes;
412 }
413 bspLeaf_t;
414
415
416 typedef struct
417 {
418         int                     planeNum;                       /* positive plane side faces out of the leaf */
419         int                     shaderNum;
420         int                     surfaceNum;                     /* RBSP */
421 }
422 bspBrushSide_t;
423
424
425 typedef struct
426 {
427         int                     firstSide;
428         int                     numSides;
429         int                     shaderNum;                      /* the shader that determines the content flags */
430 }
431 bspBrush_t;
432
433
434 typedef struct
435 {
436         char            shader[ MAX_QPATH ];
437         int                     brushNum;
438         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
439 }
440 bspFog_t;
441
442
443 typedef struct
444 {
445         vec3_t          xyz;
446         float           st[ 2 ];
447         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
448         vec3_t          normal;
449         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
450 }
451 bspDrawVert_t;
452
453
454 typedef enum
455 {
456         MST_BAD,
457         MST_PLANAR,
458         MST_PATCH,
459         MST_TRIANGLE_SOUP,
460         MST_FLARE,
461         MST_FOLIAGE
462 }
463 bspSurfaceType_t;
464
465
466 typedef struct bspGridPoint_s
467 {
468         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
469         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
470         byte            styles[ MAX_LIGHTMAPS ];
471         byte            latLong[ 2 ];
472 }
473 bspGridPoint_t;
474
475
476 typedef struct
477 {
478         int                     shaderNum;
479         int                     fogNum;
480         int                     surfaceType;
481         
482         int                     firstVert;
483         int                     numVerts;
484         
485         int                     firstIndex;
486         int                     numIndexes;
487         
488         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
489         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
490         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
491         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
492         int                     lightmapWidth, lightmapHeight;
493         
494         vec3_t          lightmapOrigin;
495         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
496         
497         int                     patchWidth;
498         int                     patchHeight;
499 }
500 bspDrawSurface_t;
501
502
503 /* advertisements */
504 typedef struct {
505         int                     cellId;
506         vec3_t          normal;
507         vec3_t          rect[4];
508         char            model[ MAX_QPATH ];
509 } bspAdvertisement_t;
510
511
512 /* -------------------------------------------------------------------------------
513
514 general types
515
516 ------------------------------------------------------------------------------- */
517
518 /* ydnar: for smaller structs */
519 typedef char    qb_t;
520
521
522 /* ydnar: for q3map_tcMod */
523 typedef float   tcMod_t[ 3 ][ 3 ];
524
525
526 /* ydnar: for multiple game support */
527 typedef struct surfaceParm_s
528 {
529         char            *name;
530         int                     contentFlags, contentFlagsClear;
531         int                     surfaceFlags, surfaceFlagsClear;
532         int                     compileFlags, compileFlagsClear;
533 }
534 surfaceParm_t;
535
536
537 typedef struct game_s
538 {
539         char                            *arg;                                                   /* -game matches this */
540         char                            *gamePath;                                              /* main game data dir */
541         char                            *homeBasePath;                                  /* home sub-dir on unix */
542         char                            *magic;                                                 /* magic word for figuring out base path */
543         char                            *shaderPath;                                    /* shader directory */
544         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
545         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
546         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
547         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
548         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
549         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
550         int                                     lightmapSize;                                   /* bsp lightmap width/height */
551         float                           lightmapGamma;                                  /* default lightmap gamma */
552         float                           lightmapExposure;                               /* default lightmap exposure */
553         float                           lightmapCompensate;                             /* default lightmap compensate value */
554         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
555         int                                     bspVersion;                                             /* bsp version to use */
556         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
557         bspFunc                         load, write;                                    /* load/write function pointers */
558         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
559 }
560 game_t;
561
562
563 typedef struct image_s
564 {
565         char                            *name, *filename;
566         int                                     refCount;
567         int                                     width, height;
568         byte                            *pixels;
569 }
570 image_t;
571
572
573 typedef struct sun_s
574 {
575         struct sun_s            *next;
576         vec3_t                          direction, color;
577         float                           photons, deviance, filterRadius;
578         int                                     numSamples, style;
579 }
580 sun_t;
581
582
583 typedef struct surfaceModel_s 
584 {
585         struct surfaceModel_s   *next;
586         char                            model[ MAX_QPATH ];
587         float                           density, odds;
588         float                           minScale, maxScale;
589         float                           minAngle, maxAngle;
590         qboolean                        oriented;
591 }
592 surfaceModel_t;
593
594
595 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
596 typedef struct foliage_s 
597 {
598         struct foliage_s        *next;
599         char                            model[ MAX_QPATH ];
600         float                           scale, density, odds;
601         qboolean                        inverseAlpha;
602 }
603 foliage_t;
604
605 typedef struct foliageInstance_s
606 {
607         vec3_t                          xyz, normal;
608 }
609 foliageInstance_t;
610
611
612 typedef struct remap_s
613 {
614         struct remap_s          *next;
615         char                            from[ 1024 ];
616         char                            to[ MAX_QPATH ];
617 }
618 remap_t;
619
620
621 /* wingdi.h hack, it's the same: 0 */
622 #undef CM_NONE
623
624 typedef enum
625 {
626         CM_NONE,
627         CM_VOLUME,
628         CM_COLOR_SET,
629         CM_ALPHA_SET,
630         CM_COLOR_SCALE,
631         CM_ALPHA_SCALE,
632         CM_COLOR_DOT_PRODUCT,
633         CM_ALPHA_DOT_PRODUCT,
634         CM_COLOR_DOT_PRODUCT_SCALE,
635         CM_ALPHA_DOT_PRODUCT_SCALE,
636         CM_COLOR_DOT_PRODUCT_2,
637         CM_ALPHA_DOT_PRODUCT_2,
638         CM_COLOR_DOT_PRODUCT_2_SCALE,
639         CM_ALPHA_DOT_PRODUCT_2_SCALE
640 }
641 colorModType_t;
642
643
644 typedef struct colorMod_s
645 {
646         struct colorMod_s       *next;
647         colorModType_t          type;
648         vec_t                           data[ 16 ];
649 }
650 colorMod_t;
651
652
653 typedef enum
654 {
655         IM_NONE,
656         IM_OPAQUE,
657         IM_MASKED,
658         IM_BLEND
659 }
660 implicitMap_t;
661
662
663 typedef struct shaderInfo_s
664 {
665         char                            shader[ MAX_QPATH ];
666         int                                     surfaceFlags;
667         int                                     contentFlags;
668         int                                     compileFlags;
669         float                           value;                                                  /* light value */
670         
671         char                            *flareShader;                                   /* for light flares */
672         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
673         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
674         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
675         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
676
677         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
678         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
679         
680         float                           subdivisions;                                   /* from a "tesssize xxx" */
681         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
682         float                           backsplashDistance;                             /* default 16 */
683         float                           lightSubdivide;                                 /* default 999 */
684         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
685         
686         int                                     lightmapSampleSize;                             /* lightmap sample size */
687         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
688         
689         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
690         float                           offset;                                                 /* ydnar: offset in units */
691         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
692         
693         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
694         
695         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
696         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
697         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
698         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
699         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
700         qb_t                            invert;                                                 /* ydnar: reverse facing */
701         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
702         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
703         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
704         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
705         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
706         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
707         
708         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
709         float                           furOffset;                                              /* ydnar: offset of each layer */
710         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
711
712         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
713         
714         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
715         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
716         qb_t                            twoSided;                                               /* cull none */
717         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
718         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
719         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
720         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
721         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
722         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
723         qb_t                            fogParms;                                               /* ydnar: has fogparms */
724         qb_t                            noFog;                                                  /* ydnar: supress fogging */
725         qb_t                            clipModel;                                              /* ydnar: solid model hack */
726         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
727         
728         byte                            styleMarker;                                    /* ydnar: light styles hack */
729         
730         float                           vertexScale;                                    /* vertex light scale */
731         
732         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
733         
734         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
735         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
736         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
737         
738         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
739         char                            implicitImagePath[ MAX_QPATH ];
740         
741         image_t                         *shaderImage;
742         image_t                         *lightImage;
743         image_t                         *normalImage;
744         
745         float                           skyLightValue;                                  /* ydnar */
746         int                                     skyLightIterations;                             /* ydnar */
747         sun_t                           *sun;                                                   /* ydnar */
748         
749         vec3_t                          color;                                                  /* normalized color */
750         vec3_t                          averageColor;
751         byte                            lightStyle;
752         
753         qb_t                            lmMergable;                                             /* ydnar */
754         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
755         float                           lmBrightness;                                   /* ydnar */
756         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
757         
758         int                                     shaderWidth, shaderHeight;              /* ydnar */
759         float                           stFlat[ 2 ];
760         
761         vec3_t                          fogDir;                                                 /* ydnar */
762         
763         char                            *shaderText;                                    /* ydnar */
764         qb_t                            custom;
765         qb_t                            finished;
766 }
767 shaderInfo_t;
768
769
770
771 /* -------------------------------------------------------------------------------
772
773 bsp structures
774
775 ------------------------------------------------------------------------------- */
776
777 typedef struct face_s
778 {
779         struct face_s           *next;
780         int                                     planenum;
781         int                                     priority;
782         qboolean                        checked;
783         int                                     compileFlags;
784         winding_t                       *w;
785 }
786 face_t;
787
788
789 typedef struct plane_s
790 {
791         vec3_t                          normal;
792         vec_t                           dist;
793         int                                     type;
794         struct plane_s          *hash_chain;
795 }
796 plane_t;
797
798
799 typedef struct side_s
800 {
801         int                                     planenum;
802         
803         int                                     outputNum;                      /* set when the side is written to the file list */
804         
805         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
806         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
807
808         winding_t                       *winding;
809         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
810
811         shaderInfo_t            *shaderInfo;
812
813         int                                     contentFlags;           /* from shaderInfo */
814         int                                     surfaceFlags;           /* from shaderInfo */
815         int                                     compileFlags;           /* from shaderInfo */
816         int                                     value;                          /* from shaderInfo */
817
818         qboolean                        visible;                        /* choose visble planes first */
819         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
820         qboolean                        culled;                         /* ydnar: face culling */
821 }
822 side_t;
823
824
825 typedef struct sideRef_s
826 {
827         struct sideRef_s        *next;
828         side_t                          *side;
829 }
830 sideRef_t;
831
832
833 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
834 typedef struct indexMap_s
835 {
836         int                                     w, h, numLayers;
837         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
838         float                           offsets[ 256 ];
839         byte                            *pixels;
840 }
841 indexMap_t;
842
843
844 typedef struct brush_s
845 {
846         struct brush_s          *next;
847         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
848         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
849         
850         int                                     entityNum, brushNum;/* editor numbering */
851         int                                     outputNum;                      /* set when the brush is written to the file list */
852         
853         /* ydnar: for shadowcasting entities */
854         int                                     castShadows;
855         int                                     recvShadows;
856         
857         shaderInfo_t            *contentShader;
858         shaderInfo_t            *celShader;                     /* :) */
859         
860         /* ydnar: gs mods */
861         float                           lightmapScale;
862         vec3_t                          eMins, eMaxs;
863         indexMap_t                      *im;
864
865         int                                     contentFlags;
866         int                                     compileFlags;           /* ydnar */
867         qboolean                        detail;
868         qboolean                        opaque;
869
870         int                                     portalareas[ 2 ];
871
872         vec3_t                          mins, maxs;
873         int                                     numsides;
874         
875         side_t                          sides[ 6 ];                     /* variably sized */
876 }
877 brush_t;
878
879
880 typedef struct fog_s
881 {
882         shaderInfo_t            *si;
883         brush_t                         *brush;
884         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
885 }
886 fog_t;
887
888
889 typedef struct
890 {
891         int                                     width, height;
892         bspDrawVert_t           *verts;
893 }
894 mesh_t;
895
896
897 typedef struct parseMesh_s
898 {
899         struct parseMesh_s      *next;
900         
901         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
902         
903         /* ydnar: for shadowcasting entities */
904         int                                     castShadows;
905         int                                     recvShadows;
906         
907         mesh_t                          mesh;
908         shaderInfo_t            *shaderInfo;
909         shaderInfo_t            *celShader;                             /* :) */
910         
911         /* ydnar: gs mods */
912         float                           lightmapScale;
913         vec3_t                          eMins, eMaxs;
914         indexMap_t                      *im;
915         
916         /* grouping */
917         qboolean                        grouped;
918         float                           longestCurve;
919         int                                     maxIterations;
920 }
921 parseMesh_t;
922
923
924 /*
925         ydnar: the drawsurf struct was extended to allow for:
926         - non-convex planar surfaces
927         - non-planar brushface surfaces
928         - lightmapped terrain
929         - planar patches
930 */
931
932 typedef enum
933 {
934         /* ydnar: these match up exactly with bspSurfaceType_t */
935         SURFACE_BAD,
936         SURFACE_FACE,
937         SURFACE_PATCH,
938         SURFACE_TRIANGLES,
939         SURFACE_FLARE,
940         SURFACE_FOLIAGE,        /* wolf et */
941         
942         /* ydnar: compiler-relevant surface types */
943         SURFACE_FORCED_META,
944         SURFACE_META,
945         SURFACE_FOGHULL,
946         SURFACE_DECAL,
947         SURFACE_SHADER,
948         
949         NUM_SURFACE_TYPES
950 }
951 surfaceType_t;
952
953 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
954 #ifndef MAIN_C
955                                 ;
956 #else
957                                 =
958                                 {
959                                         "SURFACE_BAD",
960                                         "SURFACE_FACE",
961                                         "SURFACE_PATCH",
962                                         "SURFACE_TRIANGLES",
963                                         "SURFACE_FLARE",
964                                         "SURFACE_FOLIAGE",
965                                         "SURFACE_FORCED_META",
966                                         "SURFACE_META",
967                                         "SURFACE_FOGHULL",
968                                         "SURFACE_DECAL",
969                                         "SURFACE_SHADER"
970                                 };
971 #endif
972
973
974 /* ydnar: this struct needs an overhaul (again, heh) */
975 typedef struct mapDrawSurface_s
976 {
977         surfaceType_t           type;
978         qboolean                        planar;
979         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
980         
981         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
982         qboolean                        skybox;                         /* ydnar: yet another fun hack */
983         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
984         
985         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
986         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
987         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
988         
989         shaderInfo_t            *shaderInfo;
990         shaderInfo_t            *celShader;
991         brush_t                         *mapBrush;
992         parseMesh_t                     *mapMesh;
993         sideRef_t                       *sideRef;
994         
995         int                                     fogNum;
996         
997         int                                     numVerts;                       /* vertexes and triangles */
998         bspDrawVert_t           *verts;
999         int                                     numIndexes;
1000         int                                     *indexes;
1001         
1002         int                                     planeNum;
1003         vec3_t                          lightmapOrigin;         /* also used for flares */
1004         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1005         int                                     lightStyle;                     /* used for flares */
1006         
1007         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1008         float                           lightmapScale;
1009         
1010         /* ydnar: surface classification */
1011         vec3_t                          mins, maxs;
1012         vec3_t                          lightmapAxis;
1013         int                                     sampleSize;
1014         
1015         /* ydnar: shadow group support */
1016         int                                     castShadows, recvShadows;
1017         
1018         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1019         float                           bias[ 2 ];
1020         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1021                 
1022         /* ydnar: for patches */
1023         float                           longestCurve;
1024         int                                     maxIterations;
1025         int                                     patchWidth, patchHeight;
1026         vec3_t                          bounds[ 2 ];
1027         
1028         /* ydnar/sd: for foliage */
1029         int                                     numFoliageInstances;
1030         
1031         /* ydnar: editor/useful numbering */
1032         int                                     entityNum;
1033         int                                     surfaceNum;
1034 }
1035 mapDrawSurface_t;
1036
1037
1038 typedef struct drawSurfRef_s
1039 {
1040         struct drawSurfRef_s    *nextRef;
1041         int                                     outputNum;
1042 }
1043 drawSurfRef_t;
1044
1045
1046 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1047 typedef struct metaTriangle_s
1048 {
1049         shaderInfo_t            *si;
1050         side_t                          *side;
1051         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1052         vec4_t                          plane;
1053         vec3_t                          lightmapAxis;
1054         int                                     indexes[ 3 ];
1055 }
1056 metaTriangle_t;
1057
1058
1059 typedef struct epair_s
1060 {
1061         struct epair_s          *next;
1062         char                            *key, *value;
1063 }
1064 epair_t;
1065
1066
1067 typedef struct
1068 {
1069         vec3_t                          origin;
1070         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1071         parseMesh_t                     *patches;
1072         int                                     mapEntityNum, firstDrawSurf;
1073         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1074         epair_t                         *epairs;
1075         vec3_t                          originbrush_origin;
1076 }
1077 entity_t;
1078
1079
1080 typedef struct node_s
1081 {
1082         /* both leafs and nodes */
1083         int                                     planenum;               /* -1 = leaf node */
1084         struct node_s           *parent;
1085         vec3_t                          mins, maxs;             /* valid after portalization */
1086         brush_t                         *volume;                /* one for each leaf/node */
1087
1088         /* nodes only */
1089         side_t                          *side;                  /* the side that created the node */
1090         struct node_s           *children[ 2 ];
1091         int                                     compileFlags;   /* ydnar: hint, antiportal */
1092         int                                     tinyportals;
1093         vec3_t                          referencepoint;
1094
1095         /* leafs only */
1096         qboolean                        opaque;                 /* view can never be inside */
1097         qboolean                        areaportal;
1098         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1099         qboolean                        sky;                    /* ydnar: a sky leaf */
1100         int                                     cluster;                /* for portalfile writing */
1101         int                                     area;                   /* for areaportals */
1102         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1103         drawSurfRef_t           *drawSurfReferences;
1104
1105         int                                     occupied;               /* 1 or greater can reach entity */
1106         entity_t                        *occupant;              /* for leak file testing */
1107
1108         struct portal_s         *portals;               /* also on nodes during construction */
1109 }
1110 node_t;
1111
1112
1113 typedef struct portal_s
1114 {
1115         plane_t                         plane;
1116         node_t                          *onnode;                /* NULL = outside box */
1117         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1118         struct portal_s         *next[ 2 ];
1119         winding_t                       *winding;
1120
1121         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1122         int                                     compileFlags;   /* from original face that caused the split */
1123         side_t                          *side;                  /* NULL = non-visible */
1124 }
1125 portal_t;
1126
1127
1128 typedef struct
1129 {
1130         node_t                          *headnode;
1131         node_t                          outside_node;
1132         vec3_t                          mins, maxs;
1133 }
1134 tree_t;
1135
1136
1137
1138 /* -------------------------------------------------------------------------------
1139
1140 vis structures
1141
1142 ------------------------------------------------------------------------------- */
1143
1144 typedef struct
1145 {
1146         vec3_t                          normal;
1147         float                           dist;
1148 }
1149 visPlane_t;
1150
1151
1152 typedef struct
1153 {
1154         int                                     numpoints;
1155         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1156
1157 fixedWinding_t;
1158
1159
1160 typedef struct passage_s
1161 {
1162         struct passage_s        *next;
1163         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1164 } passage_t;
1165
1166
1167 typedef enum
1168 {
1169         stat_none,
1170         stat_working,
1171         stat_done
1172 }
1173 vstatus_t;
1174
1175
1176 typedef struct
1177 {
1178         int                                     num;
1179         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1180         qboolean                        removed;
1181         visPlane_t                      plane;                  /* normal pointing into neighbor */
1182         int                                     leaf;                   /* neighbor */
1183         
1184         vec3_t                          origin;                 /* for fast clip testing */
1185         float                           radius;
1186
1187         fixedWinding_t          *winding;
1188         vstatus_t                       status;
1189         byte                            *portalfront;   /* [portals], preliminary */
1190         byte                            *portalflood;   /* [portals], intermediate */
1191         byte                            *portalvis;             /* [portals], final */
1192
1193         int                                     nummightsee;    /* bit count on portalflood for sort */
1194         passage_t                       *passages;              /* there are just as many passages as there */
1195                                                                                 /* are portals in the leaf this portal leads */
1196 }
1197 vportal_t;
1198
1199
1200 typedef struct leaf_s
1201 {
1202         int                                     numportals;
1203         int                                     merged;
1204         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1205 }
1206 leaf_t;
1207
1208         
1209 typedef struct pstack_s
1210 {
1211         byte                            mightsee[ MAX_PORTALS / 8 ];
1212         struct pstack_s         *next;
1213         leaf_t                          *leaf;
1214         vportal_t                       *portal;                /* portal exiting */
1215         fixedWinding_t          *source;
1216         fixedWinding_t          *pass;
1217
1218         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1219         int                                     freewindings[ 3 ];
1220
1221         visPlane_t                      portalplane;
1222         int depth;
1223 #ifdef SEPERATORCACHE
1224         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1225         int                                     numseperators[ 2 ];
1226 #endif
1227 }
1228 pstack_t;
1229
1230
1231 typedef struct
1232 {
1233         vportal_t                       *base;
1234         int                                     c_chains;
1235         pstack_t                        pstack_head;
1236 }
1237 threaddata_t;
1238
1239
1240
1241 /* -------------------------------------------------------------------------------
1242
1243 light structures
1244
1245 ------------------------------------------------------------------------------- */
1246
1247 /* ydnar: new light struct with flags */
1248 typedef struct light_s
1249 {
1250         struct light_s          *next;
1251         
1252         int                                     type;
1253         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1254         shaderInfo_t            *si;
1255         
1256         vec3_t                          origin;
1257         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1258         float                           dist;                   /* plane location along normal */
1259         
1260         float                           photons;
1261         int                                     style;
1262         vec3_t                          color;
1263         float                           radiusByDist;   /* for spotlights */
1264         float                           fade;                   /* ydnar: from wolf, for linear lights */
1265         float                           angleScale;             /* ydnar: stolen from vlight for K */
1266
1267         float                           add;                    /* ydnar: used for area lights */
1268         float                           envelope;               /* ydnar: units until falloff < tolerance */
1269         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1270         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1271         int                                     cluster;                /* ydnar: cluster light falls into */
1272         
1273         winding_t                       *w;
1274         vec3_t                          emitColor;              /* full out-of-gamut value */
1275         
1276         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1277         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1278 }
1279 light_t;
1280
1281
1282 typedef struct
1283 {
1284         /* constant input */
1285         qboolean                        testOcclusion, forceSunlight, testAll;
1286         int                                     recvShadows;
1287         
1288         int                                     numSurfaces;
1289         int                                     *surfaces;
1290         
1291         int                                     numLights;
1292         light_t                         **lights;
1293         
1294         qboolean                        twoSided;
1295         
1296         /* per-sample input */
1297         int                                     cluster;
1298         vec3_t                          origin, normal;
1299         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1300         
1301         /* per-light input */
1302         light_t                         *light;
1303         vec3_t                          end;
1304         
1305         /* calculated input */
1306         vec3_t                          displacement, direction;
1307         vec_t                           distance;
1308         
1309         /* input and output */
1310         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1311         
1312         /* output */
1313         vec3_t                          hit;
1314         int                                     compileFlags;   /* for determining surface compile flags traced through */
1315         qboolean                        passSolid;
1316         qboolean                        opaque;
1317         
1318         /* working data */
1319         int                                     numTestNodes;
1320         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1321 }
1322 trace_t;
1323
1324
1325
1326 /* must be identical to bspDrawVert_t except for float color! */
1327 typedef struct
1328 {
1329         vec3_t                          xyz;
1330         float                           st[ 2 ];
1331         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1332         vec3_t                          normal;
1333         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1334 }
1335 radVert_t;
1336
1337
1338 typedef struct
1339 {
1340         int                                     numVerts;
1341         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1342 }
1343 radWinding_t;
1344
1345
1346 /* crutch for poor local allocations in win32 smp */
1347 typedef struct
1348 {
1349         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1350         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1351 }
1352 clipWork_t;
1353
1354
1355 /* ydnar: new lightmap handling code */
1356 typedef struct outLightmap_s
1357 {
1358         int                                     lightmapNum, extLightmapNum;
1359         int                                     customWidth, customHeight;
1360         int                                     numLightmaps;
1361         int                                     freeLuxels;
1362         int                                     numShaders;
1363         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1364         byte                            *lightBits;
1365         byte                            *bspLightBytes;
1366         byte                            *bspDirBytes;
1367 }
1368 outLightmap_t;
1369
1370
1371 typedef struct rawLightmap_s
1372 {
1373         qboolean                                finished, splotchFix, wrap[ 2 ];
1374         int                                             customWidth, customHeight;
1375         float                                   brightness;
1376         float                                   filterRadius;
1377         
1378         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1379         int                                             numLightClusters, *lightClusters;
1380         
1381         int                                             sampleSize, actualSampleSize, axisNum;
1382         int                                             entityNum;
1383         int                                             recvShadows;
1384         vec3_t                                  mins, maxs, axis, origin, *vecs;
1385         float                                   *plane;
1386         int                                             w, h, sw, sh, used;
1387         
1388         qboolean                                solid[ MAX_LIGHTMAPS ];
1389         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1390         
1391         int                                             numStyledTwins;
1392         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1393
1394         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1395         int                                             twinNums[ MAX_LIGHTMAPS ];
1396         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1397         byte                                    styles[ MAX_LIGHTMAPS ];
1398         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1399         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1400         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1401         float                                   *superOrigins;
1402         float                                   *superNormals;
1403         int                                             *superClusters;
1404         
1405         float                                   *superDeluxels; /* average light direction */
1406         float                                   *bspDeluxels;
1407         float                                   *superFloodLight;
1408 }
1409 rawLightmap_t;
1410
1411
1412 typedef struct rawGridPoint_s
1413 {
1414         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1415         vec3_t                          directed[ MAX_LIGHTMAPS ];
1416         vec3_t                          dir;
1417         byte                            styles[ MAX_LIGHTMAPS ];
1418 }
1419 rawGridPoint_t;
1420
1421
1422 typedef struct surfaceInfo_s
1423 {
1424         bspModel_t                      *model;
1425         shaderInfo_t            *si;
1426         rawLightmap_t           *lm;
1427         int                                     parentSurfaceNum, childSurfaceNum;
1428         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1429         float                           longestCurve;
1430         float                           *plane;
1431         vec3_t                          axis, mins, maxs;
1432         qboolean                        hasLightmap, approximated;
1433         int                                     firstSurfaceCluster, numSurfaceClusters;
1434 }
1435 surfaceInfo_t;
1436
1437
1438
1439 /* -------------------------------------------------------------------------------
1440
1441 prototypes
1442
1443 ------------------------------------------------------------------------------- */
1444
1445 /* main.c */
1446 vec_t                                           Random( void );
1447 int                                                     BSPInfo( int count, char **fileNames );
1448 int                                                     ScaleBSPMain( int argc, char **argv );
1449 int                                                     ConvertMain( int argc, char **argv );
1450
1451
1452 /* path_init.c */
1453 game_t                                          *GetGame( char *arg );
1454 void                                            InitPaths( int *argc, char **argv );
1455
1456
1457 /* bsp.c */
1458 int                                                     BSPMain( int argc, char **argv );
1459
1460
1461 /* convert_map.c */
1462 int                                                     ConvertBSPToMap( char *bspName );
1463
1464
1465 /* convert_ase.c */
1466 int                                                     ConvertBSPToASE( char *bspName );
1467
1468
1469 /* brush.c */
1470 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1471 int                                                     CountBrushList( brush_t *brushes );
1472 brush_t                                         *AllocBrush( int numsides );
1473 void                                            FreeBrush( brush_t *brushes );
1474 void                                            FreeBrushList( brush_t *brushes );
1475 brush_t                                         *CopyBrush( brush_t *brush );
1476 qboolean                                        BoundBrush( brush_t *brush );
1477 qboolean                                        CreateBrushWindings( brush_t *brush );
1478 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1479 vec_t                                           BrushVolume( brush_t *brush );
1480 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1481
1482 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1483 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1484
1485 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1486 qboolean                                        WindingIsTiny( winding_t *w );
1487
1488 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1489
1490 tree_t                                          *AllocTree( void );
1491 node_t                                          *AllocNode( void );
1492
1493
1494 /* mesh.c */
1495 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1496 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1497 void                                            FreeMesh( mesh_t *m );
1498 mesh_t                                          *CopyMesh( mesh_t *mesh );
1499 void                                            PrintMesh( mesh_t *m );
1500 mesh_t                                          *TransposeMesh( mesh_t *in );
1501 void                                            InvertMesh( mesh_t *m );
1502 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1503 int                                                     IterationsForCurve( float len, int subdivisions );
1504 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1505 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1506 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1507 void                                            MakeMeshNormals( mesh_t in );
1508 void                                            PutMeshOnCurve( mesh_t in );
1509
1510 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1511
1512
1513 /* map.c */
1514 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1515 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1516 int                                                     PlaneTypeForNormal( vec3_t normal );
1517 void                                            AddBrushBevels( void );
1518 brush_t                                         *FinishBrush( void );
1519
1520
1521 /* portals.c */
1522 void                                            MakeHeadnodePortals( tree_t *tree );
1523 void                                            MakeNodePortal( node_t *node );
1524 void                                            SplitNodePortals( node_t *node );
1525
1526 qboolean                                        PortalPassable( portal_t *p );
1527
1528 qboolean                                        FloodEntities( tree_t *tree );
1529 void                                            FillOutside( node_t *headnode);
1530 void                                            FloodAreas( tree_t *tree);
1531 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1532 void                                            FreePortal( portal_t *p );
1533
1534 void                                            MakeTreePortals( tree_t *tree );
1535
1536
1537 /* leakfile.c */
1538 xmlNodePtr                                      LeakFile( tree_t *tree );
1539
1540
1541 /* prtfile.c */
1542 void                                            NumberClusters( tree_t *tree );
1543 void                                            WritePortalFile( tree_t *tree );
1544
1545
1546 /* writebsp.c */
1547 void                                            SetModelNumbers( void );
1548 void                                            SetLightStyles( void );
1549
1550 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1551
1552 void                                            BeginBSPFile( void );
1553 void                                            EndBSPFile( void );
1554 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1555 void                                            EmitFogs( void );
1556
1557 void                                            BeginModel( void );
1558 void                                            EndModel( entity_t *e, node_t *headnode );
1559
1560
1561 /* tree.c */
1562 void                                            FreeTree( tree_t *tree );
1563 void                                            FreeTree_r( node_t *node );
1564 void                                            PrintTree_r( node_t *node, int depth );
1565 void                                            FreeTreePortals_r( node_t *node );
1566
1567
1568 /* patch.c */
1569 void                                            ParsePatch( qboolean onlyLights );
1570 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1571 void                                            PatchMapDrawSurfs( entity_t *e );
1572
1573
1574 /* tjunction.c */
1575 void                                            FixTJunctions( entity_t *e );
1576
1577
1578 /* fog.c */
1579 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1580 void                                            FogDrawSurfaces( entity_t *e );
1581 int                                                     FogForPoint( vec3_t point, float epsilon );
1582 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1583 void                                            CreateMapFogs( void );
1584
1585
1586 /* facebsp.c */
1587 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1588 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1589 tree_t                                          *FaceBSP( face_t *list );
1590
1591
1592 /* model.c */
1593 void                                            PicoPrintFunc( int level, const char *str );
1594 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1595 picoModel_t                                     *FindModel( char *name, int frame );
1596 picoModel_t                                     *LoadModel( char *name, int frame );
1597 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1598 void                                            AddTriangleModels( entity_t *e );
1599
1600
1601 /* surface.c */
1602 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1603 void                                            FinishSurface( mapDrawSurface_t *ds );
1604 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1605 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1606 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1607 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1608 void                                            ClassifyEntitySurfaces( entity_t *e );
1609 void                                            TidyEntitySurfaces( entity_t *e );
1610 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1611 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1612 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1613 void                                            ClearSurface( mapDrawSurface_t *ds );
1614 void                                            AddEntitySurfaceModels( entity_t *e );
1615 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1616 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1617 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1618 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1619 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1620 void                                            MakeDebugPortalSurfs( tree_t *tree );
1621 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1622 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1623 void                                            AddEntitySurfaceModels( entity_t *e );
1624 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1625 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1626
1627
1628 /* surface_fur.c */
1629 void                                            Fur( mapDrawSurface_t *src );
1630
1631
1632 /* surface_foliage.c */
1633 void                                            Foliage( mapDrawSurface_t *src );
1634
1635
1636 /* ydnar: surface_meta.c */
1637 void                                            ClearMetaTriangles( void );
1638 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1639 void                                            MakeEntityMetaTriangles( entity_t *e );
1640 void                                            FixMetaTJunctions( void );
1641 void                                            SmoothMetaTriangles( void );
1642 void                                            MergeMetaTriangles( void );
1643
1644
1645 /* surface_extra.c */
1646 void                                            SetDefaultSampleSize( int sampleSize );
1647
1648 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1649
1650 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1651 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1652 int                                                     GetSurfaceExtraEntityNum( int num );
1653 int                                                     GetSurfaceExtraCastShadows( int num );
1654 int                                                     GetSurfaceExtraRecvShadows( int num );
1655 int                                                     GetSurfaceExtraSampleSize( int num );
1656 int                                                     GetSurfaceExtraMinSampleSize( int num );
1657 float                                           GetSurfaceExtraLongestCurve( int num );
1658 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1659
1660 void                                            WriteSurfaceExtraFile( const char *path );
1661 void                                            LoadSurfaceExtraFile( const char *path );
1662
1663
1664 /* decals.c */
1665 void                                            ProcessDecals( void );
1666 void                                            MakeEntityDecals( entity_t *e );
1667
1668
1669 /* brush_primit.c */
1670 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1671
1672
1673 /* vis.c */
1674 fixedWinding_t                          *NewFixedWinding( int points );
1675 int                                                     VisMain( int argc, char **argv );
1676
1677 /* visflow.c */
1678 int                                                     CountBits( byte *bits, int numbits );
1679 void                                            PassageFlow( int portalnum );
1680 void                                            CreatePassages( int portalnum );
1681 void                                            PassageMemory( void );
1682 void                                            BasePortalVis( int portalnum );
1683 void                                            BetterPortalVis( int portalnum );
1684 void                                            PortalFlow( int portalnum );
1685 void                                            PassagePortalFlow( int portalnum );
1686
1687
1688
1689 /* light.c  */
1690 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1691 int                                                     LightContributionToSample( trace_t *trace );
1692 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1693 int                                                     LightContributionToPoint( trace_t *trace );
1694 int                                                     LightMain( int argc, char **argv );
1695
1696
1697 /* light_trace.c */
1698 void                                            SetupTraceNodes( void );
1699 void                                            TraceLine( trace_t *trace );
1700 float                                           SetupTrace( trace_t *trace );
1701
1702
1703 /* light_bounce.c */
1704 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1705 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1706 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1707 void                                            RadCreateDiffuseLights( void );
1708 void                                            RadFreeLights();
1709
1710
1711 /* light_ydnar.c */
1712 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1713 void                                            SmoothNormals( void );
1714
1715 void                                            MapRawLightmap( int num );
1716
1717 void                                            SetupDirt();
1718 float                                           DirtForSample( trace_t *trace );
1719 void                                            DirtyRawLightmap( int num );
1720
1721 void                                            SetupFloodLight();
1722 float                                           FloodLightForSample( trace_t *trace );
1723 void                                            FloodLightRawLightmap( int num );
1724
1725 void                                            IlluminateRawLightmap( int num );
1726 void                                            IlluminateVertexes( int num );
1727
1728 void                                            SetupBrushes( void );
1729 void                                            SetupClusters( void );
1730 qboolean                                        ClusterVisible( int a, int b );
1731 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1732 int                                                     ClusterForPoint( vec3_t point );
1733 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1734 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1735 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1736 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1737 void                                            FreeTraceLights( trace_t *trace );
1738 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1739 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1740
1741
1742 /* lightmaps_ydnar.c */
1743 void                                            ExportLightmaps( void );
1744
1745 int                                                     ExportLightmapsMain( int argc, char **argv );
1746 int                                                     ImportLightmapsMain( int argc, char **argv );
1747
1748 void                                            SetupSurfaceLightmaps( void );
1749 void                                            StitchSurfaceLightmaps( void );
1750 void                                            StoreSurfaceLightmaps( void );
1751
1752
1753 /* image.c */
1754 void                                            ImageFree( image_t *image );
1755 image_t                                         *ImageFind( const char *filename );
1756 image_t                                         *ImageLoad( const char *filename );
1757
1758
1759 /* shaders.c */
1760 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1761
1762 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1763 void                                            TCModIdentity( tcMod_t mod );
1764 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1765 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1766 void                                            TCModScale( tcMod_t mod, float s, float t );
1767 void                                            TCModRotate( tcMod_t mod, float euler );
1768
1769 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1770
1771 void                                            BeginMapShaderFile( const char *mapFile );
1772 void                                            WriteMapShaderFile( void );
1773 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1774 void                                            EmitVertexRemapShader( char *from, char *to );
1775
1776 void                                            LoadShaderInfo( void );
1777 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1778
1779
1780 /* bspfile_abstract.c */
1781 void                                            SetGridPoints( int n );
1782 void                                            SetDrawVerts( int n );
1783 void                                            IncDrawVerts();
1784 void                                            SetDrawSurfaces(int n);
1785 void                                            SetDrawSurfacesBuffer();
1786 void                                            BSPFilesCleanup();
1787
1788 void                                            SwapBlock( int *block, int size );
1789
1790 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1791 void                                            *GetLump( bspHeader_t *header, int lump );
1792 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1793 int                                                     CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1794 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1795
1796 void                                            LoadBSPFile( const char *filename );
1797 void                                            WriteBSPFile( const char *filename );
1798 void                                            PrintBSPFileSizes( void );
1799
1800 epair_t                                         *ParseEPair( void );
1801 void                                            ParseEntities( void );
1802 void                                            UnparseEntities( void );
1803 void                                            PrintEntity( const entity_t *ent );
1804 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1805 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1806 int                                                     IntForKey( const entity_t *ent, const char *key );
1807 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1808 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1809 entity_t                                        *FindTargetEntity( const char *target );
1810 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1811 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1812                 
1813
1814
1815 /* bspfile_ibsp.c */
1816 void                                            LoadIBSPFile( const char *filename );
1817 void                                            WriteIBSPFile( const char *filename );
1818
1819
1820 /* bspfile_rbsp.c */
1821 void                                            LoadRBSPFile( const char *filename );
1822 void                                            WriteRBSPFile( const char *filename );
1823
1824
1825
1826 /* -------------------------------------------------------------------------------
1827
1828 bsp/general global variables
1829
1830 ------------------------------------------------------------------------------- */
1831
1832 #ifdef MAIN_C
1833         #define Q_EXTERN
1834         #define Q_ASSIGN( a )   = a
1835 #else
1836         #define Q_EXTERN extern
1837         #define Q_ASSIGN( a )   
1838 #endif
1839
1840 /* game support */
1841 Q_EXTERN game_t                         games[]
1842 #ifndef MAIN_C
1843                                                         ;
1844 #else
1845                                                         =
1846                                                         {
1847                                                                 #include "game_quake3.h"
1848                                                                 ,
1849                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1850                                                                 ,
1851                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1852                                                                 ,
1853                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1854                                                                 ,
1855                                                                 #include "game_tenebrae.h"
1856                                                                 ,
1857                                                                 #include "game_wolf.h"
1858                                                                 ,
1859                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1860                                                                 ,
1861                                                                 #include "game_etut.h"
1862                                                                 ,
1863                                                                 #include "game_ef.h"
1864                                                                 ,
1865                                                                 #include "game_sof2.h"
1866                                                                 ,
1867                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1868                                                                 ,
1869                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1870                                                                 ,
1871                                                                 #include "game_qfusion.h"       /* qfusion game */
1872                                                                 ,
1873                                                                 { NULL }        /* null game */
1874                                                         };
1875 #endif
1876 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1877
1878
1879 /* general */
1880 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1881 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1882
1883 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1884 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1885
1886 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1887 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1888 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1889
1890 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1891 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1892
1893 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1894 Q_EXTERN char                           mapShaderFile[ 1024 ];
1895 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1896
1897 /* ydnar: sinusoid samples */
1898 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1899
1900
1901 /* commandline arguments */
1902 Q_EXTERN qboolean                       verbose;
1903 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1908 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1909 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1912 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1913 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1914 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1915 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1916 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1917 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1918 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1919 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1920 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1921
1922 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1923
1924 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1925 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1926 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1927 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1928 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1929 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1930 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1931 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1932 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1933 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1934 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1935 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1936 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1937 Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
1938 Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1939 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1940 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1941
1942
1943 /* bsp */
1944 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1945
1946 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1947 #ifndef MAIN_C
1948                                                         ;
1949 #else
1950                                                         = { 1024, 1024, 1024 };
1951 #endif
1952
1953 Q_EXTERN char                           name[ 1024 ];
1954 Q_EXTERN char                           source[ 1024 ];
1955 Q_EXTERN char                           outbase[ 32 ];
1956
1957 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1958 Q_EXTERN int                            minSampleSize;                  /* minimum sample size to use at all */
1959
1960 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1961
1962 Q_EXTERN int                            entitySourceBrushes;
1963
1964 Q_EXTERN plane_t                        mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1965 Q_EXTERN int                            nummapplanes;                                   /* nummapplanes will always be even */
1966 Q_EXTERN int                            numMapPatches;
1967 Q_EXTERN vec3_t                         mapMins, mapMaxs;
1968
1969 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
1970 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
1971 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
1972
1973 Q_EXTERN entity_t                       *mapEnt;
1974 Q_EXTERN brush_t                        *buildBrush;
1975 Q_EXTERN int                            numActiveBrushes;
1976 Q_EXTERN int                            g_bBrushPrimit;
1977
1978 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
1979
1980
1981 /* surface stuff */
1982 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
1983 Q_EXTERN int                            numMapDrawSurfs;
1984
1985 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
1986 Q_EXTERN int                            numClearedSurfaces;
1987 Q_EXTERN int                            numStripSurfaces;
1988 Q_EXTERN int                            numFanSurfaces;
1989 Q_EXTERN int                            numMergedSurfaces;
1990 Q_EXTERN int                            numMergedVerts;
1991
1992 Q_EXTERN int                            numRedundantIndexes;
1993
1994 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
1995
1996 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
1997 #ifndef MAIN_C
1998                                                         ;
1999 #else
2000                                                         =
2001                                                         {
2002                                                                 { 255, 0, 0 },
2003                                                                 { 192, 128, 128 },
2004                                                                 { 255, 255, 0 },
2005                                                                 { 192, 192, 128 },
2006                                                                 { 0, 255, 255 },
2007                                                                 { 128, 192, 192 },
2008                                                                 { 0, 0, 255 },
2009                                                                 { 128, 128, 192 },
2010                                                                 { 255, 0, 255 },
2011                                                                 { 192, 128, 192 },
2012                                                                 { 0, 255, 0 },
2013                                                                 { 128, 192, 128 }
2014                                                         };
2015 #endif
2016
2017 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2018 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2019 Q_EXTERN m4x4_t                         skyboxTransform;
2020
2021
2022
2023 /* -------------------------------------------------------------------------------
2024
2025 vis global variables
2026
2027 ------------------------------------------------------------------------------- */
2028
2029 /* commandline arguments */
2030 Q_EXTERN qboolean                       fastvis;
2031 Q_EXTERN qboolean                       noPassageVis;
2032 Q_EXTERN qboolean                       passageVisOnly;
2033 Q_EXTERN qboolean                       mergevis;
2034 Q_EXTERN qboolean                       nosort;
2035 Q_EXTERN qboolean                       saveprt;
2036 Q_EXTERN qboolean                       hint;   /* ydnar */
2037 Q_EXTERN char                           inbase[ MAX_QPATH ];
2038
2039 /* other bits */
2040 Q_EXTERN int                            totalvis;
2041
2042 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2043
2044 Q_EXTERN int                            numportals;
2045 Q_EXTERN int                            portalclusters;
2046
2047 Q_EXTERN vportal_t                      *portals;
2048 Q_EXTERN leaf_t                         *leafs;
2049
2050 Q_EXTERN vportal_t                      *faces;
2051 Q_EXTERN leaf_t                         *faceleafs;
2052
2053 Q_EXTERN int                            numfaces;
2054
2055 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2056 Q_EXTERN int                            c_portalskip, c_leafskip;
2057 Q_EXTERN int                            c_vistest, c_mighttest;
2058 Q_EXTERN int                            c_chains;
2059
2060 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2061
2062 Q_EXTERN int                            testlevel;
2063
2064 Q_EXTERN byte                           *uncompressed;
2065
2066 Q_EXTERN int                            leafbytes, leaflongs;
2067 Q_EXTERN int                            portalbytes, portallongs;
2068
2069 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2070
2071
2072
2073 /* -------------------------------------------------------------------------------
2074
2075 light global variables
2076
2077 ------------------------------------------------------------------------------- */
2078
2079 /* commandline arguments */
2080 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2082 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2083
2084 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2085 Q_EXTERN int                            minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2086 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2087 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2088
2089 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2090 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2093
2094 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2095 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2096
2097 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2098 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2099 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2100 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2102 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2103 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2104 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2106 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2107 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2108 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2109 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2110 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2111 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2112 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2113 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2114 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2115 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2116 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2117 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2120 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2121
2122 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2123 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2124 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2125 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2126 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2127 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2128
2129 Q_EXTERN qboolean                       debugnormals Q_ASSIGN( qfalse );
2130 Q_EXTERN qboolean                       floodlighty Q_ASSIGN( qfalse );
2131 Q_EXTERN qboolean                       floodlight_lowquality Q_ASSIGN( qfalse );
2132 Q_EXTERN vec3_t                         floodlightRGB;
2133 Q_EXTERN float                          floodlightIntensity Q_ASSIGN( 512 );
2134 Q_EXTERN float                          floodlightDistance Q_ASSIGN( 1024 );
2135
2136 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2137 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2138 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2139 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2140 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2141 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2142 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2143
2144 /* longest distance across the map */
2145 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2146
2147 /* for run time tweaking of light sources */
2148 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2149 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2150 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2151 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2152
2153 /* ydnar: lightmap gamma/compensation */
2154 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2155 Q_EXTERN float                          lightmapExposure Q_ASSIGN( 1.0f );
2156 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2157
2158 /* ydnar: for runtime tweaking of falloff tolerance */
2159 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2160 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2161 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2162 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2163
2164 // for .ase conversion
2165 Q_EXTERN qboolean                       shadersAsBitmap Q_ASSIGN( qfalse );
2166
2167 Q_EXTERN light_t                        *lights;
2168 Q_EXTERN int                            numPointLights;
2169 Q_EXTERN int                            numSpotLights;
2170 Q_EXTERN int                            numSunLights;
2171 Q_EXTERN int                            numAreaLights;
2172
2173 /* ydnar: for luxel placement */
2174 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2175 Q_EXTERN int                            *surfaceClusters;
2176
2177 /* ydnar: for radiosity */
2178 Q_EXTERN int                            numDiffuseLights;
2179 Q_EXTERN int                            numBrushDiffuseLights;
2180 Q_EXTERN int                            numTriangleDiffuseLights;
2181 Q_EXTERN int                            numPatchDiffuseLights;
2182
2183 /* ydnar: general purpose extra copy of drawvert list */
2184 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2185
2186 /* ydnar: for tracing statistics */
2187 Q_EXTERN int                            minSurfacesTested;
2188 Q_EXTERN int                            maxSurfacesTested;
2189 Q_EXTERN int                            totalSurfacesTested;
2190 Q_EXTERN int                            totalTraces;
2191
2192 Q_EXTERN FILE                           *dumpFile;
2193
2194 Q_EXTERN int                            c_visible, c_occluded;
2195 Q_EXTERN int                            c_subsampled;   /* ydnar */
2196
2197 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2198
2199 Q_EXTERN vec3_t                         ambientColor;
2200 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2201
2202 Q_EXTERN int                            *entitySurface;
2203 Q_EXTERN vec3_t                         *surfaceOrigin;
2204
2205 Q_EXTERN vec3_t                         sunDirection;
2206 Q_EXTERN vec3_t                         sunLight;
2207
2208 /* tracing */
2209 Q_EXTERN int                            c_totalTrace;
2210 Q_EXTERN int                            c_cullTrace, c_testTrace;
2211 Q_EXTERN int                            c_testFacets;
2212
2213 /* ydnar: light optimization */
2214 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2215
2216 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2217 Q_EXTERN byte                           *opaqueBrushes;
2218
2219 Q_EXTERN int                            numLights;
2220 Q_EXTERN int                            numCulledLights;
2221
2222 Q_EXTERN int                            gridBoundsCulled;
2223 Q_EXTERN int                            gridEnvelopeCulled;
2224
2225 Q_EXTERN int                            lightsBoundsCulled;
2226 Q_EXTERN int                            lightsEnvelopeCulled;
2227 Q_EXTERN int                            lightsPlaneCulled;
2228 Q_EXTERN int                            lightsClusterCulled;
2229
2230 /* ydnar: radiosity */
2231 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2232 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2233 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2234
2235 /* ydnar: list of surface information necessary for lightmap calculation */
2236 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2237
2238 /* ydnar: sorted list of surfaces */
2239 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2240
2241 /* clumps of surfaces that share a raw lightmap */
2242 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2243 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2244
2245 /* raw lightmaps */
2246 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2247 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2248 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2249 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2250
2251 /* vertex luxels */
2252 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2253 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2254
2255 /* bsp lightmaps */
2256 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2257 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2258 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2259 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2260 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2261 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2262
2263 /* grid points */
2264 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2265 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2266
2267 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2268 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2269 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2270 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2271 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2272 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2273 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2274 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2275
2276 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2277 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2278 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2279 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2280 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2281
2282 /* lightgrid */
2283 Q_EXTERN vec3_t                         gridMins;
2284 Q_EXTERN int                            gridBounds[ 3 ];
2285 Q_EXTERN vec3_t                         gridSize
2286 #ifndef MAIN_C
2287                                                         ;
2288 #else
2289                                                         = { 64, 64, 128 };
2290 #endif
2291
2292
2293
2294 /* -------------------------------------------------------------------------------
2295
2296 abstracted bsp globals
2297
2298 ------------------------------------------------------------------------------- */
2299
2300 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2301 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2302 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2303
2304 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2305 Q_EXTERN int                            allocatedBSPModels Q_ASSIGN( 0 );
2306 Q_EXTERN bspModel_t*            bspModels Q_ASSIGN(NULL);
2307
2308 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2309 Q_EXTERN int                            allocatedBSPShaders Q_ASSIGN( 0 );
2310 Q_EXTERN bspShader_t*           bspShaders Q_ASSIGN(0);
2311
2312 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2313 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2314
2315 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2316 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2317
2318 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2319 Q_EXTERN bspPlane_t                     bspPlanes[ MAX_MAP_PLANES ];
2320
2321 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2322 Q_EXTERN int                            allocatedBSPNodes Q_ASSIGN( 0 );
2323 Q_EXTERN bspNode_t*                     bspNodes Q_ASSIGN(NULL);
2324
2325 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2326 Q_EXTERN int                            allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2327 Q_EXTERN int*                           bspLeafSurfaces Q_ASSIGN(NULL);
2328
2329 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2330 Q_EXTERN int                            allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2331 Q_EXTERN int*                           bspLeafBrushes Q_ASSIGN(0);
2332
2333 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2334 Q_EXTERN int                            allocatedBSPBrushes Q_ASSIGN( 0 );
2335 Q_EXTERN bspBrush_t*            bspBrushes Q_ASSIGN(NULL);
2336
2337 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2338 Q_EXTERN int                            allocatedBSPBrushSides Q_ASSIGN( 0 );
2339 Q_EXTERN bspBrushSide_t*        bspBrushSides Q_ASSIGN(NULL);
2340
2341 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2342 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2343
2344 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2345 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2346
2347 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2348 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2349
2350 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2351 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2352
2353 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2354 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2355
2356 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2357 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2358
2359 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2360 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2361
2362 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2363 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2364
2365 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2366 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2367
2368 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2369         do \
2370         { \
2371                 if(reqitem >= allocated) \
2372                 { \
2373                         if(allocated == 0) \
2374                                 allocated = def; \
2375                         while(reqitem >= allocated && allocated) \
2376                                 allocated *= 2; \
2377                         if(allocated > 2147483647 / sizeof(*ptr)) \
2378                         { \
2379                                 Error(#ptr " over 2 GB"); \
2380                         } \
2381                         ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2382                         if(!ptr) \
2383                                 Error(#ptr " out of memory"); \
2384                 } \
2385         } \
2386         while(0)
2387
2388 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
2389
2390 /* end marker */
2391 #endif