1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
43 callback for picomodel.lib
46 void PicoPrintFunc( int level, const char *str )
53 Sys_Printf( "%s\n", str );
57 Sys_FPrintf( SYS_VRB, "%s\n", str );
61 Sys_Printf( "WARNING: %s\n", str );
65 Sys_Printf( "ERROR: %s\n", str );
69 Error( "ERROR: %s\n", str );
78 callback for picomodel.lib
81 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize )
83 *bufSize = vfsLoadFile( (const char*) name, (void**) buffer, 0 );
90 finds an existing picoModel and returns a pointer to the picoModel_t struct or NULL if not found
93 picoModel_t *FindModel( char *name, int frame )
99 if( numPicoModels <= 0 )
100 memset( picoModels, 0, sizeof( picoModels ) );
103 if( name == NULL || name[ 0 ] == '\0' )
107 for( i = 0; i < MAX_MODELS; i++ )
109 if( picoModels[ i ] != NULL &&
110 !strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
111 PicoGetModelFrameNum( picoModels[ i ] ) == frame )
112 return picoModels[ i ];
115 /* no matching picoModel found */
123 loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found
126 picoModel_t *LoadModel( char *name, int frame )
129 picoModel_t *model, **pm;
133 if( numPicoModels <= 0 )
134 memset( picoModels, 0, sizeof( picoModels ) );
137 if( name == NULL || name[ 0 ] == '\0' )
140 /* try to find existing picoModel */
141 model = FindModel( name, frame );
145 /* none found, so find first non-null picoModel */
147 for( i = 0; i < MAX_MODELS; i++ )
149 if( picoModels[ i ] == NULL )
151 pm = &picoModels[ i ];
156 /* too many picoModels? */
158 Error( "MAX_MODELS (%d) exceeded, there are too many model files referenced by the map.", MAX_MODELS );
160 /* attempt to parse model */
161 *pm = PicoLoadModel( (char*) name, frame );
163 /* if loading failed, make a bogus model to silence the rest of the warnings */
166 /* allocate a new model */
167 *pm = PicoNewModel();
172 PicoSetModelName( *pm, name );
173 PicoSetModelFrameNum( *pm, frame );
179 int numSurfaces, numVertexes;
183 Sys_Printf( "Model %s\n", name );
184 numSurfaces = PicoGetModelNumSurfaces( *pm );
185 for( i = 0; i < numSurfaces; i++ )
187 ps = PicoGetModelSurface( *pm, i );
188 numVertexes = PicoGetSurfaceNumVertexes( ps );
189 Sys_Printf( "Surface %d has %d vertexes\n", i, numVertexes );
198 /* return the picoModel */
205 InsertModel() - ydnar
206 adds a picomodel into the bsp
209 void InsertModel( char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle )
211 int i, j, k, s, numSurfaces;
212 m4x4_t identity, nTransform;
214 picoShader_t *shader;
215 picoSurface_t *surface;
217 mapDrawSurface_t *ds;
219 char *picoShaderName;
220 char shaderName[ MAX_QPATH ];
221 picoVec_t *xyz, *normal, *st;
223 picoIndex_t *indexes;
225 skinfile_t *sf, *sf2;
226 double normalEpsilon_save;
227 double distanceEpsilon_save;
228 char skinfilename[ MAX_QPATH ];
229 FILE *skinfilehandle;
233 model = LoadModel( name, frame );
238 snprintf(skinfilename, sizeof(skinfilename), "%s_%d.skin", name, skin);
239 skinfilename[sizeof(skinfilename)-1] = 0;
240 skinfilehandle = fopen(skinfilename, "r");
243 /* fallback to skin 0 if invalid */
244 snprintf(skinfilename, sizeof(skinfilename), "%s_0.skin", name);
245 skinfilename[sizeof(skinfilename)-1] = 0;
246 skinfilehandle = fopen(skinfilename, "r");
248 Sys_Printf( "Skin %d of %s does not exist, using 0 instead\n", skin, name );
253 Sys_Printf( "Using skin %d of %s\n", skin, name );
261 if(!fgets(buf, sizeof(buf), skinfilehandle))
264 /* create new item */
266 sf = safe_malloc( sizeof( *sf ) );
269 sprintf(format, "replace %%%ds %%%ds%%n", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
271 if(sscanf(buf, format, &sf->name, &sf->to, &pos) > 0 && pos > 0)
273 sprintf(format, "%%%ds,%%%ds%%n", (int)sizeof(sf->name)-1, (int)sizeof(sf->to)-1);
275 if(sscanf(buf, format, &sf->name, &sf->to, &pos) > 0 && pos > 0)
278 /* invalid input line -> discard sf struct */
284 /* handle null matrix */
285 if( transform == NULL )
287 m4x4_identity( identity );
288 transform = identity;
291 /* hack: Stable-1_2 and trunk have differing row/column major matrix order
292 this transpose is necessary with Stable-1_2
293 uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */
294 //% m4x4_transpose( transform );
296 /* create transform matrix for normals */
297 memcpy( nTransform, transform, sizeof( m4x4_t ) );
298 if( m4x4_invert( nTransform ) )
299 Sys_FPrintf( SYS_VRB, "WARNING: Can't invert model transform matrix, using transpose instead\n" );
300 m4x4_transpose( nTransform );
302 /* fix bogus lightmap scale */
303 if( lightmapScale <= 0.0f )
304 lightmapScale = 1.0f;
306 /* fix bogus shade angle */
307 if( shadeAngle <= 0.0f )
310 /* each surface on the model will become a new map drawsurface */
311 numSurfaces = PicoGetModelNumSurfaces( model );
312 //% Sys_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
313 for( s = 0; s < numSurfaces; s++ )
316 surface = PicoGetModelSurface( model, s );
317 if( surface == NULL )
320 /* only handle triangle surfaces initially (fixme: support patches) */
321 if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
324 /* allocate a surface (ydnar: gs mods) */
325 ds = AllocDrawSurface( SURFACE_TRIANGLES );
326 ds->entityNum = eNum;
327 ds->castShadows = castShadows;
328 ds->recvShadows = recvShadows;
330 /* get shader name */
331 shader = PicoGetSurfaceShader( surface );
335 picoShaderName = PicoGetShaderName( shader );
337 /* handle .skin file */
340 picoShaderName = NULL;
341 for(sf2 = sf; sf2 != NULL; sf2 = sf2->next)
343 if( !Q_stricmp( surface->name, sf2->name ) )
345 Sys_FPrintf( SYS_VRB, "Skin file: mapping %s to %s\n", surface->name, sf2->to );
346 picoShaderName = sf2->to;
352 Sys_FPrintf( SYS_VRB, "Skin file: not mapping %s\n", surface->name );
357 /* handle shader remapping */
359 for( rm = remap; rm != NULL; rm = rm->next )
361 if( rm->from[ 0 ] == '*' && rm->from[ 1 ] == '\0' )
363 else if( !Q_stricmp( picoShaderName, rm->from ) )
365 Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", picoShaderName, rm->to );
366 picoShaderName = rm->to;
374 Sys_FPrintf( SYS_VRB, "Globbing %s to %s\n", picoShaderName, glob->to );
375 picoShaderName = glob->to;
378 /* shader renaming for sof2 */
379 if( renameModelShaders )
381 strcpy( shaderName, picoShaderName );
382 StripExtension( shaderName );
384 strcat( shaderName, "_RMG_BSP" );
386 strcat( shaderName, "_BSP" );
387 si = ShaderInfoForShader( shaderName );
390 si = ShaderInfoForShader( picoShaderName );
396 if( (si != NULL && si->forceMeta) || (spawnFlags & 4) ) /* 3rd bit */
397 ds->type = SURFACE_FORCED_META;
399 /* fix the surface's normals (jal: conditioned by shader info) */
400 if( !(spawnFlags & 64) && ( shadeAngle == 0.0f || ds->type != SURFACE_FORCED_META ) )
401 PicoFixSurfaceNormals( surface );
403 /* set sample size */
404 if( lightmapSampleSize > 0.0f )
405 ds->sampleSize = lightmapSampleSize;
407 /* set lightmap scale */
408 if( lightmapScale > 0.0f )
409 ds->lightmapScale = lightmapScale;
411 /* set shading angle */
412 if( shadeAngle > 0.0f )
413 ds->shadeAngleDegrees = shadeAngle;
415 /* set particulars */
416 ds->numVerts = PicoGetSurfaceNumVertexes( surface );
417 ds->verts = safe_malloc( ds->numVerts * sizeof( ds->verts[ 0 ] ) );
418 memset( ds->verts, 0, ds->numVerts * sizeof( ds->verts[ 0 ] ) );
420 ds->numIndexes = PicoGetSurfaceNumIndexes( surface );
421 ds->indexes = safe_malloc( ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
422 memset( ds->indexes, 0, ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
425 for( i = 0; i < ds->numVerts; i++ )
428 dv = &ds->verts[ i ];
431 xyz = PicoGetSurfaceXYZ( surface, i );
432 VectorCopy( xyz, dv->xyz );
433 m4x4_transform_point( transform, dv->xyz );
435 normal = PicoGetSurfaceNormal( surface, i );
436 VectorCopy( normal, dv->normal );
437 m4x4_transform_normal( nTransform, dv->normal );
438 VectorNormalize( dv->normal, dv->normal );
440 /* ydnar: tek-fu celshading support for flat shaded shit */
443 dv->st[ 0 ] = si->stFlat[ 0 ];
444 dv->st[ 1 ] = si->stFlat[ 1 ];
447 /* ydnar: gs mods: added support for explicit shader texcoord generation */
450 /* project the texture */
451 dv->st[ 0 ] = DotProduct( si->vecs[ 0 ], dv->xyz );
452 dv->st[ 1 ] = DotProduct( si->vecs[ 1 ], dv->xyz );
455 /* normal texture coordinates */
458 st = PicoGetSurfaceST( surface, 0, i );
459 dv->st[ 0 ] = st[ 0 ];
460 dv->st[ 1 ] = st[ 1 ];
463 /* set lightmap/color bits */
464 color = PicoGetSurfaceColor( surface, 0, i );
465 for( j = 0; j < MAX_LIGHTMAPS; j++ )
467 dv->lightmap[ j ][ 0 ] = 0.0f;
468 dv->lightmap[ j ][ 1 ] = 0.0f;
469 if(spawnFlags & 32) // spawnflag 32: model color -> alpha hack
471 dv->color[ j ][ 0 ] = 255.0f;
472 dv->color[ j ][ 1 ] = 255.0f;
473 dv->color[ j ][ 2 ] = 255.0f;
474 dv->color[ j ][ 3 ] = RGBTOGRAY( color );
478 dv->color[ j ][ 0 ] = color[ 0 ];
479 dv->color[ j ][ 1 ] = color[ 1 ];
480 dv->color[ j ][ 2 ] = color[ 2 ];
481 dv->color[ j ][ 3 ] = color[ 3 ];
487 indexes = PicoGetSurfaceIndexes( surface, 0 );
488 for( i = 0; i < ds->numIndexes; i++ )
489 ds->indexes[ i ] = indexes[ i ];
492 ds->celShader = celShader;
494 /* ydnar: giant hack land: generate clipping brushes for model triangles */
495 if( si->clipModel || (spawnFlags & 2) ) /* 2nd bit */
497 vec3_t points[ 4 ], backs[ 3 ];
498 vec4_t plane, reverse, pa, pb, pc;
502 if( !si->clipModel && !(si->compileFlags & C_SOLID) )
505 /* walk triangle list */
506 for( i = 0; i < ds->numIndexes; i += 3 )
509 AUTOEXPAND_BY_REALLOC(mapplanes, (nummapplanes+64) << 1, allocatedmapplanes, 1024);
511 /* make points and back points */
512 for( j = 0; j < 3; j++ )
515 dv = &ds->verts[ ds->indexes[ i + j ] ];
518 VectorCopy( dv->xyz, points[ j ] );
519 VectorCopy( dv->xyz, backs[ j ] );
521 /* find nearest axial to normal and push back points opposite */
522 /* note: this doesn't work as well as simply using the plane of the triangle, below */
523 for( k = 0; k < 3; k++ )
525 if( fabs( dv->normal[ k ] ) >= fabs( dv->normal[ (k + 1) % 3 ] ) &&
526 fabs( dv->normal[ k ] ) >= fabs( dv->normal[ (k + 2) % 3 ] ) )
528 backs[ j ][ k ] += dv->normal[ k ] < 0.0f ? 64.0f : -64.0f;
534 VectorCopy( points[0], points[3] ); // for cyclic usage
536 /* make plane for triangle */
537 // div0: add some extra spawnflags:
538 // 0: snap normals to axial planes for extrusion
539 // 8: extrude with the original normals
540 // 16: extrude only with up/down normals (ideal for terrain)
541 // 24: extrude by distance zero (may need engine changes)
542 if( PlaneFromPoints( plane, points[ 0 ], points[ 1 ], points[ 2 ] ) )
545 float backPlaneDistance = 2;
547 if(spawnFlags & 8) // use a DOWN normal
551 // 24: normal as is, and zero width (broken)
552 VectorCopy(plane, bestNormal);
557 VectorCopy(plane, bestNormal);
564 // 16: UP/DOWN normal
565 VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
570 if(fabs(plane[0]) > fabs(plane[1])) // x>y
571 if(fabs(plane[1]) > fabs(plane[2])) // x>y, y>z
572 VectorSet(bestNormal, (plane[0] >= 0 ? 1 : -1), 0, 0);
574 if(fabs(plane[0]) > fabs(plane[2])) // x>z, z>=y
575 VectorSet(bestNormal, (plane[0] >= 0 ? 1 : -1), 0, 0);
577 VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
579 if(fabs(plane[1]) > fabs(plane[2])) // y>z, y>=x
580 VectorSet(bestNormal, 0, (plane[1] >= 0 ? 1 : -1), 0);
582 VectorSet(bestNormal, 0, 0, (plane[2] >= 0 ? 1 : -1));
587 buildBrush = AllocBrush( 48 );
588 buildBrush->entityNum = mapEntityNum;
589 buildBrush->original = buildBrush;
590 buildBrush->contentShader = si;
591 buildBrush->compileFlags = si->compileFlags;
592 buildBrush->contentFlags = si->contentFlags;
593 normalEpsilon_save = normalEpsilon;
594 distanceEpsilon_save = distanceEpsilon;
595 if(si->compileFlags & C_STRUCTURAL) // allow forced structural brushes here
597 buildBrush->detail = qfalse;
599 // only allow EXACT matches when snapping for these (this is mostly for caulk brushes inside a model)
600 if(normalEpsilon > 0)
602 if(distanceEpsilon > 0)
606 buildBrush->detail = qtrue;
608 /* regenerate back points */
609 for( j = 0; j < 3; j++ )
612 dv = &ds->verts[ ds->indexes[ i + j ] ];
614 // shift by some units
615 VectorMA(dv->xyz, -64.0f, bestNormal, backs[j]); // 64 prevents roundoff errors a bit
618 /* make back plane */
619 VectorScale( plane, -1.0f, reverse );
620 reverse[ 3 ] = -plane[ 3 ];
621 if((spawnFlags & 24) != 24)
622 reverse[3] += DotProduct(bestNormal, plane) * backPlaneDistance;
623 // that's at least sqrt(1/3) backPlaneDistance, unless in DOWN mode; in DOWN mode, we are screwed anyway if we encounter a plane that's perpendicular to the xy plane)
625 if( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], backs[ 1 ] ) &&
626 PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
627 PlaneFromPoints( pc, points[ 0 ], points[ 2 ], backs[ 2 ] ) )
629 /* set up brush sides */
630 buildBrush->numsides = 5;
631 buildBrush->sides[ 0 ].shaderInfo = si;
632 for( j = 1; j < buildBrush->numsides; j++ )
633 buildBrush->sides[ j ].shaderInfo = NULL; // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works
635 buildBrush->sides[ 0 ].planenum = FindFloatPlane( plane, plane[ 3 ], 3, points );
636 buildBrush->sides[ 1 ].planenum = FindFloatPlane( pa, pa[ 3 ], 2, &points[ 1 ] ); // pa contains points[1] and points[2]
637 buildBrush->sides[ 2 ].planenum = FindFloatPlane( pb, pb[ 3 ], 2, &points[ 0 ] ); // pb contains points[0] and points[1]
638 buildBrush->sides[ 3 ].planenum = FindFloatPlane( pc, pc[ 3 ], 2, &points[ 2 ] ); // pc contains points[2] and points[0] (copied to points[3]
639 buildBrush->sides[ 4 ].planenum = FindFloatPlane( reverse, reverse[ 3 ], 3, backs );
647 normalEpsilon = normalEpsilon_save;
648 distanceEpsilon = distanceEpsilon_save;
651 if( CreateBrushWindings( buildBrush ) )
654 //% EmitBrushes( buildBrush, NULL, NULL );
655 buildBrush->next = entities[ mapEntityNum ].brushes;
656 entities[ mapEntityNum ].brushes = buildBrush;
657 entities[ mapEntityNum ].numBrushes++;
671 adds misc_model surfaces to the bsp
674 void AddTriangleModels( entity_t *e )
676 int num, frame, skin, castShadows, recvShadows, spawnFlags;
678 const char *targetName;
679 const char *target, *model, *value;
680 char shader[ MAX_QPATH ];
681 shaderInfo_t *celShader;
682 float temp, baseLightmapScale, lightmapScale;
684 int lightmapSampleSize;
685 vec3_t origin, scale, angles;
688 remap_t *remap, *remap2;
693 Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" );
695 /* get current brush entity targetname */
700 targetName = ValueForKey( e, "targetname" );
702 /* misc_model entities target non-worldspawn brush model entities */
703 if( targetName[ 0 ] == '\0' )
707 /* get lightmap scale */
708 /* vortex: added _ls key (short name of lightmapscale) */
709 baseLightmapScale = 0.0f;
710 if( strcmp( "", ValueForKey( e, "lightmapscale" ) ) ||
711 strcmp( "", ValueForKey( e, "_lightmapscale" ) ) ||
712 strcmp( "", ValueForKey( e, "_ls" ) ) )
714 baseLightmapScale = FloatForKey( e, "lightmapscale" );
715 if( baseLightmapScale <= 0.0f )
716 baseLightmapScale = FloatForKey( e, "_lightmapscale" );
717 if( baseLightmapScale <= 0.0f )
718 baseLightmapScale = FloatForKey( e, "_ls" );
719 if( baseLightmapScale < 0.0f )
720 baseLightmapScale = 0.0f;
721 if( baseLightmapScale > 0.0f )
722 Sys_Printf( "World Entity has lightmap scale of %.4f\n", baseLightmapScale );
726 /* walk the entity list */
727 for( num = 1; num < numEntities; num++ )
730 e2 = &entities[ num ];
732 /* convert misc_models into raw geometry */
733 if( Q_stricmp( "misc_model", ValueForKey( e2, "classname" ) ) )
736 /* ydnar: added support for md3 models on non-worldspawn models */
737 target = ValueForKey( e2, "target" );
738 if( strcmp( target, targetName ) )
742 model = ValueForKey( e2, "model" );
743 if( model[ 0 ] == '\0' )
745 Sys_Printf( "WARNING: misc_model at %i %i %i without a model key\n",
746 (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
750 /* get model frame */
751 frame = IntForKey( e2, "_frame" );
753 /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
756 castShadows = WORLDSPAWN_CAST_SHADOWS;
757 recvShadows = WORLDSPAWN_RECV_SHADOWS;
760 /* other entities don't cast any shadows, but recv worldspawn shadows */
763 castShadows = ENTITY_CAST_SHADOWS;
764 recvShadows = ENTITY_RECV_SHADOWS;
767 /* get explicit shadow flags */
768 GetEntityShadowFlags( e2, e, &castShadows, &recvShadows );
771 spawnFlags = IntForKey( e2, "spawnflags" );
774 GetVectorForKey( e2, "origin", origin );
775 VectorSubtract( origin, e->origin, origin ); /* offset by parent */
778 scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = 1.0f;
779 temp = FloatForKey( e2, "modelscale" );
781 scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = temp;
782 value = ValueForKey( e2, "modelscale_vec" );
783 if( value[ 0 ] != '\0' )
784 sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );
786 /* get "angle" (yaw) or "angles" (pitch yaw roll) */
787 angles[ 0 ] = angles[ 1 ] = angles[ 2 ] = 0.0f;
788 angles[ 2 ] = FloatForKey( e2, "angle" );
789 value = ValueForKey( e2, "angles" );
790 if( value[ 0 ] != '\0' )
791 sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );
793 /* set transform matrix (thanks spog) */
794 m4x4_identity( transform );
795 m4x4_pivoted_transform_by_vec3( transform, origin, angles, eXYZ, scale, vec3_origin );
797 /* get shader remappings */
799 for( ep = e2->epairs; ep != NULL; ep = ep->next )
801 /* look for keys prefixed with "_remap" */
802 if( ep->key != NULL && ep->value != NULL &&
803 ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
804 !Q_strncasecmp( ep->key, "_remap", 6 ) )
806 /* create new remapping */
808 remap = safe_malloc( sizeof( *remap ) );
809 remap->next = remap2;
810 strcpy( remap->from, ep->value );
812 /* split the string */
813 split = strchr( remap->from, ';' );
816 Sys_Printf( "WARNING: Shader _remap key found in misc_model without a ; character\n" );
822 /* store the split */
824 strcpy( remap->to, (split + 1) );
827 //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", remap->from, remap->to );
831 /* ydnar: cel shader support */
832 value = ValueForKey( e2, "_celshader" );
833 if( value[ 0 ] == '\0' )
834 value = ValueForKey( &entities[ 0 ], "_celshader" );
835 if( value[ 0 ] != '\0' )
837 sprintf( shader, "textures/%s", value );
838 celShader = ShaderInfoForShader( shader );
841 celShader = *globalCelShader ? ShaderInfoForShader(globalCelShader) : NULL;
843 /* jal : entity based _samplesize */
844 lightmapSampleSize = 0;
845 if ( strcmp( "", ValueForKey( e2, "_lightmapsamplesize" ) ) )
846 lightmapSampleSize = IntForKey( e2, "_lightmapsamplesize" );
847 else if ( strcmp( "", ValueForKey( e2, "_samplesize" ) ) )
848 lightmapSampleSize = IntForKey( e2, "_samplesize" );
850 if( lightmapSampleSize < 0 )
851 lightmapSampleSize = 0;
853 if( lightmapSampleSize > 0.0f )
854 Sys_Printf( "misc_model has lightmap sample size of %.d\n", lightmapSampleSize );
856 /* get lightmap scale */
857 /* vortex: added _ls key (short name of lightmapscale) */
858 lightmapScale = 0.0f;
859 if( strcmp( "", ValueForKey( e2, "lightmapscale" ) ) ||
860 strcmp( "", ValueForKey( e2, "_lightmapscale" ) ) ||
861 strcmp( "", ValueForKey( e2, "_ls" ) ) )
863 lightmapScale = FloatForKey( e2, "lightmapscale" );
864 if( lightmapScale <= 0.0f )
865 lightmapScale = FloatForKey( e2, "_lightmapscale" );
866 if( lightmapScale <= 0.0f )
867 lightmapScale = FloatForKey( e2, "_ls" );
868 if( lightmapScale < 0.0f )
869 lightmapScale = 0.0f;
870 if( lightmapScale > 0.0f )
871 Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale );
874 /* jal : entity based _shadeangle */
876 if ( strcmp( "", ValueForKey( e2, "_shadeangle" ) ) )
877 shadeAngle = FloatForKey( e2, "_shadeangle" );
878 /* vortex' aliases */
879 else if ( strcmp( "", ValueForKey( e2, "_smoothnormals" ) ) )
880 shadeAngle = FloatForKey( e2, "_smoothnormals" );
881 else if ( strcmp( "", ValueForKey( e2, "_sn" ) ) )
882 shadeAngle = FloatForKey( e2, "_sn" );
883 else if ( strcmp( "", ValueForKey( e2, "_smooth" ) ) )
884 shadeAngle = FloatForKey( e2, "_smooth" );
886 if( shadeAngle < 0.0f )
889 if( shadeAngle > 0.0f )
890 Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
892 skin = IntForKey(e2, "skin");
894 /* insert the model */
895 InsertModel( (char*) model, skin, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale, lightmapSampleSize, shadeAngle );
897 /* free shader remappings */
898 while( remap != NULL )
900 remap2 = remap->next;