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apply all of VorteX's changes except deviance (that one sucks :P)
[divverent/netradiant.git] / tools / quake3 / q3map2 / game_etut.h
1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef GAME_ETUT_H
33 #define GAME_ETUT_H
34
35
36
37 /* -------------------------------------------------------------------------------
38
39 content and surface flags
40
41 ------------------------------------------------------------------------------- */
42
43 /* game flags */
44 #define U_CONT_SOLID                            1                       /* an eye is never valid in a solid */
45 #define U_CONT_LAVA                                     8
46 #define U_CONT_SLIME                            16
47 #define U_CONT_WATER                            32
48 #define U_CONT_FOG                                      64
49
50 #define U_CONT_AREAPORTAL                       0x8000
51
52 #define U_CONT_PLAYERCLIP                       0x10000
53 #define U_CONT_MONSTERCLIP                      0x20000
54 #define U_CONT_TELEPORTER                       0x40000
55 #define U_CONT_JUMPPAD                          0x80000
56 #define U_CONT_CLUSTERPORTAL            0x100000
57 #define U_CONT_DONOTENTER                       0x200000
58 #define U_CONT_BOTCLIP                          0x400000
59
60 #define U_CONT_ORIGIN                           0x1000000       /* removed before bsping an entity */
61
62 #define U_CONT_BODY                                     0x2000000       /* should never be on a brush, only in game */
63 #define U_CONT_CORPSE                           0x4000000
64 #define U_CONT_DETAIL                           0x8000000       /* brushes not used for the bsp */
65 #define U_CONT_STRUCTURAL                       0x10000000      /* brushes used for the bsp */
66 #define U_CONT_TRANSLUCENT                      0x20000000      /* don't consume surface fragments inside */
67 #define U_CONT_TRIGGER                          0x40000000
68 #define U_CONT_NODROP                           0x80000000      /* don't leave bodies or items (death fog, lava) */
69
70 #define U_SURF_NODAMAGE                         0x1                     /* never give falling damage */
71 #define U_SURF_SLICK                            0x2                     /* effects game physics */
72 #define U_SURF_SKY                                      0x4                     /* lighting from environment map */
73 #define U_SURF_LADDER                           0x8
74 #define U_SURF_NOIMPACT                         0x10            /* don't make missile explosions */
75 #define U_SURF_NOMARKS                          0x20            /* don't leave missile marks */
76 #define U_SURF_FLESH                            0x40            /* make flesh sounds and effects */
77 #define U_SURF_NODRAW                           0x80            /* don't generate a drawsurface at all */
78 #define U_SURF_HINT                                     0x100           /* make a primary bsp splitter */
79 #define U_SURF_SKIP                                     0x200           /* completely ignore, allowing non-closed brushes */
80 #define U_SURF_NOLIGHTMAP                       0x400           /* surface doesn't need a lightmap */
81 #define U_SURF_POINTLIGHT                       0x800           /* generate lighting info at vertexes */
82 #define U_SURF_METALSTEPS                       0x1000          /* clanking footsteps */
83 #define U_SURF_NOSTEPS                          0x2000          /* no footstep sounds */
84 #define U_SURF_NONSOLID                         0x4000          /* don't collide against curves with this set */
85 #define U_SURF_LIGHTFILTER                      0x8000          /* act as a light filter during q3map -light */
86 #define U_SURF_ALPHASHADOW                      0x10000         /* do per-pixel light shadow casting in q3map */
87 #define U_SURF_NODLIGHT                         0x20000         /* don't dlight even if solid (solid lava, skies) */
88 #define U_SURF_DUST                                     0x40000         /* leave a dust trail when walking on this surface */
89
90 /* ydnar flags */
91 #define U_SURF_VERTEXLIT                        (U_SURF_POINTLIGHT | U_SURF_NOLIGHTMAP)
92
93 /* materials */
94 #define U_MAT_MASK                                      0xFFF00000      /* mask to get the material type */
95
96 #define U_MAT_NONE                                      0x00000000
97 #define U_MAT_TIN                                       0x00100000
98 #define U_MAT_ALUMINUM                          0x00200000
99 #define U_MAT_IRON                                      0x00300000
100 #define U_MAT_TITANIUM                          0x00400000
101 #define U_MAT_STEEL                                     0x00500000
102 #define U_MAT_BRASS                                     0x00600000
103 #define U_MAT_COPPER                            0x00700000
104 #define U_MAT_CEMENT                            0x00800000
105 #define U_MAT_ROCK                                      0x00900000
106 #define U_MAT_GRAVEL                            0x00A00000
107 #define U_MAT_PAVEMENT                          0x00B00000
108 #define U_MAT_BRICK                                     0x00C00000
109 #define U_MAT_CLAY                                      0x00D00000
110 #define U_MAT_GRASS                                     0x00E00000
111 #define U_MAT_DIRT                                      0x00F00000
112 #define U_MAT_MUD                                       0x01000000
113 #define U_MAT_SNOW                                      0x01100000
114 #define U_MAT_ICE                                       0x01200000
115 #define U_MAT_SAND                                      0x01300000
116 #define U_MAT_CERAMICTILE                       0x01400000
117 #define U_MAT_LINOLEUM                          0x01500000
118 #define U_MAT_RUG                                       0x01600000
119 #define U_MAT_PLASTER                           0x01700000
120 #define U_MAT_PLASTIC                           0x01800000
121 #define U_MAT_CARDBOARD                         0x01900000
122 #define U_MAT_HARDWOOD                          0x01A00000
123 #define U_MAT_SOFTWOOD                          0x01B00000
124 #define U_MAT_PLANK                                     0x01C00000
125 #define U_MAT_GLASS                                     0x01D00000
126 #define U_MAT_WATER                                     0x01E00000
127 #define U_MAT_STUCCO                            0x01F00000
128
129
130
131 /* -------------------------------------------------------------------------------
132
133 game_t struct
134
135 ------------------------------------------------------------------------------- */
136
137 {
138         "etut",                         /* -game x */
139         "etut",                         /* default base game data dir */
140         ".etwolf",                      /* unix home sub-dir */
141         "et",                           /* magic path word */
142         "scripts",                      /* shader directory */
143         1024,                           /* max lightmapped surface verts */
144         1024,                           /* max surface verts */
145         6144,                           /* max surface indexes */
146         qfalse,                         /* flares */
147         "flareshader",          /* default flare shader */
148         qfalse,                         /* wolf lighting model? */
149         128,                            /* lightmap width/height */
150         2.2f,                           /* lightmap gamma */
151         1.0f,                           /* lightmap exposure */
152         1.0f,                           /* lightmap compensate */
153         1.0f,                           /* lightgrid scale */
154         1.0f,                           /* lightgrid ambient scale */
155         qfalse,                         /* disable shader lightstyles hack */
156         qfalse,                         /* keep light entities on bsp */
157         8,                                      /* default patchMeta subdivisions tolerance */
158         qfalse,                         /* patch casting enabled */
159         qfalse,                         /* compile deluxemaps */
160         0,                                      /* deluxemaps default mode */
161         "IBSP",                         /* bsp file prefix */
162         46,                                     /* bsp file version */
163         qfalse,                         /* cod-style lump len/ofs order */
164         LoadIBSPFile,           /* bsp load function */
165         WriteIBSPFile,          /* bsp write function */
166
167         {
168                 /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
169                 
170                 /* default */
171                 { "default",            U_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },
172                 
173                 
174                 /* ydnar */
175                 { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },
176                 { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },
177                 { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },
178                 
179                 
180                 /* compiler */
181                 { "origin",                     U_CONT_ORIGIN,                          U_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
182                 { "areaportal",         U_CONT_AREAPORTAL,                      U_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
183                 { "trans",                      U_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },
184                 { "detail",                     U_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },
185                 { "structural",         U_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },
186                 { "hint",                       0,                                                      0,                                                      U_SURF_HINT,                            0,                                                      C_HINT,                                         0 },
187                 { "nodraw",                     0,                                                      0,                                                      U_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },
188                 
189                 { "alphashadow",        0,                                                      0,                                                      U_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },
190                 { "lightfilter",        0,                                                      0,                                                      U_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },
191                 { "nolightmap",         0,                                                      0,                                                      U_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
192                 { "pointlight",         0,                                                      0,                                                      U_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },
193                 
194                 
195                 /* game */
196                 { "nonsolid",           0,                                                      U_CONT_SOLID,                           U_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },
197                 
198                 { "trigger",            U_CONT_TRIGGER,                         U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
199                 
200                 { "water",                      U_CONT_WATER,                           U_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
201                 { "slime",                      U_CONT_SLIME,                           U_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
202                 { "lava",                       U_CONT_LAVA,                            U_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },
203                 
204                 { "playerclip",         U_CONT_PLAYERCLIP,                      U_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
205                 { "monsterclip",        U_CONT_MONSTERCLIP,                     U_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },
206                 { "nodrop",                     U_CONT_NODROP,                          U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
207                 
208                 { "clusterportal",      U_CONT_CLUSTERPORTAL,           U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
209                 { "donotenter",         U_CONT_DONOTENTER,                      U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
210                 { "botclip",            U_CONT_BOTCLIP,                         U_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },
211                 
212                 { "fog",                        U_CONT_FOG,                                     U_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },
213                 { "sky",                        0,                                                      0,                                                      U_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },
214                 
215                 { "slick",                      0,                                                      0,                                                      U_SURF_SLICK,                           0,                                                      0,                                                      0 },
216                 
217                 { "noimpact",           0,                                                      0,                                                      U_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },
218                 { "nomarks",            0,                                                      0,                                                      U_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },
219                 { "ladder",                     0,                                                      0,                                                      U_SURF_LADDER,                          0,                                                      0,                                                      0 },
220                 { "nodamage",           0,                                                      0,                                                      U_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },
221                 { "metalsteps",         0,                                                      0,                                                      U_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },
222                 { "flesh",                      0,                                                      0,                                                      U_SURF_FLESH,                           0,                                                      0,                                                      0 },
223                 { "nosteps",            0,                                                      0,                                                      U_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },
224                 { "nodlight",           0,                                                      0,                                                      U_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },
225                 { "dust",                       0,                                                      0,                                                      U_SURF_DUST,                            0,                                                      0,                                                      0 },
226                 
227                 
228                 /* materials */
229                 { "*mat_none",          0,                                                      0,                                                      U_MAT_NONE,                                     U_MAT_MASK,                                     0,                                                      0 },
230                 { "*mat_tin",           0,                                                      0,                                                      U_MAT_TIN,                                      U_MAT_MASK,                                     0,                                                      0 },
231                 { "*mat_aluminum",      0,                                                      0,                                                      U_MAT_ALUMINUM,                         U_MAT_MASK,                                     0,                                                      0 },
232                 { "*mat_iron",          0,                                                      0,                                                      U_MAT_IRON,                                     U_MAT_MASK,                                     0,                                                      0 },
233                 { "*mat_titanium",      0,                                                      0,                                                      U_MAT_TITANIUM,                         U_MAT_MASK,                                     0,                                                      0 },
234                 { "*mat_steel",         0,                                                      0,                                                      U_MAT_STEEL,                            U_MAT_MASK,                                     0,                                                      0 },
235                 { "*mat_brass",         0,                                                      0,                                                      U_MAT_BRASS,                            U_MAT_MASK,                                     0,                                                      0 },
236                 { "*mat_copper",        0,                                                      0,                                                      U_MAT_COPPER,                           U_MAT_MASK,                                     0,                                                      0 },
237                 { "*mat_cement",        0,                                                      0,                                                      U_MAT_CEMENT,                           U_MAT_MASK,                                     0,                                                      0 },
238                 { "*mat_rock",          0,                                                      0,                                                      U_MAT_ROCK,                                     U_MAT_MASK,                                     0,                                                      0 },
239                 { "*mat_gravel",        0,                                                      0,                                                      U_MAT_GRAVEL,                           U_MAT_MASK,                                     0,                                                      0 },
240                 { "*mat_pavement",      0,                                                      0,                                                      U_MAT_PAVEMENT,                         U_MAT_MASK,                                     0,                                                      0 },
241                 { "*mat_brick",         0,                                                      0,                                                      U_MAT_BRICK,                            U_MAT_MASK,                                     0,                                                      0 },
242                 { "*mat_clay",          0,                                                      0,                                                      U_MAT_CLAY,                                     U_MAT_MASK,                                     0,                                                      0 },
243                 { "*mat_grass",         0,                                                      0,                                                      U_MAT_GRASS,                            U_MAT_MASK,                                     0,                                                      0 },
244                 { "*mat_dirt",          0,                                                      0,                                                      U_MAT_DIRT,                                     U_MAT_MASK,                                     0,                                                      0 },
245                 { "*mat_mud",           0,                                                      0,                                                      U_MAT_MUD,                                      U_MAT_MASK,                                     0,                                                      0 },
246                 { "*mat_snow",          0,                                                      0,                                                      U_MAT_SNOW,                                     U_MAT_MASK,                                     0,                                                      0 },
247                 { "*mat_ice",           0,                                                      0,                                                      U_MAT_ICE,                                      U_MAT_MASK,                                     0,                                                      0 },
248                 { "*mat_sand",          0,                                                      0,                                                      U_MAT_SAND,                                     U_MAT_MASK,                                     0,                                                      0 },
249                 { "*mat_ceramic",       0,                                                      0,                                                      U_MAT_CERAMICTILE,                      U_MAT_MASK,                                     0,                                                      0 },
250                 { "*mat_ceramictile",   0,                                              0,                                                      U_MAT_CERAMICTILE,                      U_MAT_MASK,                                     0,                                                      0 },
251                 { "*mat_linoleum",      0,                                                      0,                                                      U_MAT_LINOLEUM,                         U_MAT_MASK,                                     0,                                                      0 },
252                 { "*mat_rug",           0,                                                      0,                                                      U_MAT_RUG,                                      U_MAT_MASK,                                     0,                                                      0 },
253                 { "*mat_plaster",       0,                                                      0,                                                      U_MAT_PLASTER,                          U_MAT_MASK,                                     0,                                                      0 },
254                 { "*mat_plastic",       0,                                                      0,                                                      U_MAT_PLASTIC,                          U_MAT_MASK,                                     0,                                                      0 },
255                 { "*mat_cardboard",     0,                                                      0,                                                      U_MAT_CARDBOARD,                        U_MAT_MASK,                                     0,                                                      0 },
256                 { "*mat_hardwood",      0,                                                      0,                                                      U_MAT_HARDWOOD,                         U_MAT_MASK,                                     0,                                                      0 },
257                 { "*mat_softwood",      0,                                                      0,                                                      U_MAT_SOFTWOOD,                         U_MAT_MASK,                                     0,                                                      0 },
258                 { "*mat_plank",         0,                                                      0,                                                      U_MAT_PLANK,                            U_MAT_MASK,                                     0,                                                      0 },
259                 { "*mat_glass",         0,                                                      0,                                                      U_MAT_GLASS,                            U_MAT_MASK,                                     0,                                                      0 },
260                 { "*mat_water",         0,                                                      0,                                                      U_MAT_WATER,                            U_MAT_MASK,                                     0,                                                      0 },
261                 { "*mat_stucco",        0,                                                      0,                                                      U_MAT_STUCCO,                           U_MAT_MASK,                                     0,                                                      0 },
262
263                 
264                 /* null */
265                 { NULL, 0, 0, 0, 0, 0, 0 }
266         }
267 }
268
269
270
271 /* end marker */
272 #endif
273