::zerowing-base=428
[divverent/netradiant.git] / regression_tests / q3map2 / model_clipping_45_degrees / models / mapobjects / wedges / wedge_steep.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "wedge_steep.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 2\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/radiant_regression_tests/tile_model"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        0.833333\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/radiant_regression_tests/tile_model"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\radiant_regression_tests\tile_model.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44 }\r
45 *GEOMOBJECT     {\r
46         *NODE_NAME      "mat0model0surf0"\r
47         *NODE_TM        {\r
48                 *NODE_NAME      "mat0model0surf0"\r
49                 *INHERIT_POS    0       0       0\r
50                 *INHERIT_ROT    0       0       0\r
51                 *INHERIT_SCL    0       0       0\r
52                 *TM_ROW0        1.0     0       0\r
53                 *TM_ROW1        0       1.0     0\r
54                 *TM_ROW2        0       0       1.0\r
55                 *TM_ROW3        0       0       0\r
56                 *TM_POS 0.000000        0.000000        0.000000\r
57         }\r
58         *MESH   {\r
59                 *TIMEVALUE      0\r
60                 *MESH_NUMVERTEX 4\r
61                 *MESH_NUMFACES  2\r
62                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
63                 *MESH_VERTEX_LIST       {\r
64                         *MESH_VERTEX    0       112.000000      0.000000        0.000000\r
65                         *MESH_VERTEX    1       64.000000       0.000000        64.000000\r
66                         *MESH_VERTEX    2       112.000000      128.000000      0.000000\r
67                         *MESH_VERTEX    3       64.000000       128.000000      64.000000\r
68                 }\r
69                 *MESH_NORMALS   {\r
70                         *MESH_FACENORMAL        0       0.800000        0.000000        0.600000\r
71                         *MESH_FACENORMAL        1       0.800000        0.000000        0.600000\r
72                         *MESH_VERTEXNORMAL      0       0.800000        0.000000        0.600000\r
73                         *MESH_VERTEXNORMAL      1       0.800000        0.000000        0.600000\r
74                         *MESH_VERTEXNORMAL      2       0.800000        0.000000        0.600000\r
75                         *MESH_VERTEXNORMAL      3       0.800000        0.000000        0.600000\r
76                 }\r
77                 *MESH_FACE_LIST {\r
78                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
79                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
80                 }\r
81                 *MESH_NUMTVERTEX        4\r
82                 *MESH_TVERTLIST {\r
83                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
84                         *MESH_TVERT     1       -2.000000       2.000000        1.000000\r
85                         *MESH_TVERT     2       2.000000        0.000000        1.000000\r
86                         *MESH_TVERT     3       2.000000        2.000000        1.000000\r
87                 }\r
88                 *MESH_NUMTVFACES        2\r
89                 *MESH_TFACELIST {\r
90                         *MESH_TFACE     0       0       2       1\r
91                         *MESH_TFACE     1       2       3       1\r
92                 }\r
93         }\r
94         *PROP_MOTIONBLUR        0\r
95         *PROP_CASTSHADOW        1\r
96         *PROP_RECVSHADOW        1\r
97         *MATERIAL_REF   0\r
98 }\r
99 *GEOMOBJECT     {\r
100         *NODE_NAME      "mat0model0surf1"\r
101         *NODE_TM        {\r
102                 *NODE_NAME      "mat0model0surf1"\r
103                 *INHERIT_POS    0       0       0\r
104                 *INHERIT_ROT    0       0       0\r
105                 *INHERIT_SCL    0       0       0\r
106                 *TM_ROW0        1.0     0       0\r
107                 *TM_ROW1        0       1.0     0\r
108                 *TM_ROW2        0       0       1.0\r
109                 *TM_ROW3        0       0       0\r
110                 *TM_POS 0.000000        0.000000        0.000000\r
111         }\r
112         *MESH   {\r
113                 *TIMEVALUE      0\r
114                 *MESH_NUMVERTEX 4\r
115                 *MESH_NUMFACES  2\r
116                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
117                 *MESH_VERTEX_LIST       {\r
118                         *MESH_VERTEX    0       0.000000        128.000000      64.000000\r
119                         *MESH_VERTEX    1       0.000000        128.000000      0.000000\r
120                         *MESH_VERTEX    2       64.000000       128.000000      64.000000\r
121                         *MESH_VERTEX    3       112.000000      128.000000      0.000000\r
122                 }\r
123                 *MESH_NORMALS   {\r
124                         *MESH_FACENORMAL        0       0.800000        0.000000        0.600000\r
125                         *MESH_FACENORMAL        1       0.800000        0.000000        0.600000\r
126                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
127                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
128                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
130                 }\r
131                 *MESH_FACE_LIST {\r
132                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
133                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
134                 }\r
135                 *MESH_NUMTVERTEX        4\r
136                 *MESH_TVERTLIST {\r
137                         *MESH_TVERT     0       -1.000000       2.000000        1.000000\r
138                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
139                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
140                         *MESH_TVERT     3       2.500000        0.000000        1.000000\r
141                 }\r
142                 *MESH_NUMTVFACES        2\r
143                 *MESH_TFACELIST {\r
144                         *MESH_TFACE     0       0       2       1\r
145                         *MESH_TFACE     1       2       3       1\r
146                 }\r
147         }\r
148         *PROP_MOTIONBLUR        0\r
149         *PROP_CASTSHADOW        1\r
150         *PROP_RECVSHADOW        1\r
151         *MATERIAL_REF   0\r
152 }\r
153 *GEOMOBJECT     {\r
154         *NODE_NAME      "mat0model0surf2"\r
155         *NODE_TM        {\r
156                 *NODE_NAME      "mat0model0surf2"\r
157                 *INHERIT_POS    0       0       0\r
158                 *INHERIT_ROT    0       0       0\r
159                 *INHERIT_SCL    0       0       0\r
160                 *TM_ROW0        1.0     0       0\r
161                 *TM_ROW1        0       1.0     0\r
162                 *TM_ROW2        0       0       1.0\r
163                 *TM_ROW3        0       0       0\r
164                 *TM_POS 0.000000        0.000000        0.000000\r
165         }\r
166         *MESH   {\r
167                 *TIMEVALUE      0\r
168                 *MESH_NUMVERTEX 4\r
169                 *MESH_NUMFACES  2\r
170                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
171                 *MESH_VERTEX_LIST       {\r
172                         *MESH_VERTEX    0       64.000000       0.000000        64.000000\r
173                         *MESH_VERTEX    1       0.000000        0.000000        64.000000\r
174                         *MESH_VERTEX    2       64.000000       128.000000      64.000000\r
175                         *MESH_VERTEX    3       0.000000        128.000000      64.000000\r
176                 }\r
177                 *MESH_NORMALS   {\r
178                         *MESH_FACENORMAL        0       0.800000        0.000000        0.600000\r
179                         *MESH_FACENORMAL        1       0.800000        0.000000        0.600000\r
180                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
181                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
182                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
183                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
184                 }\r
185                 *MESH_FACE_LIST {\r
186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                 }\r
189                 *MESH_NUMTVERTEX        4\r
190                 *MESH_TVERTLIST {\r
191                         *MESH_TVERT     0       1.000000        -1.000000       1.000000\r
192                         *MESH_TVERT     1       -1.000000       -1.000000       1.000000\r
193                         *MESH_TVERT     2       1.000000        3.000000        1.000000\r
194                         *MESH_TVERT     3       -1.000000       3.000000        1.000000\r
195                 }\r
196                 *MESH_NUMTVFACES        2\r
197                 *MESH_TFACELIST {\r
198                         *MESH_TFACE     0       0       2       1\r
199                         *MESH_TFACE     1       2       3       1\r
200                 }\r
201         }\r
202         *PROP_MOTIONBLUR        0\r
203         *PROP_CASTSHADOW        1\r
204         *PROP_RECVSHADOW        1\r
205         *MATERIAL_REF   0\r
206 }\r
207 *GEOMOBJECT     {\r
208         *NODE_NAME      "mat0model0surf3"\r
209         *NODE_TM        {\r
210                 *NODE_NAME      "mat0model0surf3"\r
211                 *INHERIT_POS    0       0       0\r
212                 *INHERIT_ROT    0       0       0\r
213                 *INHERIT_SCL    0       0       0\r
214                 *TM_ROW0        1.0     0       0\r
215                 *TM_ROW1        0       1.0     0\r
216                 *TM_ROW2        0       0       1.0\r
217                 *TM_ROW3        0       0       0\r
218                 *TM_POS 0.000000        0.000000        0.000000\r
219         }\r
220         *MESH   {\r
221                 *TIMEVALUE      0\r
222                 *MESH_NUMVERTEX 4\r
223                 *MESH_NUMFACES  2\r
224                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
225                 *MESH_VERTEX_LIST       {\r
226                         *MESH_VERTEX    0       0.000000        0.000000        64.000000\r
227                         *MESH_VERTEX    1       0.000000        0.000000        0.000000\r
228                         *MESH_VERTEX    2       0.000000        128.000000      64.000000\r
229                         *MESH_VERTEX    3       0.000000        128.000000      0.000000\r
230                 }\r
231                 *MESH_NORMALS   {\r
232                         *MESH_FACENORMAL        0       0.800000        0.000000        0.600000\r
233                         *MESH_FACENORMAL        1       0.800000        0.000000        0.600000\r
234                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
235                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
236                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
237                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
238                 }\r
239                 *MESH_FACE_LIST {\r
240                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
241                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
242                 }\r
243                 *MESH_NUMTVERTEX        4\r
244                 *MESH_TVERTLIST {\r
245                         *MESH_TVERT     0       -2.000000       2.000000        1.000000\r
246                         *MESH_TVERT     1       -2.000000       0.000000        1.000000\r
247                         *MESH_TVERT     2       2.000000        2.000000        1.000000\r
248                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
249                 }\r
250                 *MESH_NUMTVFACES        2\r
251                 *MESH_TFACELIST {\r
252                         *MESH_TFACE     0       0       2       1\r
253                         *MESH_TFACE     1       2       3       1\r
254                 }\r
255         }\r
256         *PROP_MOTIONBLUR        0\r
257         *PROP_CASTSHADOW        1\r
258         *PROP_RECVSHADOW        1\r
259         *MATERIAL_REF   0\r
260 }\r
261 *GEOMOBJECT     {\r
262         *NODE_NAME      "mat0model0surf4"\r
263         *NODE_TM        {\r
264                 *NODE_NAME      "mat0model0surf4"\r
265                 *INHERIT_POS    0       0       0\r
266                 *INHERIT_ROT    0       0       0\r
267                 *INHERIT_SCL    0       0       0\r
268                 *TM_ROW0        1.0     0       0\r
269                 *TM_ROW1        0       1.0     0\r
270                 *TM_ROW2        0       0       1.0\r
271                 *TM_ROW3        0       0       0\r
272                 *TM_POS 0.000000        0.000000        0.000000\r
273         }\r
274         *MESH   {\r
275                 *TIMEVALUE      0\r
276                 *MESH_NUMVERTEX 4\r
277                 *MESH_NUMFACES  2\r
278                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
279                 *MESH_VERTEX_LIST       {\r
280                         *MESH_VERTEX    0       112.000000      0.000000        0.000000\r
281                         *MESH_VERTEX    1       0.000000        0.000000        0.000000\r
282                         *MESH_VERTEX    2       64.000000       0.000000        64.000000\r
283                         *MESH_VERTEX    3       0.000000        0.000000        64.000000\r
284                 }\r
285                 *MESH_NORMALS   {\r
286                         *MESH_FACENORMAL        0       0.800000        0.000000        0.600000\r
287                         *MESH_FACENORMAL        1       0.800000        0.000000        0.600000\r
288                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
289                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
290                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
291                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
292                 }\r
293                 *MESH_FACE_LIST {\r
294                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
295                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
296                 }\r
297                 *MESH_NUMTVERTEX        4\r
298                 *MESH_TVERTLIST {\r
299                         *MESH_TVERT     0       2.500000        0.000000        1.000000\r
300                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
301                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
302                         *MESH_TVERT     3       -1.000000       2.000000        1.000000\r
303                 }\r
304                 *MESH_NUMTVFACES        2\r
305                 *MESH_TFACELIST {\r
306                         *MESH_TFACE     0       0       2       1\r
307                         *MESH_TFACE     1       2       3       1\r
308                 }\r
309         }\r
310         *PROP_MOTIONBLUR        0\r
311         *PROP_CASTSHADOW        1\r
312         *PROP_RECVSHADOW        1\r
313         *MATERIAL_REF   0\r
314 }\r
315 *GEOMOBJECT     {\r
316         *NODE_NAME      "mat0model0surf5"\r
317         *NODE_TM        {\r
318                 *NODE_NAME      "mat0model0surf5"\r
319                 *INHERIT_POS    0       0       0\r
320                 *INHERIT_ROT    0       0       0\r
321                 *INHERIT_SCL    0       0       0\r
322                 *TM_ROW0        1.0     0       0\r
323                 *TM_ROW1        0       1.0     0\r
324                 *TM_ROW2        0       0       1.0\r
325                 *TM_ROW3        0       0       0\r
326                 *TM_POS 0.000000        0.000000        0.000000\r
327         }\r
328         *MESH   {\r
329                 *TIMEVALUE      0\r
330                 *MESH_NUMVERTEX 4\r
331                 *MESH_NUMFACES  2\r
332                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
333                 *MESH_VERTEX_LIST       {\r
334                         *MESH_VERTEX    0       0.000000        128.000000      0.000000\r
335                         *MESH_VERTEX    1       0.000000        0.000000        0.000000\r
336                         *MESH_VERTEX    2       112.000000      128.000000      0.000000\r
337                         *MESH_VERTEX    3       112.000000      0.000000        0.000000\r
338                 }\r
339                 *MESH_NORMALS   {\r
340                         *MESH_FACENORMAL        0       0.800000        0.000000        0.600000\r
341                         *MESH_FACENORMAL        1       0.800000        0.000000        0.600000\r
342                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
343                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
344                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
345                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
346                 }\r
347                 *MESH_FACE_LIST {\r
348                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
349                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
350                 }\r
351                 *MESH_NUMTVERTEX        4\r
352                 *MESH_TVERTLIST {\r
353                         *MESH_TVERT     0       -1.000000       3.000000        1.000000\r
354                         *MESH_TVERT     1       -1.000000       -1.000000       1.000000\r
355                         *MESH_TVERT     2       2.500000        3.000000        1.000000\r
356                         *MESH_TVERT     3       2.500000        -1.000000       1.000000\r
357                 }\r
358                 *MESH_NUMTVFACES        2\r
359                 *MESH_TFACELIST {\r
360                         *MESH_TFACE     0       0       2       1\r
361                         *MESH_TFACE     1       2       3       1\r
362                 }\r
363         }\r
364         *PROP_MOTIONBLUR        0\r
365         *PROP_CASTSHADOW        1\r
366         *PROP_RECVSHADOW        1\r
367         *MATERIAL_REF   0\r
368 }\r