option: -sRGBcolor (unused yet)
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
half lambert lighting by jal (option: -lightanglehl)
new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
allow not keeping aspect git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
make minimap parameters game dependent git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
apply all of VorteX's changes except deviance (that one sucks :P) git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
initial git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335