]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2007-04-22 havocfixed bug where items would not fall if pushed off...
2007-04-22 havoccorrect a couple error messages which said "Map downloa...
2007-04-20 divverentoops... sorry for that one. Copypaste without testing...
2007-04-20 divverentfix multithreaded OpenGL support; actually load CGL...
2007-04-20 divverentcompare the right values for host cache masks;
2007-04-20 divverentnew cvar fs_empty_files_in_pack_mark_deletions: when...
2007-04-20 havocupped MAX_DYNAMIC_CHANNELS from 128 to 512
2007-04-19 havocchanged VERTEXFOGTABLE macro to not use a global variable
2007-04-19 havocsignificant cleanup of reliefmapping shader, now uses...
2007-04-19 havocadjusted netgraph code to draw the latest netgraph...
2007-04-19 havoccorrect a typo (numbotss)
2007-04-18 divverentsv_public -2 now allows the local: client to connect
2007-04-18 havocfix a bug in the RENDER_EXTERIORMODEL check in the...
2007-04-18 havocchanged protocol code to always send origin as low...
2007-04-18 havocremoved the forced LOWPRECISION flag on entities becaus...
2007-04-18 havocimproved entity unsticking code, it now uses a trace...
2007-04-18 havoctry unstick offsets in a certain order, preferring...
2007-04-18 havocadded Mem_ExpandableArray_IndexRange and
2007-04-18 havocadded Mem_ExpandableArray functions, which are not...
2007-04-18 havocadded cl_nettimesyncboundmode 5 which is div0's slight...
2007-04-18 havocadded numbots and numhumans in server info parsing...
2007-04-18 havocadded reporting of number of bots in getinfo/getstatus...
2007-04-18 havocfix bug introduced in last patch that made all text...
2007-04-18 havocfurther optimized space skipping in DrawQ_String
2007-04-18 havocchanged weapons bar in nexuiz hud to use alpha rather...
2007-04-18 havocrefactored DrawQ_Pic to actually do the drawing rather...
2007-04-18 havocchanged r_textshadow behavior to always draw a black...
2007-04-17 havocrenamed client netgraphs back to incoming and outgoing
2007-04-17 havocadded shownetgraph 2 mode which shows netgraphs for...
2007-04-17 havocmoved calls of CL_ReadDemoMessage and CL_SendMove from...
2007-04-17 havocno longer sends nearly-empty input packets when cl...
2007-04-17 havocreplaced cl_nettimesyncmode with 3 cvars cl_nettimesync...
2007-04-17 havocfix a crash reported by Lardarse when using more skin...
2007-04-17 havocmoved shownetgraph to right side of screen
2007-04-16 divverentin X11, keypad * is KP_MULTIPLY, not '*'
2007-04-16 havocserver no longer calls networking on each physics frame...
2007-04-16 havocdisable some debugging code that caused an empty packet...
2007-04-16 havocimplemented shownetgraph
2007-04-16 havocfixed several issues in the recent effect rate limiting...
2007-04-16 havocEF_LOWPRECISION is now default on all entities except...
2007-04-16 havocsv.datagram is now flushed to client->unreliablemsg...
2007-04-15 havocmade cl_joinbeforedownloadsfinish a saved cvar
2007-04-15 havocmade cl_nettimesyncmode a saved cvar
2007-04-15 havocadded cl_nettimesyncmode 7 (adaptive + loose sync)
2007-04-15 havocadded cl_nettimesyncmode 6 (adaptive sync, gradually...
2007-04-15 havocincreased cl_nettimesyncmode 5 tolerance to 25% of...
2007-04-15 havocchanged cl_nettimesyncmode 2 to use tighter tolerances...
2007-04-15 havocsp2 loader no longer errors if an image is missing
2007-04-15 divverentNew console commands sv_cmd, menu_cmd, cl_cmd, that...
2007-04-15 divverentadds a cvar r_picmipsprites that, when set to 0, makes...
2007-04-14 divverentfix segfault sendcvar for non existing cvars introduced...
2007-04-14 havocchanged default cl_autodemo_nameformat to put demos...
2007-04-14 havocremoved all commandline checks for the option "-safe...
2007-04-13 havocsaved a little more memory by not keeping around the...
2007-04-13 havocfix broken allocation code for skeletal models that...
2007-04-13 havocremoved cl_nettimesyncmode 5 code, changed default...
2007-04-13 havocadded cl_nettimesyncmode 5 (now the default), this...
2007-04-13 havocchanged .viewzoom field to scale view frustum slopes...
2007-04-12 havocchanged descriptions of r_ambient and r_fullbright...
2007-04-12 havocremoved some unnecessary code in CL_TimeRefresh_f
2007-04-12 havocimplemented two more checks for cls.timedemo to bypass...
2007-04-11 havocadded cls.timedemo check in S_PaintAndSubmit to use...
2007-04-07 havocpatch from div0 to fix nexuiz ctf flag icon code so...
2007-04-07 havocfixed a third instance of the length(CubeVector) attenu...
2007-04-07 havocthe value of r_textshadow now controls the amount of...
2007-04-07 havocsomehow forgot to save this file before committing...
2007-04-07 havocplayer model no longer shadows gun model
2007-04-07 havocadded clearstencil parameter to R_Shadow_RenderMode_Ste...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havocview models no longer receive stencil shadows (only...
2007-04-06 havocfix one more case of EF_NODEPTHTEST not being checked
2007-04-06 havocremoved MATERIALFLAG_TRANSPARENT
2007-04-06 havoccheck vid_activewindow in several spammy prints that...
2007-04-06 havocadded cl_nettimesyncmode 4, this is not the default...
2007-04-06 havocmade the following changes to CL_NetworkTimeReceived:
2007-04-06 havocchanged "new engine string" prints to also include...
2007-04-06 havocchanged "sample frames missing" and similar warnings...
2007-04-06 havocfixed a bug where the loading plaque caused front buffe...
2007-04-06 havoccl_bobmodel_side and cl_bobmodel_up cvars now are scale...
2007-04-05 havocfix bug with cl_nolerp 1 that caused playdemo to play...
2007-04-05 havocfixed bug where dpmod weapons fired twice as often...
2007-04-05 havocfix another prediction issue (physics code was being...
2007-04-05 havocreworked predicted player physics to call PlayerPreThin...
2007-04-05 havocchanged sv.time to realtime in name change time limit...
2007-04-05 havoceliminated most calls to Sys_DoubleTime (using realtime...
2007-04-05 havocfix severe timing issues regarding the global variable...
2007-04-05 havocfix bug with players not moving during the input timeou...
2007-04-04 havocfixed compile error in GLSL shader with the new texture...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-04-04 havocadded gl_vbo cvar to allow disabling of vbo rendering...
2007-04-04 havocnow creates EBOs and VBOs containing static model geome...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-04-04 havocthe beginnings of VBO support in the rendering backend
2007-04-04 havoc*** empty log message ***
2007-04-04 havoccorrected showturtle cvar description (it said it was...
2007-04-04 havocfixed two timing flaws where cl.realframetime was used...
2007-04-03 havocfix bug in the previous movement patch where moves...
2007-04-03 havocchanged PlayerPrethink/think/PlayerPostThink to occur...
2007-04-03 havocadded detection of VBO extension
2007-03-31 havocpatch from div0 to fix the fixangle logic (my fix appar...
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