]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2006-03-28 havocmodified gamma handling, now VID_UpdateGamma is only...
2006-03-28 havocadded loading of hmap2 .dlit tangentspace deluxemap...
2006-03-28 havocadded two more psk/psa versions reported by Kazashi
2006-03-28 havocpatch from div0 to fix disappearing items in nexuiz...
2006-03-26 havocfixed r_speeds stats with r_showsurfaces 1 mode
2006-03-26 havocadded r_showsurfaces rendering mode which illustrates...
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-26 havocdisable skymasking in q3bsp because it causes issues...
2006-03-26 havocfixed bug that was preventing some deluxemapped q3bsp...
2006-03-25 havoc448
2006-03-25 sajt452
2006-03-25 sajtcl_autodemo, when set to true, automatically records...
2006-03-25 sajt'Cruft' removal (removed GAME_FNIGGIUM)
2006-03-23 havocfix some TraceBox calls that weren't updated like they...
2006-03-23 havocfix EF_SELECTABLE flickering bug with prydon cursor
2006-03-23 havocand a GL_DepthMask call
2006-03-23 havocchanged several DPrint's and developer cvar checks...
2006-03-23 havoca GL_DepthTest call I forgot in the last commit
2006-03-23 havocfixed bug that made light filter cubemaps not work...
2006-03-23 havoccorrected PFLAGS_FULLDYNAMIC pitch angle handling
2006-03-23 havocfix bugs with bbox vs bbox traces (the collision box...
2006-03-23 havocfixed really stupid bug in Matrix4x4_Normalize - it...
2006-03-23 havocadd back a cls.signon = 0 in the SpawnServer code that...
2006-03-23 havocadded more validation of clipnodes loaded from a q1bsp...
2006-03-22 havocanother WIN32_LEAN_AND_MEAN patch from Willis, this...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-21 havoc448
2006-03-21 havocfixed bug that made deluxemapping gloss appear even...
2006-03-21 havocfix alpha blended textures in GLSL lighting path
2006-03-21 havocchanged all Draw_CachePic calls to precache the pic...
2006-03-21 havocfix a crash that could occur if resizing the resize...
2006-03-21 havocslight readability improvement to PointInfrontOfTriangle
2006-03-21 havocremoved detection of GL_NV_texture_shader extension...
2006-03-21 havocremoved TEXF_FRAGMENT support from texture manager...
2006-03-21 molivierMinor changes to get rid of functions deprecated in...
2006-03-21 havocmodified Q1BSP loader to generate lightmap fragments...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocremoved the USETEXMATRIX define (now always on), reduce...
2006-03-21 havocremoved unused R_Mesh_CacheArray stuff
2006-03-21 havocmoved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc...
2006-03-21 havocfixed one more cvar declaration that was missing a...
2006-03-21 havocfixed value/description of r_textshadow
2006-03-20 havocfixed stuck entity warnings when they should not have...
2006-03-20 havocenabled fullbrights on liquid textures in q1bsp loading...
2006-03-20 havocfix crash when using r_editlights mode
2006-03-20 havocfix nail and explosion sound defaults
2006-03-20 havoccl_movement 0 should no longer be causing an input...
2006-03-20 havocWIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC...
2006-03-20 havocadded reliefmapping (behaves exactly like offsetmapping...
2006-03-19 havocfixed deluxemapping
2006-03-19 havocadded one more r_speeds 2 report item, to ensure that...
2006-03-18 sajtThis made the cvar completion so much more readable
2006-03-18 sajtI was just joking
2006-03-18 sajtnitpicky
2006-03-18 havocadded r_glsl_restart command, and modified shaderstring...
2006-03-18 havocone more correction
2006-03-18 havocfix stupid but non-harmful bug in RSurf_DrawLightmap...
2006-03-18 havocfixed an uninitialized variable warning (which was...
2006-03-18 havocreduced number of image extensions checked by doing...
2006-03-17 havocupdated default.glsl
2006-03-17 havocadded deluxemapping (per pixel lighting using lightmaps...
2006-03-17 havocupdated default glsl shader
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-17 havoc446
2006-03-17 havocmodified R_GetTexture to return the texnum of r_texture...
2006-03-17 havocremove fullbright flag on lava and teleport textures
2006-03-17 sajtYes, that was a rather silly typo!
2006-03-16 havocadded v_deathtiltangle cvar to allow changing of the...
2006-03-15 havoccleaning up GLSL code
2006-03-15 havocchanged skybox string from size 64 to MAX_QPATH (which...
2006-03-15 molivierRemoved cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api...
2006-03-15 havocslight optimization of model purging and the like,...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocdon't set qc impulse more than once per packet
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-15 havocadded LAN search for quakeworld servers
2006-03-15 havocsplit up net_slist into net_slist and net_slistqw,...
2006-03-14 havocfix crosshair 6, and allow custom crosshairs up to 32
2006-03-12 sajtFix in Nexuiz's fallback menu to avoid ending up with...
2006-03-12 sajtr_nearclip cvar
2006-03-12 sajtAdded some non-crucial header files to the VC++6 projec...
2006-03-11 havocfix typo
2006-03-11 havocuse hash lookups in Cvar_FindVar, this gives a ~40...
2006-03-11 havocrefactored _Mem_Free into _Mem_FreeBlock which takes...
2006-03-11 havocadded back brackets so that developer isn't forced...
2006-03-11 havocoops, accidentally set developer to 100 by default
2006-03-11 havocchanged VID_Finish to take an allowmousegrab parameter...
2006-03-11 havocinit host_framecount to 0, just a cleanup
2006-03-11 havocfix bug in [515]'s csqc code - it was using the literal...
2006-03-11 havocfix incredibly stupid bug in Memory_Init, it was cleari...
2006-03-11 havoccleaned up the stupid forcedeveloper hack, now changes...
2006-03-11 havocmoved -developer code to the very beginning of Host_Ini...
2006-03-11 havocmoved name in memory pools to a different part of the...
2006-03-11 havocfix skinfile memory leaks on ZYM, DPM, and PSK model...
2006-03-11 havocmoved Log_Start call into SCR_BeginLoadingPlaque (which...
2006-03-10 havoc446
2006-03-10 havocdefault sv_jumpstep to 0 to not allow players to jump...
2006-03-10 havocfixed cl_activebeams handling, now beams work again
2006-03-10 havocfixed bug that caused SV_SpawnServer to fail to send...
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