]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2010-01-30 divverentfix missing sqrt in sideways friction
2010-01-30 divverentmake CPMA air control code more logical
2010-01-30 divverentmake CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 divverentfix a minor code bug that should never occur in the...
2010-01-30 divverentspeed clamping: sideways friction < 0 clamps against...
2010-01-29 havocenable the separate CLVM_ and MVM_ExecuteProgram functi...
2010-01-29 havocincrease world culling grid dimensions back to 128...
2010-01-29 havocreduce world culling grid size back to what it was...
2010-01-29 havocimplemented music playlist system with 10 playlists...
2010-01-29 divverentdisable showdebug while drawing sky, yields more flexib...
2010-01-29 havocfix a typo
2010-01-29 havocfix a typo
2010-01-29 havocchange protocol version table so that multiple numbers...
2010-01-29 havocfix line endings (CRLF -> LF)
2010-01-29 havocpatch from Paul Jackson for per-pixel varying specular...
2010-01-29 havocanother dprintf
2010-01-28 divverentperform animation in getsurface* functions, to allow...
2010-01-27 divverentnudgeoutofsolid: check for bmodelstartsolid, not starts...
2010-01-27 divverentREALLY fix the ESC menu toggle
2010-01-27 divverentRevert "aaahh! let me use the menu, div0!"
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-27 divverentTry to fix a warning motorsep gets
2010-01-26 havocdon't use pp = {};
2010-01-26 sajtaaahh! let me use the menu, div0!
2010-01-26 sajtfix compile error in visual c++
2010-01-26 eihrulalways use fetch4 path for filtering if available
2010-01-26 eihrulfix uninitialized vars
2010-01-26 divverentin FT2 postprocess code, fix an integer overflow and...
2010-01-26 divverentfix a typo in FT2 font code
2010-01-26 divverentmake getsurface* functions shared between VMs
2010-01-26 divverentfix padding calculation in freetype postprocessing...
2010-01-26 divverentfix funny menu bug (why did it never happen for me)?
2010-01-26 havocsome bugfixes to mod_generatelightmaps that make it...
2010-01-25 havocchanged DP_SMALLMEMORY compiles to use the standard...
2010-01-25 havocfaster surface culling check in light processing
2010-01-25 havocallow linking to libvorbis
2010-01-25 havoca slightly more robust error return check
2010-01-25 havocfix a bug where submodels are not uploaded in a VBO...
2010-01-25 havocshuffle fields in msurface_t to reduce memory usage...
2010-01-25 havocfix water rendering bugs (was rendering water surface...
2010-01-25 divverentfix sign errors in shadows
2010-01-25 divverentapply the font parameters at loadfont time, not map...
2010-01-25 divverentonly run the outline code if actually outlining :P
2010-01-25 divverentr_font_postprocess_* cvars to render fonts similar...
2010-01-25 divverentadd a missing parameter to that function :P
2010-01-25 divverentfreetype: add a function yet to be filled for font...
2010-01-24 havocattempt to fix white flicker when r_water is toggled
2010-01-24 havocdon't store pointers for serverlist_viewlist, because...
2010-01-24 divverentfix enginestring use in mvm_cmds.c causing a crash...
2010-01-24 blubdon't try to load kerning information when only checkin...
2010-01-20 divverentfix the bug I just fixed another time :P slight speedup...
2010-01-20 divverentfix typo in utf8 lib making characters U+1XXXX impossible
2010-01-19 divverentfix off-by-one bug rendering characters like U+0100
2010-01-18 havocfix a warning
2010-01-17 vortexTwo new cvars for blood particles: decal alpha, decal...
2010-01-17 divverentfix VM_sprintf "%s" conversion when passed ""
2010-01-16 havocdon't reject render entities from being added just...
2010-01-13 havocdon't draw conback when the file is missing, behave...
2010-01-12 divverentadd new pseudo variable $# containing the number of...
2010-01-12 havocfix black models in fixed function rendering path
2010-01-12 divverentfix typo in SV_GetEntityLocalTagMatrix, should fix...
2010-01-11 vortexpatch from div0 for SPR_OVERHEAD sprites 'virtual persp...
2010-01-11 vortexsorry, forgot to remove debug prints, fixing
2010-01-11 vortexadd new SPR_OVERHEAD (ident 7), a derivative of SPR_VP_...
2010-01-11 eihruloptimized pose math to not use intermediate matrix
2010-01-09 havocfix model scaling on old zym and dpm files where the...
2010-01-09 havocfix compile warning
2010-01-09 divverentfix compile error
2010-01-09 eihrulsilence warning about using uninitialized pose var
2010-01-09 divverent.dir -> .pk3dir only
2010-01-09 divverentalso support the .dir and .d extensions for virtual...
2010-01-09 divverentfix vpack support to actually work; use a pack_s struct...
2010-01-09 divverentfix some compile errors. Now it should work.
2010-01-09 divverentfirst vpack stuff
2010-01-09 havocredesigned skeletal model animation bone pose format...
2010-01-09 havoclog dds texture load failures (only happens with r_text...
2010-01-08 havocmore memory savings
2010-01-08 havoctexture management now uses a memexpandablearray_t...
2010-01-08 havocfix compile error
2010-01-08 havocfix size of entity_state_t (it was 98 bytes, now 96...
2010-01-08 havocmore reductions in memory usage
2010-01-08 havocdon't set DP_SMALLMEMORY by default
2010-01-08 havocreduce memory usage by several more megabytes
2010-01-08 havoclimit vertex lighting path (GL11/GL13) to 4 passes...
2010-01-08 havocsignificantly reduce code size in prvm_exec.c by simpli...
2010-01-08 havocreduce memory usage by several megabytes
2010-01-08 havocreorganize textypeinfo_t
2010-01-07 divverentfix bug in tracebox->line and traceline->point redirect...
2010-01-07 havocfix TEXTYPE_COLORBUFFER
2010-01-07 havocadded ft2 and utf8lib files
2010-01-07 havocno longer uses rectangle textures for deferred renderin...
2010-01-07 havocreduce stack requirements
2010-01-06 eihrulonly clear depth buffer bit for shadowmaps
2010-01-06 eihrulonly issue one clear for 2D/rect shadowmaps
2010-01-05 havocfix some bugs with cgGL path
2010-01-05 blubI used the code from before the utf8 changed but it...
2010-01-05 blubwith utf8 disabled, str2chr should now behave the way...
2010-01-05 blubwith utf8 disabled VM_str2chr should not use U+E0xx...
2010-01-05 eihrultextureGatherOffset fix - take #2
2010-01-05 eihruldon't use textureGatherOffset as Catalyst GLSL doesn...
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