divverent/darkplaces.git
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-13 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverent"cl_movement_replay 0" to disable the built-in prediction
2010-10-10 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-10-08 divverentSSE patch by kyre, with runtime CPU detection and a...
2010-10-06 divverentfix another warning
2010-10-06 divverentfix a syntax error. Why didn't my gcc catch it? clang...
2010-10-06 divverentfix misparsing of portless IPv6 addresses
2010-10-06 divverentadding my own IPv6 master server: dpdiv0.qc.to - defaul...
2010-10-03 divverentturn off the weird "%interface_name" thing in IPv6...
2010-10-03 divverentmake IPv6 addresses actually work in server queries
2010-10-03 divverentmake "status" support IPv6
2010-10-02 divverentfix a stupid and trivial IPv6 bug that causes a v6...
2010-09-30 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 divverentfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 divverentfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-27 havocavoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded
2010-09-26 divverentcameras: when new eye pos == old eye pos, do not create...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix autoload semantics of drawpics
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-26 divverentfix warnings in terencehill's code
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-09-25 divverentFix showsound that cannot be shown alone cause of a...
2010-09-25 divverentloadfont now prints a warning if it gets more than...
2010-09-25 divverentFix again u8_COM_StringLengthNoColors returning always...
2010-09-25 divverentNew command 'history' and new shortcuts to search throu...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentcomment out another unused var
2010-09-24 divverentremove more unused code
2010-09-24 divverentremove another unused variable
2010-09-24 divverentremove two unused vars
2010-09-24 divverentfix another bug in the prologic patch :)
2010-09-23 divverentallow bgmvolume to be > 1 to be able to exceed mastervo...
2010-09-23 divverentchange clamping logic
2010-09-23 divverentexpand volume accuracy from 8bit to 16bit; allow channe...
2010-09-23 divverentfix ambient sounds in prologic
2010-09-22 havocfix a compile error and some warnings
2010-09-22 divverentProLogic patch by Joris Nijnuis, with some fixes
2010-09-21 vortexFix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
2010-09-21 tomazFixed dynamic light shadowmapping in D3D, still gotta...
2010-09-18 tomazFixed the x axis flipped shadows, 1 step closer to...
2010-09-18 havocdon't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because...
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocin D3D9 mode do not use the VSDCT cubemap because the...
2010-09-17 havocfix a crash in D3D9 with r_sky 0
2010-09-17 havocenable Tomaz's PIX-friendly shader debugging code if...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 tomazAdded debug shaderflags used by the shader compiler...
2010-09-16 havocchange D3D9 implementation of TEXTYPE_SHADOWMAP texture...
2010-09-16 havocrestructure the previous fix so it actually does something
2010-09-16 havocon D3D9 renderer do not allow textures to be uploaded...
2010-09-14 tomazSet r_shadow_shadowmap2dcolortexture as first rendertar...
2010-09-14 divverentfix leaktest
2010-09-14 divverentadd comments so I know which plane type is which
2010-09-14 divverentTraceBrush: use in Collision_ClipToGenericEntity
2010-09-14 divverentadd a TraceBrush function to all model types, and imple...
2010-09-12 tomazFix stencil shadows in D3D9
2010-09-11 tomazIgnored MSVC build directories
2010-09-11 divverentfix an inverted return value
2010-09-10 divverentadd a type cast for C++
2010-09-10 divverentmake the win32 case compile too (hope it doesn't break...
2010-09-10 divverentadd sys_memsize_virtual and sys_memsize_physical info...
2010-09-09 divverentdo sound occlusion only once per sound, not once per...
2010-09-09 divverentremove sparks if slower than sqrt(0.03)
2010-09-09 divverentsound occlusion: use PVS by default, make the cvar...
2010-09-09 divverentfix two warpzone related PVS bugs
2010-09-07 divverentnew option -benchmarkruns - if specified, the given...
2010-09-06 divverentfix CSQC being unable to use the "effects" field as...
2010-09-06 divverentAllow to type the utf8 Euro currency sign (to work...
2010-09-06 divverentmake ctrl-key shortcuts in message mode display chars...
2010-09-05 divverentnew cvars: r_drawparticles_nearclip_min and r_drawparti...
2010-09-05 divverentreorganize sv_public code; add a level -3 that blocks...
2010-09-04 divverentoptimize R_AnimCache_UpdateEntityMeshBuffers to use...
2010-09-04 divverentclean up u8_StringLengthNoColors
2010-09-04 divverentSince u8_prevbyte skips invalid chars on purpose, it...
2010-09-04 divverentFix u8_COM_StringLengthNoColors not counting many ASCII...
2010-09-04 divverentAdding GAME_XONOTIC and recognizing xonotic executable...
2010-09-03 divverentbuild the string correctly
2010-09-03 divverentfix connect help
2010-09-03 divverentadded arg: connect-userinfo; works like this: "connect...
2010-08-31 divverentgenerate s- and t-vector of deformVertexes only if...
2010-08-31 divverentget rid of calculating vertexmesh animcache buffers...
2010-08-30 havocfix components parameter on a few TexCoordPointer norma...
next