]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2002-08-28 havocfix various fog bugs, and also fix missing colormap...
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocadded lighting options (and explosion clipping) to...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-28 havocgot rid of dlightradius variable which was never actual...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocforgot a m.transparent = in the last commit, and remove...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-26 molivierAdded a new cvar sv_echobprint which controls the print...
2002-08-26 molivierFixed a potential buffer overflow in Con_DebugLog
2002-08-26 havocrenamed mesh_ variables to gl_state. (created a struct...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-25 havocmonster movement interpolation now works in both protoc...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-23 havocremoved check for registered.integer in GAME_NORMAL...
2002-08-23 molivierFinally got rid of the last TRANSFUSION define (the...
2002-08-22 havocadded DP_SV_SLOWMO to extensions list
2002-08-22 havocmade stains more small and focused
2002-08-22 havocworkaround for gcc -funroll-loops bug with RLE compress...
2002-08-22 molivierDisabled crosshair during intermission
2002-08-21 molivierFixed GetModuleFileName call
2002-08-21 molivierRefixed COM_StripExtension :oP
2002-08-21 havocthis should fix the program name in com_argv[0], so...
2002-08-21 havocchange default com_basedir to "." to fix the game when...
2002-08-21 molivierFixed COM_StripExtension for strings without a single dot
2002-08-21 molivierStatic/floating crosshair is now an option controled...
2002-08-21 havocno more warping meshs of any kind
2002-08-20 havoccorrected spelling of alorgithm
2002-08-20 havocfixed menu player colormapping
2002-08-20 havocchanged color command description to mention it is...
2002-08-20 havocgot rid of host_parms
2002-08-20 havocgot rid of host_parms.argc and argv, now uses com_argc...
2002-08-20 havoccleaned up and merged a lot of sys_*.c code into sys_sh...
2002-08-20 havoccentered Sbar_IntermissionOverlay
2002-08-20 havocsys_usetimegettime is now initialized at a place where...
2002-08-17 havocremoved fxmesa support (3dfx svgalib) because no one...
2002-08-16 havocupdate client color values when new values are recieved...
2002-08-16 havocSV_ChangeTeam now actually gets called with the right...
2002-08-16 havocreformatted and updated extensions list
2002-08-16 havocfix alignment of frag list, it is now centered
2002-08-16 havocchanged GL_MATRIX_MODE check to GL_PROJECTION, and...
2002-08-15 havoconly warn about time stepping backwards if it's more...
2002-08-15 havocadded support for .colormap values >= 1024 in QC to...
2002-08-15 havoccvar_vars is no longer known by files other than cvar...
2002-08-15 havocturned #define WIN32_USETIMEGETTIME into a cvar named...
2002-08-14 havocreset stack position when new progs loaded, or error...
2002-08-14 havocchanged fps counter behavior to be more 'traditional...
2002-08-10 havoc(patch from Elric) BloodBath renamed to Transfusion
2002-08-10 havocconverted particle rendering to use R_Mesh_Draw_GetBuffer
2002-08-09 havocnow uses R_Mesh_Draw_GetBuffer
2002-08-09 havocchanged viewblend to use R_Mesh_Draw_GetBuffer
2002-08-09 havocconverted coronas to R_Mesh_Draw_GetBuffer
2002-08-09 havocconverted skysphere to R_Mesh_Draw_GetBuffer
2002-08-09 havocchanged a bunch of #if 1's to #if USEMESHBUFFER (which...
2002-08-09 havocskybox now uses R_Mesh_Draw_GetBuffer
2002-08-09 havocre-enable optimizations by default
2002-08-09 havocconverted code to use R_Mesh_Draw_GetBuffer
2002-08-09 havocconverted drawing code from R_Mesh_Draw to R_Mesh_Draw_...
2002-08-09 havocrewrote most of the RSurfShader_ functions to use R_Mes...
2002-08-07 havocfixed r_drawentities 0 which was forgetting to enlarge...
2002-08-07 havocsupport for top to bottom TGA, thanks Elric.
2002-08-06 havocadded r_sortsurfaces cvar, default off, sorting them...
2002-08-06 havocfix for the effects menu input code, thanks Elric
2002-08-06 havocfix for 'falling' in a corner bug, thanks to Elric...
2002-08-05 havocspawned entities were often not appearing in quake...
2002-08-05 havocthe -I and -L weren't necessary (and didn't work anyway)
2002-08-05 havocfix for double to float warning in MSVC
2002-08-05 havocconsistency fix for GL_EXT_draw_range_elements - don...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-05 havocR_GetTexture is now named R_RealGetTexture, R_GetTextur...
2002-08-05 havocremoved procedural texture support because it was ineff...
2002-08-05 havoclightmaps shouldn't be procedural, because they have...
2002-08-05 havocattempt to optimize SND_PaintChannelFrom8 a little bit
2002-08-05 havocfix view_ofs when dead (negative viewheight)
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-05 havocoptimized phys_moveentities (in cgame.c) so it doesn...
2002-08-04 havocfix svc_setview
2002-08-04 havocmoved the GL_CloseLibrary call a bit
2002-08-04 havocfix mouse in win32, I had forgotten to update a lot...
2002-08-04 havoclimit gl_mesh_batchtriangles to never go below 1, becau...
2002-08-03 havocremoved cl_light.h (which has already been merged into...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-08-03 havocadded r_floatbuildlightmap, unfortunately using floats...
2002-08-03 havocoptimized entity updates substantially (or rather,...
2002-08-03 havocsome optimizations (notably sparks don't have air frict...
2002-08-03 havocrearranged things a little, mostly related to particles...
2002-08-03 havocdefault gl_mesh_floatcolors on, and force it off on...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-03 havoccls.spawnparms isn't needed
2002-08-03 havocchanged linux/soundcard.h to sys/soundcard.h for more...
2002-08-03 havocprint edict responsible for "Trigger in clipping list...
2002-08-02 havocadded a mesh queue callback system (to allow mesh rende...
2002-08-02 havoccleaned up vid_glx.c somewhat, it can now quit properly...
2002-08-02 havocadded alphafade and gravity fields to particle struct...
2002-08-02 havocadded cl_explosions and cl_stainmaps cvars, which will...
2002-08-02 havocfixed a lighting bug with overbright modes when using...
2002-08-02 havocmade liquid colors 50% thinner (it's still apparent...
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