]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2010-02-17 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-17 eihruldon't use dummy entries for single-bone blend palette...
2010-02-17 havocdon't crash if the model produces no shadowmesh (no...
2010-02-17 motorsep+ added bih.c and bih.h files into SDL project file...
2010-02-17 havocdon't error out when Mod_Q3BSP_LoadTriangles is called...
2010-02-17 havocfix two typos in Mod_Q3BSP_LoadTriangles errors
2010-02-17 havocfix unaligned memory access crash on skeletal models...
2010-02-16 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-15 havocimplementing Bounding Interval Hierarchy collision...
2010-02-14 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-11 havocmore statics...
2010-02-11 havocrearrange particle_t fields to save memory
2010-02-11 havocadded texturename parameter in particles/particlefont.txt
2010-02-11 havocsort particles by effect origin rather than particle...
2010-02-10 motorsep+ Added Steel Storm game
2010-02-10 vortexExperimental feature of saving buffers within savegame...
2010-02-10 eihrulfix missing restrict keyword
2010-02-09 eihrulyet faster VSDCT instruction sequences
2010-02-08 vortexWorkaround F1/F12 binding for GAME_BLOODOMNICIDE
2010-02-07 eihrulshorter non-VSDCT GetShadowMapTC
2010-02-07 divverentfix r_showsurfaces 3 again
2010-02-07 eihrulattempting cheaper non-VSDCT projection
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-05 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-05 divverentfix 9924 REALLY, this time transforming dp_ into dp...
2010-02-05 eihrulfix r_shadows_focus cvar so it is properly relative...
2010-02-05 eihrulflip projection and sample matrices for R_DrawModelShad...
2010-02-05 eihrulinvert cull face settings when drawing model shadowmaps
2010-02-05 eihrulfix unseen ents + r_shadows check in R_View_UpdateEntit...
2010-02-05 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-05 eihrultry to cache fewer animations for entities when r_shado...
2010-02-04 eihrulfaster skeletal animation based on blend-palettes
2010-02-04 eihrulfixed calculation of model shadowmap cull origin
2010-02-04 eihrulmore accurate cull boxes on R_DrawModelShadowMaps
2010-02-04 eihruldon't render shadowmaportho onto noselfshadow entities...
2010-02-04 eihrulmoved pants to 7, reflectmask to 5, reflectcube to...
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-04 eihrulupdate CG shader for shadowmaportho
2010-02-04 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-03 divverentfix typo in previous commit
2010-02-03 divverentfix some inconsistent naming: some shader parameters...
2010-02-03 divverentstrip proquake QC messages if in Quake protocol
2010-02-03 havocchange default cl_netfps from 20 to 72
2010-02-03 eihrulfactored R_Shadow_MakeShadowMap out of R_Shadow_RenderM...
2010-02-03 eihrulreuse batchsurfacelist between R_Q1BSP_DrawShadowMap...
2010-02-01 eihrulwhen using PBLEND_INVMOD or PBLEND_ADD modes for partic...
2010-02-01 eihrulcheck if a model's textures have deforms that need...
2010-02-01 divverentATTN VorteX: add a new field stainsize and stainalpha...
2010-02-01 eihrulmake Matrix_ToBonePose6s check the podality of quaterni...
2010-02-01 divverentfix sky drawing really this tiem
2010-02-01 eihrulunsigned long vs. size_t printf format warning fix
2010-02-01 eihrulsize vs. int warning fix
2010-02-01 eihrulfix unsigned vs. signed comparison warnings
2010-02-01 eihrulhandle case where trace is zero in Matrix4x4_ToOrigin3Q...
2010-02-01 havocincrease sv_areagrid_mingridsize from 64 to 128 to...
2010-02-01 havocfix off-by-one bug with bone numbers in skel_build
2010-02-01 havocuse less stack space
2010-01-31 havocfix a compile error
2010-01-31 havocfix more warnings
2010-01-31 havocfix a bunch of warnings
2010-01-31 havocfix some bugs with skeletonindex handling
2010-01-31 divverentfix a return value
2010-01-31 divverentfix some useless use of PRVM_G_STRING in mvm_cmds.c
2010-01-31 divverentmake ClientTime available to ALL shader permutations...
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-31 havocfix a bug with skel_create where it returned a bone...
2010-01-31 havocadded a check in r_cullentities_trace to always show...
2010-01-31 havocbugfix for skel_build returning the wrong value
2010-01-31 havocallow multiple steps in one move
2010-01-30 havocbetter fix for r_drawviewmodel
2010-01-30 havocfix r_drawviewmodel
2010-01-30 havocdon't call StartPlaylist if index is -1 (disables playl...
2010-01-30 divverentfix areagrid mins/maxs calculation (improves fps on...
2010-01-30 divverentfix missing sqrt in sideways friction
2010-01-30 divverentmake CPMA air control code more logical
2010-01-30 divverentmake CPMA_PM_AirControl more gamepad friendly. Otherwis...
2010-01-30 divverentfix a minor code bug that should never occur in the...
2010-01-30 divverentspeed clamping: sideways friction < 0 clamps against...
2010-01-29 havocenable the separate CLVM_ and MVM_ExecuteProgram functi...
2010-01-29 havocincrease world culling grid dimensions back to 128...
2010-01-29 havocreduce world culling grid size back to what it was...
2010-01-29 havocimplemented music playlist system with 10 playlists...
2010-01-29 divverentdisable showdebug while drawing sky, yields more flexib...
2010-01-29 havocfix a typo
2010-01-29 havocfix a typo
2010-01-29 havocchange protocol version table so that multiple numbers...
2010-01-29 havocfix line endings (CRLF -> LF)
2010-01-29 havocpatch from Paul Jackson for per-pixel varying specular...
2010-01-29 havocanother dprintf
2010-01-28 divverentperform animation in getsurface* functions, to allow...
2010-01-27 divverentnudgeoutofsolid: check for bmodelstartsolid, not starts...
2010-01-27 divverentREALLY fix the ESC menu toggle
2010-01-27 divverentRevert "aaahh! let me use the menu, div0!"
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-27 divverentTry to fix a warning motorsep gets
2010-01-26 havocdon't use pp = {};
2010-01-26 sajtaaahh! let me use the menu, div0!
2010-01-26 sajtfix compile error in visual c++
2010-01-26 eihrulalways use fetch4 path for filtering if available
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