]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2003-04-29 havocnew entity protocol has been canceled due to a fatal...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-26 havocincreased default gl_mesh_maxverts to 65536, and also...
2003-04-26 havoccleaned up UDP_Init a bit
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-25 havocUDP_Init now tries to bind to INADDR_ANY and various...
2003-04-25 havocpk3 is now case insensitive to match quake3 behavior...
2003-04-23 havocincreased runaway loop counter 10x (now 10 million...
2003-04-21 havocalways do r_shadow_realtime_dlight if r_shadow_realtime...
2003-04-21 havocnudge dlights out of walls if they're too close
2003-04-21 havocadded TEXF_CLAMP flag on model and sprite textures...
2003-04-20 havocthanks to "backslash" for submitting a patch to support...
2003-04-20 havocfix flipped sprites
2003-04-18 havocreorganized aliaslayer_t handling to fix a few bugs
2003-04-18 havocvery minor correction to a comment
2003-04-18 havocinlined the only call of R_ModelLightPoint (in R_LightM...
2003-04-18 havocgreatly improved pointfile command, it now shows a...
2003-04-18 havocparser can now handle recursive commands (although...
2003-04-18 havocFixed bug in record command (it was running a map comma...
2003-04-18 havocfix model lighting (pitch was backwards)
2003-04-14 havocadded some extensions I forgot to put in the list before
2003-04-14 havocremoved special cases for transfusion in server search...
2003-04-14 havocexpanded stats reporting (when in developer mode) of...
2003-04-13 havocexpanded UDP_Read and UDP_Write error messages to inclu...
2003-04-10 havocMod_FindNonSolidLocation fixed for no map case (again)
2003-04-08 havocfix two more fs_gamedir mixups (loading saved games...
2003-04-08 havocadded DP_QUAKE3_MODEL extension (thanks to Elric for...
2003-04-07 havocdisable use of scissor when stencil is not available...
2003-04-07 havocsome more minor cleanups
2003-04-07 havocfixed M_ScanSaves to use FS_Open properly
2003-04-07 havocfixed name of dpavi.wav file to work correctly with...
2003-04-07 havocforgot to make a couple changes before committing this
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-04-06 havocrelease build optimizations changed - removed -funroll...
2003-04-06 havocrevised EntityFrame4 function prototypes (no I still...
2003-04-05 havocoptimized shadow volume generation a bit (only projects...
2003-04-03 havocpreparation for a new protocol upgrade to use partial...
2003-04-03 havocgot rid of use of eye in entity database
2003-04-03 havocadded MAX_NETRELIABLE define (currently same as MAX_DAT...
2003-04-03 molivierAdded support for JPEG screenshots. You can toggle...
2003-04-03 havocfix for server dying when someone times out
2003-04-02 havocfix for incorrect rounding of vertex locations when...
2003-04-02 havoccleaned up pr_builtins array (now uses NULL instead...
2003-04-02 havocfixed NET_SendToAll
2003-03-31 havocadded some commented out code to Image_HeightmapToNorma...
2003-03-31 havocQSG_FILE removed because some mods use the old builtin...
2003-03-30 havocdlights now cast shadows in realtime lighting mode...
2003-03-30 havocno longer complains about missing ambient liquid sounds...
2003-03-30 havocremoved a couple unused hz_bitstream_read functions
2003-03-29 havocfix zym model rendering (wrong vertex padding)
2003-03-29 havocElric added deflated file support for pk3 archives...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-28 havocUDP_StringToAddr did not work with less than full x...
2003-03-28 havocadd support for NAT fix in the client (by no longer...
2003-03-28 havocadded developer_networking cvar
2003-03-28 havocThanks to faded (of the tenebrae team) for provoking...
2003-03-28 havocchanged behavior of SV_DropClient a bit (now calls...
2003-03-28 havocrefactored NET_SendToAll, it is debatable whether it...
2003-03-28 havocnet_inetslist (and the corresponding menu as well)...
2003-03-28 havocMSG_ReadFloat now checks if the message has enough...
2003-03-28 havocnet_wins.c is gone, winsock support merged into net_udp.c
2003-03-28 havocrenamed all net_wins.c functions to UDP instead of...
2003-03-28 havocremoved winsock_initialized counter as there are no...
2003-03-28 havocno longer dynamically loads portions of wsock32.dll...
2003-03-28 havocforgot to remove #include "net_wipx.h"
2003-03-28 havocremoved winsock ipx support
2003-03-27 havocFix for win32 dedicated servers (oh it still doesn...
2003-03-27 havocElric's pk3 support (no support for compressed files...
2003-03-27 havocElric added BuffBigLong, BuffBigShort, BuffLittleLong...
2003-03-27 havocadded FRIK_FILE (aka QSG_FILE) extension, this brings...
2003-03-27 havocadded Math_atov function (ascii to vector), tries to...
2003-03-27 havoccreate directories when opening any file for writing...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-22 havocfix decals bug introduced by transition to matrix use
2003-03-21 havocadded more SV_CheckVelocity calls on players for safety...
2003-03-21 havocThanks to IceDagger for pointing out this important...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-15 havocadded loading of .ent files if found (overriding entiti...
2003-03-13 molivierMakefiles cleanups: r_explosion.o was declared twice...
2003-03-12 havocfix for 16bit textures looking awful (bug in the alpha...
2003-03-10 molivierFixed a MSVC6 warning in matrixlib. Added a "Public...
2003-03-09 havocVic informed me of the AGP settings (0-0.25, 0-0.25...
2003-03-09 havocGL_NV_vertex_array_range support added, but disabled...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-09 havocMod_FindNonSolidLocation now takes a radius and can...
2003-03-07 havocmenu.c - changed M_DrawSlider to take a value and a...
2003-03-07 havocunfinished beginnings of support for voodoo1/voodoo2...
2003-03-07 havocnow uses TEXF_FORCELINEAR on lightmaps
2003-03-07 havocadded TEXF_FORCENEAREST and TEXF_FORCELINEAR flags
2003-03-07 havocgot rid of AreaNode stuff, now only has AreaGrid (had...
2003-03-07 havocadded gl_delayfinish cvar (default off, used to always...
2003-03-07 havocadded invpow (arbitrary logarithm, finds a power that...
2003-03-07 havocadded DrawQ_SuperPic, fixed severe bug in DrawQ_Mesh...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-03-07 havocadded Matrix4x4_OriginFromMatrix, and Matrix4x4_ScaleFr...
2003-03-05 havocgot an email about this being out of date, fixed
2003-03-02 havocchanged gloss behavior, now darkens light intensity...
2003-03-02 havocfix external model skins (they weren't rendering)
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