]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2002-02-23 lordhavocCRITICAL fix to checkextension function, it absolutely...
2002-02-23 lordhavocmajor cleanup to pusher and SV_Move code, major fixes...
2002-02-23 lordhavocwhitespace
2002-02-23 lordhavocimproved client number check to prevent potential crashs
2002-02-23 lordhavocremoved -zone mention from SZ_GetSpace overflow error
2002-02-22 lordhavocfixed bugs with explosion intensity shading according...
2002-02-20 molivierModified 3 casts to get rid of a few warnings in MSVC6.
2002-02-20 lordhavocchanged clean to delete *.o
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 molivierUpdated DSP file
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-18 lordhavocfixed dedicated erroring on startup
2002-02-17 lordhavocnew entity protocol nearly complete, but still unused
2002-02-15 lordhavocchanged bgmvolume/volume to always be registered, slide...
2002-02-15 lordhavocremoved (unused) quake endscreen text
2002-02-15 lordhavocreduced view warping when underwater
2002-02-15 lordhavocdisable sliders for volume and vgmvolume (CD volume...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-15 lordhavocparticle tweaks
2002-02-15 lordhavocdouble precision RecursiveHullCheck
2002-02-15 lordhavocmade smoke/blood texture a little brighter
2002-02-15 lordhavocvalidate more when loading zymotic models, also reverse...
2002-02-15 lordhavocmade corona texture brighter, and rendering of it darke...
2002-02-15 lordhavocdouble precision RecursiveHullCheck
2002-02-15 lordhavoccleaned up zym cruft from debugging
2002-02-15 lordhavocadded Cvar_SetQuick and Cvar_SetValueQuick (both take...
2002-02-15 lordhavocfixed rotating+moving pushers (teleport ball in end...
2002-02-14 lordhavocfixed zymotic model transforms (lots of cruft leftover...
2002-02-07 eviltypeguyRemove pointless and wasteful variable assignment
2002-02-05 lordhavoccheck if model is NULL when doing trace checking
2002-02-05 lordhavoccleaned up entity culling in server code, implemented...
2002-02-04 molivierUpdated DSP file. Fixed a bunch of warnings with MSVC6
2002-02-03 lordhavocfixed numerous bugs in SV_Trace_Toss
2002-02-03 lordhavocremoved steporigin etc, they aren't used anymore
2002-02-03 lordhavocremoved decals
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-02-03 lordhavocchanged back to profiling, with optimizations, and...
2002-02-03 lordhavocfixed monster interpolation in normal quake, which...
2002-02-03 lordhavocpassing 0 time to CL_AllocDlight now gives a die time...
2002-02-03 lordhavocmuzzleflashs do not keep stacking up on consecutive...
2002-02-03 lordhavocmoved viewmodel rendering to avoid polluting the main...
2002-02-03 lordhavocremoved some old commented out code
2002-02-03 lordhavoclights should not decay now when console is down (pausi...
2002-02-03 lordhavocchanged explosion color calculations, they look much...
2002-02-03 lordhavocmade coronas small and intense, much more noticable now
2002-02-02 lordhavoccoronas now scale with the light radius
2002-02-01 knghtbrdcgame.c:60: warning: implicit declaration of function...
2002-02-01 knghtbrdcgamevm.h:11:6: no newline at end of file, fixed.
2002-02-01 lordhavocadded gib shower effect, they leave no trails but make...
2002-02-01 lordhavocadded CGVM_Stain function
2002-02-01 lordhavocremoved unnecessary if in setting up divide table for...
2002-02-01 molivierRemoved warnings in MSVC6. Updated the DSP file.
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-31 lordhavocqsockets are now dynamically allocated/freed, this...
2002-01-30 eviltypeguyFix for memset glibc bug crash
2002-01-29 lordhavocchanged free(dat) to Mem_Free(dat) (EWWW I HAD A FREE...
2002-01-28 lordhavocreplaced a bunch of one-line 3-statement while loops...
2002-01-27 lordhavocfix problem with dynamic lights on lightmaps wider...
2002-01-27 lordhavochalved corona size
2002-01-27 lordhavocadded coronas (glow) to dynamic lights
2002-01-27 lordhavocadded gl_mesh_dupetransverts cvar (found it is a slowdo...
2002-01-26 lordhavocadditive water
2002-01-26 lordhavocmade most particles additive (speedup in fog)
2002-01-26 lordhavocmade explosions additive, softened edges (hacky but...
2002-01-26 lordhavocchanged most #define macros to use (,,,) format instead...
2002-01-26 lordhavocgot rid of cl_glowinglightning cvar, lightning no longe...
2002-01-26 lordhavocmade "entities" command show scale and alpha
2002-01-26 lordhavocrenamed R_GetFragmentLocation to R_FragmentLocation
2002-01-26 lordhavocdue to Mercury's insistance you can disable bobbing...
2002-01-25 molivierUpdated MSVC6 project files. Vanilla MSVC6 doesn't...
2002-01-25 lordhavocadded back intermission overlays (oops)
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocmoved CHECKGLERROR to detect errors *after* rather...
2002-01-22 lordhavocmade lights half as bright
2002-01-22 lordhavocmake dedicated work again
2002-01-22 lordhavocfake answers for R_GetFragmentLocation when running...
2002-01-22 lordhavocmodels don't allocate a texture pool when running dedicated
2002-01-22 lordhavocmore thorough checking of 'this should never happen...
2002-01-22 lordhavocflush unused models when running dedicated server
2002-01-22 lordhavocfixed 4 warnings in MSVC related to assigning -1000...
2002-01-21 lordhavocremoved a lot of memory checks now that it works again
2002-01-21 lordhavocfix for bug in memory checking
2002-01-21 lordhavocyet more memory testing
2002-01-21 lordhavocchanged way windings are allocated, may fix memory...
2002-01-21 lordhavocadded some memory corruption checks, trying to find...
2002-01-19 lordhavocimproved error reporting on memory functions
2002-01-19 lordhavocrearranged error checking during portal building so...
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-18 lordhavocminor optimization to fogged decal rendering
2002-01-18 lordhavocview model is no longer fully fogged (it was a divide...
2002-01-18 lordhavocgrenades no longer stick when you fire down a slope
2002-01-17 molivierFixed a couple of warnings on MSVC6
2002-01-17 lordhavocremoved no longer used static light parsing code
2002-01-17 lordhavocmade directional static lighting work, then disabled...
2002-01-17 lordhavocremoved (experimental, and broken) particles with polyg...
2002-01-16 lordhavocchanged behavior about 'Bad Surfaces Extents', now...
2002-01-16 lordhavocupdated project to match added/removed files
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocfix for missing (byte *) cast, and fix for WIN32 functi...
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