]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2005-03-08 havocanother C99 lazy variable fixed
2005-03-07 havocmerged q3msurface_t into msurface_t
2005-03-07 havocfixed q3bsp bug where firstmodelsurface was not being...
2005-03-07 molivierRemoved a couple of warnings when compiling with MSVC6
2005-03-06 havoca major rename - instead of q1bsp code having surf...
2005-03-06 havoceliminated surf->poly_* fields and cleaned up Mod_LoadF...
2005-03-06 havocmerged q3mtexture_t into texture_t, note that only...
2005-03-06 havocremoved texture_t->number and q3mtexture_t->number
2005-03-06 havocmoved brushq3.submodel to brush, removed brushq3.data_t...
2005-03-06 havocmoved brushq1 nodes/leafs/leaffaces/planes/portals...
2005-03-06 havocrenamed q1bsp marksurfaces to leaffaces for consistency...
2005-03-06 havocchanged leafbrushes from pointers to ints to be consist...
2005-03-06 havocmoved pvs handling from R_Q3BSP_DrawFaces to R_WorldVis...
2005-03-06 havocchanged leafface references to ints (making leaffacenum...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-03-06 havocchanged waterlevel checking to use SUPERCONTENTS instea...
2005-03-06 havocremoved the commented out RecursiveHullCheckPoint function
2005-03-06 havocchanged all uses of CL_PointQ1Contents to CL_PointSuper...
2005-03-06 havocadded SUPERCONTENTS_NODROP
2005-03-06 havoclazy variable declarations strike again
2005-03-06 havocvariable declaration after function call... oops
2005-03-05 havoctweaked the order of checks in an if, and removed the...
2005-03-05 havoceliminated brushq1.pvs* variables, pvstexture surface...
2005-03-05 havocmore refactoring of q1bsp rendering
2005-03-03 havocfixed Mod_AllocSurfMesh (doesn't crash now)
2005-03-03 havoccleaned up q1bsp surface rendering a bit more
2005-03-03 molivier- Toggled "strip executable" in the Dev-C++ project...
2005-03-03 havoccleaned surface drawing in q1bsp and q3bsp a bit
2005-03-03 havocsome optimizations to q3bsp surface rendering
2005-03-03 havocWillis improved the Transfusion menu to support singlep...
2005-03-03 havocq1bsp and q3bsp loaders now use model->meshlist for...
2005-03-02 havocmodified q3msurface_t to use a surfmesh (although not...
2005-03-02 havocimproved/modified q1bsp surfmesh stuff for more general...
2005-03-02 havocimproved r_texturestats output (now gives a total for...
2005-03-02 havocdefault sv_public to 1
2005-02-11 havocchanged color prefix character to ^ (@ is not acceptable)
2005-02-11 havocremoved key-below-escape forced toggleconsole, so that...
2005-02-11 havocslight safety improvement in frameblend generation...
2005-02-07 havocnow does a togglemenu if there were no demos started...
2005-02-06 havoc342
2005-02-06 havocrain drops now make rain splashes
2005-02-06 havocadded Venim's dpmaster server (now up to 3 masters)
2005-02-05 black-Only print queried servers once to the console.
2005-02-04 havocimplemented DP_CON_STARTMAP extension which defines...
2005-02-04 havocnow lerps punchangle and punchvector
2005-02-04 havocenable key repeat
2005-02-04 havocrealtime dlights are now overridden by gl_flashblend...
2005-02-04 havocfixed r_editlights_edit cubemap (it was calling strlcpy...
2005-02-04 havoccl_particles_size works again
2005-02-04 havocchanged 3 clamp calls in the GLSL fragment shader to...
2005-02-04 havocvid_vsync 0 now causes a warning due to the fact GLX_SG...
2005-02-04 havocvid_usingvsync now set to false after a vid_restart...
2005-02-04 havocno longer hits triangles of your own player model when...
2005-02-04 havocremoved unused variable font_size
2005-02-03 molivierReplaced snprintf and vnsprintf calls by dpsnprintf...
2005-02-02 blackCommented out the printing of the weapon number in...
2005-02-02 blackFCVS: --------------------------------------------...
2005-02-02 blackFixed a bug and also added support color support to...
2005-02-02 blackAdded support for color tags to the console. Use the...
2005-02-02 molivierFixed Win32 wav sound driver (thanks to fuh for the...
2005-01-29 havocreduced offsetmapping from 4 sample to 3 sample to...
2005-01-27 havocdisabled snapping of render patch vertices (collision...
2005-01-26 havocadded support for skill values outside the range 0-3
2005-01-26 havocfixed fov calculations so viewzoom isn't so weird anymo...
2005-01-26 havocfix permutation failed warning to print the right thing
2005-01-26 havocfix a stupid reverse bug (was using ! where I shouldn't)
2005-01-26 havocprint glsl/light as the shader that failed
2005-01-26 havocdisable shader permutations that fell back to software...
2005-01-25 havocfixed the embedded fragment and vertex shaders (somehow...
2005-01-25 havocremoved obsolete FS_Close call in LoadGame
2005-01-25 havocnow supports Mac and Windows newlines everywhere
2005-01-25 havocfix stupid typo in GLSL shader
2005-01-24 havocmade GLSL lighting work on ATI (NVIDIA was letting...
2005-01-24 havocchanged offsetmapping bias to -0.04 so that it never...
2005-01-24 havocadded hacky workaround for nvidia GLSL bug (state screw...
2005-01-24 havocadded surfaceparm pointlight to known surfaceparm list
2005-01-24 havocchanged the flat bump texture (for no bumpmap textures...
2005-01-24 havocswitch back to program 0 when done setting up GLSL...
2005-01-23 havocadded documentation on glsl cvars to r_shadow_help
2005-01-23 havocGLSL shader per pixel lighting implemented (with optimi...
2005-01-23 havocrearchitected renderer backend to have support for...
2005-01-23 havocfixed backwards normalmaps generated from bumpmaps...
2005-01-23 havocfixed blendfunc issues with single pass lighting (such...
2005-01-23 havocfixed scaling of cl_netlocalping cvar (it was multiplyi...
2005-01-21 havocdisable vid_vsync by default
2005-01-21 havocif hardware gamma setting fails, try to restore system...
2005-01-21 havocchanged GAME_ init data to have a separate user config...
2005-01-19 molivier- Got rid of all the FILE* stuff in the FS code, relyin...
2005-01-18 molivierDSP files must be treated as binary files
2005-01-18 havocdisabled HostCache_Test code because it's wrecking...
2005-01-17 havocnow adapts sv.num_edicts according to how many edicts...
2005-01-17 havocimplemented the 'don't move projectiles on first frame...
2005-01-17 havocreverted back to per-entity prethink-think-move-postthi...
2005-01-17 havocnow supports nextthink < 0 again... sigh
2005-01-17 havochush fraction out of bounds warnings in CL_SelectTraceline
2005-01-15 havocadded saving of particles/nexbeam.tga (commented out...
2005-01-15 havocfixed a bug in texture generator that made all the...
2005-01-15 havocnexbeam is now white and 8 units wide (rather than...
2005-01-15 havocnormalize after the CrossProduct
2005-01-15 havocfix the odd distortion on beam polygons that tends...
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