]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2007-01-18 havocincreased M_MAX_EDICTS to 32768
2007-01-18 havocchanged CL_MAX_EDICTS to match MAX_EDICTS
2007-01-18 havocapplied div0's patch to the tell command adding player...
2007-01-18 havocadded collision_prefernudgedfraction cvar (defaults...
2007-01-18 havocrenamed r_bloomstate.vertex3f to r_screenvertex3f and...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2007-01-18 havocsupport partial IP addresses in the ipv4 address parser...
2007-01-18 havocexpanded the Replacement Content section with some...
2007-01-14 havocchanged extResponse handler to quote the address string...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2007-01-14 havocpatch from div0 that adds sv_random_seed for benchmarki...
2007-01-14 havocpatch from div0 to add sv_adminnick cvar which override...
2007-01-14 havoccast time of received moves to float to prevent negativ...
2007-01-14 havocadded DP_MENU_EXTRESPONSEPACKET to extensions list
2007-01-14 havocpatch from div0 that adds a special "extResponse "...
2007-01-14 havocpatch from div0 to make DrawQ_ColoredString return...
2007-01-14 havocpatch from div0 to clamp ping reports to 1-9999 range...
2007-01-14 havocadded -Wdeclaration-after-statement to warn about any...
2007-01-12 havocchanged Cmd_AddCommand to only work for console command...
2007-01-12 havocgamedir is now checked by FS_CheckNastyPath
2007-01-11 havocimplemented new bloom code (still not using GLSL, but...
2007-01-11 havocimplemented detection of GL_EXT_blend_subtract
2007-01-11 havoctry harder to identify little endian cpus when BYTE_ORD...
2007-01-04 havoccorrected comment on savings of the optimized skeletal...
2006-12-31 havocadded r_shadow_glossexponent cvar to control specular...
2006-12-30 havocfix bug that made some models not cast shadows from...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-12-30 havocI don't know how this got committed
2006-12-30 havocfix default modellight_lightdir shading direction in...
2006-12-30 havocadded a missing const modifier
2006-12-30 havocfix stupid bug in CL_SetInfo when checking for pmodel...
2006-12-28 havocpatch from div0 that adds sv_public modes -2 (do not...
2006-12-24 havocmade brush loader trust q3map2 brushes completely,...
2006-12-24 havocchanged collision brush loader to not discard planes...
2006-12-24 havocset world mins/maxs/absmin/absmax at server startup
2006-12-23 blackInit gl_main before gl_draw to make DP start from anywh...
2006-12-22 havocraised MAX_TEXTUREUNITS from 16 to 64
2006-12-21 havocremoved Q3TEXTUREFLAG_ALPHATEST uses in the code, fixin...
2006-12-19 havocsupport for GL_ARB_texture_non_power_of_two extension...
2006-12-18 havocadded a missing extern
2006-12-18 havocpatch from div0 to fix screenshot naming when -game...
2006-12-17 havocimplemented QW gamedir switching and manual gamedir...
2006-12-17 havocimproved Mod_Q3BSP_LightPoint function to use r_refdef...
2006-12-17 havocadded snd_reload command to reload all sounds
2006-12-17 havocremoved unused packlist variable and pack->next field
2006-12-16 havocadded Cvar_UnlockDefaults function (not console accessible)
2006-12-15 havocremoved an unused extern for fs_modified
2006-12-15 havocmodified "stuffcmds" command (which runs commandline...
2006-12-15 havoccorrected some svc_nop's to clc_nop's (same value but...
2006-12-15 havocremoved NET_MAXRATE (as it served no useful purpose...
2006-12-14 havocadd a newline at the end of each exec'd config file
2006-12-13 havocupdated Dev-C++ project file from Spirit
2006-12-12 havocdisplay loading plaque much sooner in startup process...
2006-12-11 havocmoved health counter in quake hud back to its original...
2006-12-11 havocoptimized Mod_Alias_GetMesh_Vertices to eliminate memse...
2006-12-11 havocchanged demo playback csqc mismatch error to a warning
2006-12-10 havocfix crash when a client reconnects to the same client...
2006-12-08 havocpatch from div0 that fixes rate limiting code to make...
2006-12-06 havocfixed bug where non-autosprite transparencies rendered...
2006-12-06 havoccorrected a misspelling in a comment
2006-12-06 havocimproved warnings from drawstring/drawpic/drawfill...
2006-12-06 havocfix connect error when csqc is not present (oops!)
2006-12-06 havocfixed black models when csqc is active
2006-12-06 havocfixed bug that caused csqc to only load after a map...
2006-12-06 havocfixed a bug with cl_movement prediction being applied...
2006-12-05 havocfixed a bug with blank frames in sprites failing to...
2006-12-01 havocadded con_closeontoggleconsole cvar based on Dresk...
2006-11-30 havocfunky interlacing-like rendering feature from div0...
2006-11-25 havocpatch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSIT...
2006-11-24 havocpatch from Dresk for DP_QC_STRINGCOLORFUNCTIONS extensi...
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-11-23 havocadded DP_ASINACOSATANATAN2TAN extension which adds...
2006-11-17 havocadded #define _FILE_OFFSET_BITS 64 to reduce problems...
2006-11-15 havocmade cl_viewmodel_scale apply to csqc and gettaginfo
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-11-12 havocpatch from div0 to fix a segfault in curl support when...
2006-11-09 havocpatch from div0 that removes connect flood ban when...
2006-11-06 havocfound MATRIX4x4_OPENGLORIENTATION to be a speed loss...
2006-11-06 havocimplemented MATRIX4X4_OPENGLORIENTATION #define option...
2006-11-06 havocchanged md3 tag storage to be the original float[12...
2006-11-06 havocmore cleaning of matrix4x4_t struct access
2006-11-06 havoccleaned up almost all direct indexing of matrix4x4_t...
2006-10-23 havocimplemented connect flood blocking (100% effective...
2006-10-23 havocgot rid of cl.qw_spectator flag because it can be deter...
2006-10-20 havocattempt to avoid some Mem_Free errors on NULL pointers...
2006-10-20 havocdon't crash in scoreboard code when connected to a...
2006-10-18 havocfix bug with autosprite shaders when deformvertexes...
2006-10-18 havocadded vid_stereobuffer cvar based on patch from syschuc...
2006-10-18 havocsome clean up of math used to generate trace start...
2006-10-18 havocadded cl_viewmodel_scale cvar which controls gun model...
2006-10-03 havocadded snd_soundradius cvar (default 1000 as before...
2006-09-30 havocimplemented condump command (I was told by [515] that...
2006-09-20 havocfixed a (hopefully rare) bug affecting shalrath missile...
2006-09-19 havocfix bug that often made enforcer laser bolts 'stick...
2006-09-19 havocadded GAME_DARSANA and GAME_CONTAGIONTHEORY
2006-09-16 havocdisabled junk tag writer that I wrote for byte by byte...
2006-09-16 havocremoved some unused variables
2006-09-16 havocremoved video capture formats other than AVI I420 as...
2006-09-16 havoc496
next