divverent/darkplaces.git
2010-06-06 divverentpng: no longer use png_set_gray_1_2_4_to_8? (N/A in...
2010-06-06 vortexsupport for q3map2's custinfoparms.txt in Mod_LoadQ3Sha...
2010-06-05 divverentif a dotranslate_ variable exists, ALWAYS assume the...
2010-06-04 divverentsv_airspeedlimit_nonqw: a soft speedlimit for games...
2010-06-01 eihruliqmbounds loading fix
2010-06-01 eihrulsanity checking of most header offsets/sizes in IQM
2010-06-01 vortexfix defaultfont scale bug (which makes it invisible)
2010-05-28 havocraise MAX_STATICENTITIES for a new map goldenboy is...
2010-05-27 divverentfix some sentinel related error messages
2010-05-26 divverentMerge remote branch 'origin/mirceakitsune/gunmodel_effects'
2010-05-24 vortexfix a bug with font scale/voffset not surviving r_resta...
2010-05-24 divverentMod_Alias_GetTagIndexForName returns an 1-based index...
2010-05-23 vortextry fix a warning
2010-05-23 divverentremove a superfluous and possibly harmful block in...
2010-05-22 vortexDP_GFX_FONTS: add 2 additional parms to loadfont()...
2010-05-22 vortexbugfix recent font additions
2010-05-22 vortexdocumented DP_GFX_FONTS/DP_GFX_FONTS_FREETYPE/DP_UTF8
2010-05-22 vortexformed DP_GFX_FONTS/DP_GFX_FONTS_FREETYPE/DP_UTF8 exten...
2010-05-22 divverentsv_airstrafeaccel_qw cvar for tuning CPMA-style physics
2010-05-22 motorsep+Added Urre's game, "Strap-on-bomb Car"
2010-05-21 divverentfix a wrong mempool use in Mod_Alias_AnimateVertices...
2010-05-21 divverentfix a typo in default deluxemap setup
2010-05-21 divverentMake another replacement
2010-05-21 divverentOops, forgot something
2010-05-21 divverentAttempt to fix issues with spectating / demos
2010-05-19 divverentfix warning
2010-05-19 divverentfix stairsmoothing annoyance through warpzones
2010-05-18 vortexremove some Blood Omnicide related hacks, fixed video...
2010-05-18 divverentautocvars: update to current value after loading a...
2010-05-18 divverentfix a double free problem in jpeg.c
2010-05-18 divverentstart of "dpdefs", QC files that define all current...
2010-05-16 vortexmade cprogs.dat builtin #303 (setproperty) accept 1...
2010-05-15 divverentattempt at better defaults for gunmodel effects; try...
2010-05-12 divverentDP_CSQC_BOXPARTICLES
2010-05-11 havocreally fix multiple effectinfo.txt file loading
2010-05-11 havocfix loading of q1bsp sky replacement textures to also...
2010-05-11 divverenttwo more obvious bugs in worldnamenoextension
2010-05-11 divverentproperly strip the / from worldbasename
2010-05-11 havocappend maps/mapname_effectinfo.txt as intended
2010-05-11 havocsomehow I missed this edit in the other maps/ checks
2010-05-11 divverentparticles: apply rotation so that in the initial displa...
2010-05-10 divverentanoth'error bites the dust
2010-05-10 divverentfix compile error
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-09 divverentstringbuffers: allow "" strings, keep disallowing NULL...
2010-05-09 divverentfix segfault on empty slots in a stringbuffer on buf_sort
2010-05-09 divverentfix funny loading screen breakage with DX vertex formats
2010-05-09 divverentadd a missing include
2010-05-09 divverentscreenshot: get rid of the 3*w*h+18 TGA buffer; instead...
2010-05-09 havocchanged R_Mesh_PrepareVertices_*_Unlock and _Lock funct...
2010-05-09 havocuse rsurface.modelelement3i variable instead of
2010-05-09 havocfix a stencil shadowvolume bug with models that use...
2010-05-08 divverentWritePicture: also support png input images :P
2010-05-08 divverentmakefile: we need to link to image loading libs in...
2010-05-06 divverentnew cvar: mastervolume (controlling both volume and...
2010-05-05 vortexadd r_editlights_lock command which will lock selection...
2010-05-04 divverentdemo deleting: switch the meaning of the values 2 and...
2010-05-04 divverentproperly declare the aircontrol power cvar
2010-05-04 divverentfix the EndIncreaseEdicts handlers as edicts beyond...
2010-05-03 divverentsv_aircontrol_power - customizing the response curve...
2010-05-02 vortexcall m_hide() on loadgame/map/changelevel/restart if...
2010-05-02 havocdon't generate vertex colors in q1bsp format for shader...
2010-05-02 havocadded -noconfig commandline option for benchmarking...
2010-05-02 havocfix water/reflection/camera surface rendering
2010-05-02 havocfix a crash on deformvertexes wave
2010-05-02 divverentfor now, turn off gun lean and follow effects by default
2010-05-02 divverentRevert "gunangles[ROLL] = cl.viewangles[ROLL] rather...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverentgunangles[ROLL] = cl.viewangles[ROLL] rather than 0...
2010-05-02 divverentUse only one pair of toggle cvars.
2010-05-02 divverentattempted fix for teleports
2010-05-02 divverentBetter following limits for the new code. Added new...
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentAdd the highpass cvars to darkplaces.txt
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentVery minor renaming
2010-05-02 divverentUse cl.realframetime properly again
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentWeapon following: Subtract player velocity from gun...
2010-05-02 divverentUse averaging for calculating the leaning speed. Most...
2010-05-02 divverentMake leaning even faster (more discrete). Fix typos...
2010-05-02 divverentTweak limits, to make this more like in Half-Life 2 :)
2010-05-02 divverentFaster speeds and tighter limits by default
2010-05-02 divverentFix slowmo speed
2010-05-02 divverentMinor comment arrangements
2010-05-02 divverenttry to fix the gun origin for view bobbing
2010-05-02 divverentRevert "More arrangements"
2010-05-02 divverentMore arrangements
2010-05-02 divverentFix some comments
2010-05-02 divverentfix a typo in the last commit
2010-05-02 divverentmove the new globals into the cl struct
2010-05-02 divverentsome fixes to Taoki's code regarding axis-independence
2010-05-02 divverentFinal checking and cleanup on my end. Imo this should...
2010-05-02 divverentCvars for part 2. Added safety checks and fixed gunmode...
2010-05-02 divverentLimits for part 2.
2010-05-02 divverentPart 2 of the viewmodel effects. Gunmodel now "follows...
2010-05-02 divverentAdd cl.movevars_timescale into the mix so this works...
2010-05-02 divverentDisable when cl.realframetime * speed_cvar go over...
2010-05-02 divverentBase animation on cl.frametime
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