]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2003-09-29 molivierThe "position" field of the "qfile_t" structure was...
2003-09-22 havocTomaz's new water effect has been added and looks very...
2003-09-22 havocfixed lightgrid out-of-bounds crash (for example when...
2003-09-22 havocempty lightgrid lump should now work
2003-09-22 havocdisabled GF3 water shader when water is fogged, fixed...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocremoved RSurf_LightCheck because nothing used it anymore
2003-09-21 havocr_dlightmap 0 mode removed (vertex dlights on lightmapp...
2003-09-21 havocengine now defaults to 44100hz sound
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-21 havocremoved water lighting support
2003-09-21 havocnow supports skyboxes in q3bsp (note: must use the...
2003-09-20 havocadded GAME_ZYMOTIC
2003-09-20 havocfinally managed to fix the r_shadow_portallight bug...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-09-19 havocrecoded options menus, and replaced scr_2dresolution...
2003-09-19 havocmigrated light bounding box generation from r_shadow...
2003-09-19 havocflip the X in normalmaps generated from heightmaps...
2003-09-19 havocadded some SV_CheckVelocity calls to MOVETYPE_WALK...
2003-09-19 havocfinished a lot of little todo items, mostly regarding...
2003-09-18 havocafter an argument with Black it was decided that GAME_N...
2003-09-17 havocthe new partial-update entity compression protocol...
2003-09-17 havocforgot to include this file in the previous commit...
2003-09-17 havocno longer opens gfx.wad until a lump is requested ...
2003-09-15 havocfixed empty texture lump handling in q1bsp loading
2003-09-15 havocmade a commit debugging message only happen with develo...
2003-09-14 havocmove developer_networkentities extern to protocol.h
2003-09-14 havocmore Nexuiz hud stuff from BlackHC, minor style edits...
2003-09-14 havocadded an item about corona shaders
2003-09-13 havocfixed log2i to use parentheses around n
2003-09-13 havocadded bit2i and log2i (these return the base 2 exponent...
2003-09-13 havocfixed an R_InitSky warning regarding transpix being...
2003-09-13 havocmore developer_networkentities messages
2003-09-13 havocrenamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO...
2003-09-13 havoc*** empty log message ***
2003-09-12 havocchanged teu game dir to "baseteu" at request of teu...
2003-09-12 havocaitur fixed some important bugs in the error checks...
2003-09-08 havoc*** empty log message ***
2003-09-08 havoc*** empty log message ***
2003-09-04 havoca couple bugfixes in Nehahra demos menu regarding end...
2003-09-04 havocfix some glitches in the original commit
2003-09-04 havocpatch from Andreas Kirsh to add Nexuiz hud
2003-09-04 havocthe Connect failed error is now just a print
2003-09-04 havocfix a nasty crash with multiplayer servers (thanks...
2003-08-31 havocfixed a couple stupid bugs
2003-08-31 havoc*** empty log message ***
2003-08-31 havocnow uses string buffers more sanely and supports multip...
2003-08-31 havocfix a crash related to MAX_EDICTS in "pr_fields" comman...
2003-08-30 havocreverted the massive svs.connectedclients change, now...
2003-08-29 havoc*** empty log message ***
2003-08-29 havocnow prints "Connection refused" if LHNET_Read gets...
2003-08-28 havocv_hwgamma is now saved to config (Andreas Kirsh suggest...
2003-08-28 havocthanks to Andreas Kirsh for a discussion about using...
2003-08-28 havocfixed Prydon Gate behavior regarding the start map...
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocremoved used of PolygonOffset because it caused (extrem...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 molivierRemoved useless function M_PrintWhite, since M_Print...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-24 havocno more uses of %g in printf as it tends to lose precis...
2003-08-23 havoc*** empty log message ***
2003-08-23 havocfix severe bug that made chase_up continually increase...
2003-08-23 havocnegate the dnormal instead of negating the dotproduct...
2003-08-23 havocdiffusenormal lighting was backwards (thanks to Electro...
2003-08-23 havocdon't call PlayerPreThink/PlayerPostThink on unspawned...
2003-08-23 havocfix a (very bad!) bug with -port cvar setting
2003-08-23 havocadded error messages when opening sockets (reports...
2003-08-23 havocin the server setup menu, default to 8 players instead...
2003-08-23 havocfixed a couple warnings
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-22 havocfix handling of .alpha, .renderamt, .scale, and .glow_c...
2003-08-19 molivierSomeone forgot to increment the number of items in...
2003-08-19 havocadjusted up camera height for chase_stevie in GoodVsBad...
2003-08-19 havocforgot to commit these
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-18 havoc*** empty log message ***
2003-08-14 havocsv_light.c is gone, updated project to remove it
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-13 havoc*** empty log message ***
2003-08-13 havocI hope this fixes a md3 tag bug, but don't know
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havoc*** empty log message ***
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-08-09 havocpatch supplied by Toddd
2003-08-09 havocchange GAME_BATTLEMECH gamedir to "base" (patch supplie...
2003-08-09 havocredesigned blood effects (now looks like droplets until...
2003-08-09 havocfixed loadgame bug with edict references to later edict...
2003-08-08 havoc*** empty log message ***
2003-08-08 havocfixed compile errors
2003-08-08 havocsample implementation of QC replacement physics (alread...
2003-08-08 havocreverted noclip movement to quake behavior (commented...
2003-08-07 havocmultiplayer-only games (Transfusion and so on) now...
2003-08-07 havocfix a warning
2003-08-07 havocsimulated packet loss (cl_fakepacketloss_receive, cl_fa...
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