]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2009-10-02 eihruladded cvar r_shadow_shadowmapping_precision to control...
2009-10-02 eihrulstub out face culling for shadowmapping temporarily
2009-10-02 eihrulenable backface culling for shadowmap rendering
2009-10-01 eihruluse nearest filtering on VSDCT
2009-10-01 eihrulavoid unnecessary texture offset scaling in shadowmap...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihrulGLSL compiler variable declaration workaround
2009-10-01 eihruldefault to using texture rectangle shadowmaps when...
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 havocuse 4 periods in ALSA instead of 2 for lower latency...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-10-01 eihruldepth texture mode fixes
2009-09-30 havocfixed water rendering in shrunken views
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 havocclarify surfedge handling with a comment about surfedge 0
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 havocuse hash lookups on shader permutations to greatly...
2009-09-30 eihruldisable compare mode on shadowmapcube when not using...
2009-09-30 eihruladded in stub permutations for shadowmap2d and shadowma...
2009-09-30 eihrulrestoring scaffolding for cubemap and 2D shadowmaps
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-28 havocfix two bugs related to textype_t pointed out by Lee...
2009-09-28 havocfix stencil clear
2009-09-28 havocfix allocation of 2D shadowmap textures when the first...
2009-09-28 divverentwhen fixing vertex indexes, reject the map instead...
2009-09-27 divverentfix screenshot hw gamma check
2009-09-27 divverentfix inverse logic in "important" local
2009-09-27 havocchange cl.time check back
2009-09-27 havocfix outgoing netgraph anomalies (caused by cl_maxfps...
2009-09-27 havocchange MAX_CLIP_PLANES from 32 to 5 (back to old value)
2009-09-26 havocfix several bugs with viewport code (r_shadows works...
2009-09-26 havocrename r_shadows_drawafterrtlightning to r_shadows_draw...
2009-09-26 divverentnetwork CSQC and network entities separately (should...
2009-09-26 havocrenamed prvm_startupreuseedicttime to prvm_reuseedicts_...
2009-09-26 havocadded prvm_startupreuseedicttime cvar
2009-09-26 divverentfix typo in cube side freeing
2009-09-25 divverentinitilaize the lightscissor array before drawing r_shadows
2009-09-25 divverentfix more bugs in the reflection hack
2009-09-25 divverentfix a compile error FruitieX gets
2009-09-25 divverentimprove the fix to work for reflection-only and refract...
2009-09-25 divverentchange the hack to work separately for reflection and...
2009-09-25 divverentadd an ugly hack to reflections/refractions to "behave...
2009-09-25 divverentadd a COMMANDLINEOPTION block for -sndseqin
2009-09-25 divverentsnd_alsa: MIDI input support! MIDI events get mapped...
2009-09-24 divverentadd misisng include
2009-09-23 divverentprevent information leakage from trace_ globals to...
2009-09-23 divverentnew commands: prvm_edictget, prvm_globalget - read...
2009-09-23 divverentclear trace globals after CSQC execution, to prevent...
2009-09-23 divverentunbreak v_flipped :(
2009-09-23 havocreduce code a bit more
2009-09-23 havocreduced shadowmaps from 32bit to 24bit depth format
2009-09-23 divverentmake shader permutatiosn eat less memory again. 864MB...
2009-09-23 divverentonly skip input if time is actually increasing (should...
2009-09-22 havocfix default values for the r_shadow_shadowmapping_lod...
2009-09-22 havocdisable an annoying debug print
2009-09-22 havocchanged r_shadow_shadowmapping values (now 1 = 2d,...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-22 havocadded float GL/D3D array conversions
2009-09-20 havocfixed shadow culling bug caused by bad frustumcorner...
2009-09-18 havocfix framerate limiting - when cl_maxfps is 0, run clien...
2009-09-18 havocenable host_sleep 1 by default
2009-09-18 divverentfix red-coloring logic again
2009-09-18 divverentshowfps 2: always show mspf
2009-09-18 havocuse different showfps math
2009-09-18 divverentsv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz...
2009-09-17 havocrewrote netgraph code
2009-09-17 havocstop predicting movement when no server packets have...
2009-09-17 havocreduce CL_MAX_USERCMDS to 128 (from 256)
2009-09-17 divverentfix callprofile by making some CSQC builtins that call...
2009-09-17 divverentmake profile output more verbous (including time of...
2009-09-17 havocfix more C++ warnings/errors in MSVC
2009-09-16 divverentfix TH's status patch to again send the same data as...
2009-09-16 divverentfix descriptions of cmdlist and cvarlist
2009-09-15 vorteximproved r_shadows mode, new cvars for better use with...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-15 divverentuse correct type to fix a warning :P
2009-09-15 havocfixed compile errors and warnings using Dev-C++ in...
2009-09-15 divverentalso check ticrate movevar
2009-09-15 divverent[04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta ...
2009-09-14 samualPatch by FruitieX -- fixes speed
2009-09-14 divverentif sideways friction is negative, make it never decreas...
2009-09-14 havocuse winsock2 to fix linker errors
2009-09-14 divverentbetter view blend math for death fade
2009-09-14 havoctightly sync time if cl_nolerp is on
2009-09-13 havocadded cvar sv_gameplayfix_noairborncorpse_allowsuspende...
2009-09-13 samualremove r_motionblur_debug, and replace with showblur...
2009-09-13 vortexfix broken VM_CL_lightstyle (CSQC): it was using MSG_Re...
2009-09-13 samualcl_deathfade: new effect which makes the screen fade...
2009-09-13 havocadded detection of GL_EXT_framebuffer_object extension
2009-09-13 havocimplemented sv_gameplayfix_delayprojectiles -1 (force...
2009-09-12 havocpunctuation
2009-09-12 havoctry not to crash on num_bones 0 in Mod_BuildBaseBonePoses
2009-09-11 havocdo not allow cl_netfps to be below the server framerate...
2009-09-11 havocdoubled entity limit in animcache, we should never...
2009-09-11 divverentremove maxnetfps stuff (never worked anyway), instead...
2009-09-11 divverentdo not send zero-length moves at >1000fps
2009-09-11 divverentinput: limit cl_netrepeatinput to 3
2009-09-11 havocnow generates animcaches for visible entities again...
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