]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2007-01-23 havocsignificant cleanup of CL_UpdateEntities, GL_UpdateNetw...
2007-01-22 havocfix a couple warnings (one of them more serious than...
2007-01-22 havocadded support for single-quoted strings in COM_ParseTok...
2007-01-22 havocremoved \ escape character support from COM_ParseTokenC...
2007-01-22 havocimplemented csprogs.dat downloading with special dlcach...
2007-01-22 havoctwo improvements to vid_restart in the SDL client:...
2007-01-22 havocSTAT_TOTALSECRETS and STAT_TOTALMONSTERS are now networ...
2007-01-22 havocmodified droptofloor to treat trace.startsolid as an...
2007-01-22 havocadded framecount and framerate checks to PF_effect
2007-01-22 havocadded \' and \\ support to parsers, and added such...
2007-01-22 havocimplemented \" and \n support in quoted string parsers...
2007-01-22 havocmoved EF_MUZZLEFLASH checking to CL_MoveLerpEntityState...
2007-01-22 havoctweaked default TE_TELEPORT effect, it now spawns one...
2007-01-22 havocimproved SV_TestEntityPosition in q1bsp/hlbsp by checki...
2007-01-22 havocclient no longer tries to download missing files from...
2007-01-22 havocchanged FS_ChangeGamedir to FS_ChangeGameDirs and made...
2007-01-22 havocchanged ping report name matching to allow scoreboard...
2007-01-22 havocCL_Effect (called by svc_effect parsing) now sanity...
2007-01-21 havocautodetect whether a map supports transparent water...
2007-01-21 havocimplemented individual file downloads on darkplaces...
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-21 havocadded some comments in Mod_LoadModel
2007-01-21 havocfixed negative time delta problem with sbar item flashing
2007-01-21 havocadded FS_FileSize and made FS_FileExtension public
2007-01-21 havocr_textshadow is now a saved cvar
2007-01-20 havocvery minor cleaning
2007-01-20 havocfix a crash in R_SkyStartFrame when there is no worldmodel
2007-01-20 havocadded FS_CheckNastyPath prototype to fs.h so that it...
2007-01-20 havocS_PrecacheSound now clears the SFXFLAG_FILEMISSING...
2007-01-18 havocincreased M_MAX_EDICTS to 32768
2007-01-18 havocchanged CL_MAX_EDICTS to match MAX_EDICTS
2007-01-18 havocapplied div0's patch to the tell command adding player...
2007-01-18 havocadded collision_prefernudgedfraction cvar (defaults...
2007-01-18 havocrenamed r_bloomstate.vertex3f to r_screenvertex3f and...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2007-01-18 havocsupport partial IP addresses in the ipv4 address parser...
2007-01-18 havocexpanded the Replacement Content section with some...
2007-01-14 havocchanged extResponse handler to quote the address string...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2007-01-14 havocpatch from div0 that adds sv_random_seed for benchmarki...
2007-01-14 havocpatch from div0 to add sv_adminnick cvar which override...
2007-01-14 havoccast time of received moves to float to prevent negativ...
2007-01-14 havocadded DP_MENU_EXTRESPONSEPACKET to extensions list
2007-01-14 havocpatch from div0 that adds a special "extResponse "...
2007-01-14 havocpatch from div0 to make DrawQ_ColoredString return...
2007-01-14 havocpatch from div0 to clamp ping reports to 1-9999 range...
2007-01-14 havocadded -Wdeclaration-after-statement to warn about any...
2007-01-12 havocchanged Cmd_AddCommand to only work for console command...
2007-01-12 havocgamedir is now checked by FS_CheckNastyPath
2007-01-11 havocimplemented new bloom code (still not using GLSL, but...
2007-01-11 havocimplemented detection of GL_EXT_blend_subtract
2007-01-11 havoctry harder to identify little endian cpus when BYTE_ORD...
2007-01-04 havoccorrected comment on savings of the optimized skeletal...
2006-12-31 havocadded r_shadow_glossexponent cvar to control specular...
2006-12-30 havocfix bug that made some models not cast shadows from...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-12-30 havocI don't know how this got committed
2006-12-30 havocfix default modellight_lightdir shading direction in...
2006-12-30 havocadded a missing const modifier
2006-12-30 havocfix stupid bug in CL_SetInfo when checking for pmodel...
2006-12-28 havocpatch from div0 that adds sv_public modes -2 (do not...
2006-12-24 havocmade brush loader trust q3map2 brushes completely,...
2006-12-24 havocchanged collision brush loader to not discard planes...
2006-12-24 havocset world mins/maxs/absmin/absmax at server startup
2006-12-23 blackInit gl_main before gl_draw to make DP start from anywh...
2006-12-22 havocraised MAX_TEXTUREUNITS from 16 to 64
2006-12-21 havocremoved Q3TEXTUREFLAG_ALPHATEST uses in the code, fixin...
2006-12-19 havocsupport for GL_ARB_texture_non_power_of_two extension...
2006-12-18 havocadded a missing extern
2006-12-18 havocpatch from div0 to fix screenshot naming when -game...
2006-12-17 havocimplemented QW gamedir switching and manual gamedir...
2006-12-17 havocimproved Mod_Q3BSP_LightPoint function to use r_refdef...
2006-12-17 havocadded snd_reload command to reload all sounds
2006-12-17 havocremoved unused packlist variable and pack->next field
2006-12-16 havocadded Cvar_UnlockDefaults function (not console accessible)
2006-12-15 havocremoved an unused extern for fs_modified
2006-12-15 havocmodified "stuffcmds" command (which runs commandline...
2006-12-15 havoccorrected some svc_nop's to clc_nop's (same value but...
2006-12-15 havocremoved NET_MAXRATE (as it served no useful purpose...
2006-12-14 havocadd a newline at the end of each exec'd config file
2006-12-13 havocupdated Dev-C++ project file from Spirit
2006-12-12 havocdisplay loading plaque much sooner in startup process...
2006-12-11 havocmoved health counter in quake hud back to its original...
2006-12-11 havocoptimized Mod_Alias_GetMesh_Vertices to eliminate memse...
2006-12-11 havocchanged demo playback csqc mismatch error to a warning
2006-12-10 havocfix crash when a client reconnects to the same client...
2006-12-08 havocpatch from div0 that fixes rate limiting code to make...
2006-12-06 havocfixed bug where non-autosprite transparencies rendered...
2006-12-06 havoccorrected a misspelling in a comment
2006-12-06 havocimproved warnings from drawstring/drawpic/drawfill...
2006-12-06 havocfix connect error when csqc is not present (oops!)
2006-12-06 havocfixed black models when csqc is active
2006-12-06 havocfixed bug that caused csqc to only load after a map...
2006-12-06 havocfixed a bug with cl_movement prediction being applied...
2006-12-05 havocfixed a bug with blank frames in sprites failing to...
2006-12-01 havocadded con_closeontoggleconsole cvar based on Dresk...
2006-11-30 havocfunky interlacing-like rendering feature from div0...
2006-11-25 havocpatch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSIT...
2006-11-24 havocpatch from Dresk for DP_QC_STRINGCOLORFUNCTIONS extensi...
2006-11-24 havocadded proper support for q3 shader animmap commands
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