]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2005-04-19 havoccleaned up transparency handling in q3 shaders, should...
2005-04-18 havocnow clears view to fog color if fog is enabled, this...
2005-04-18 havocclean up script init a bit, now starts nexuiz logo...
2005-04-18 havocreenabled hlbsp sky polygon rendering so that fogging...
2005-04-18 havocchanged crosshair_static default to 1
2005-04-18 havocchanged in_pitch_min and in_pitch_max defaults to ...
2005-04-18 havocfixed the SU_ITEMS fix so that it doesn't trash the...
2005-04-17 havocfixed a bug in CL_ParseClientdata that was breaking...
2005-04-17 havocgl_texture_anisotropy now only affects TEXF_MIPMAP...
2005-04-17 havoctexture images now take on the TEXF_FORCENEAREST and...
2005-04-17 havocdefault to insert mode instead of replace mode in console
2005-04-17 havocfix rtlighting on textureless surfaces (uses r_texture_...
2005-04-17 havocdon't draw glow twice when gl_combine is on
2005-04-16 havocfixed a stupid bug in Entityframe5_ExpandEdicts
2005-04-16 havocfix a crash when s->tag_entity is higher than current...
2005-04-15 havocchanged R_Shadow_RenderLighting to do full base+pants...
2005-04-15 havocfix a bug in the early out case of R_Q1BSP_DrawLight
2005-04-15 havocR_Q1BSP_GetLightInfo now uses BSP tree recursion as...
2005-04-15 havocmade dland2.wav not play in GAME_NEXUIZ
2005-04-14 black-Added the parameter 'persistent'(naming?) to Draw_Cach...
2005-04-14 havocLoadTGA is now more compliant with the TGA spec regardi...
2005-04-11 havocrenamed r_shadow_cursor cvars to actually have the...
2005-04-11 havocremove unused variable
2005-04-11 black-Changed the dpv buffer to 1 MB.
2005-04-11 havocimplemented playerclip and monsterclip brush support...
2005-04-11 havocchanged color codes to match Quake3
2005-04-10 havocsmoke no longer expands over time (eats fillrate and...
2005-04-10 havocfixed ut2003-style smoke ring effect on explosions...
2005-04-10 havocreimplemented particle lighting, however it is not...
2005-04-10 havocfixed a crash if decals are stuck to submodels when...
2005-04-10 havocremoved unused leaf parameter on CompleteLightPoint
2005-04-09 blackUmm, I think this todo item (netconn) has been done...
2005-04-07 molivierAdded the DP_HALFLIFE_SPRITE QC extension
2005-04-06 havocfix 256 frame limit (stupid legacy bug in entity_state_...
2005-04-06 havocchanged cl_brushmodel_entities array from entity_render...
2005-04-06 havocfixed a stupid typo in EntityFrame5_ExpandEdicts that...
2005-04-05 havocfixed an error case in S_StartSound
2005-04-05 havocfix some crashes with fogged surfaces
2005-04-05 havocmade CL_ExpandEntities cause an error if called before...
2005-04-05 havocconsolidated many mempools to make memlist more readabl...
2005-04-05 havocno longer uses SZ_Alloc for cmd_text buffer
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-04-04 havocfixed a unintended-water-scroll bug on transparent...
2005-04-04 havocfix gl_combine 0 crashes (it was indexing the color...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2005-04-04 molivierFixed getserversResponse parsing:
2005-04-04 black-ServerList: Changed some if-else-chains to switch...
2005-04-04 molivierRemoved LoadLMPAs8Bit; the menu now uses LoadLMP directly
2005-04-04 molivierFactorized LoadLMP and LoadLMPAs8Bit. Made a bunch...
2005-04-03 black-Changed HostCache to ServerList (and a few other pure...
2005-04-03 molivierAdded Quake 2 sprite support (.sp2 files). Added the...
2005-04-02 havocrewrote parts of Host_ServerFrame to make host_framerat...
2005-04-02 havocfix hl sprite types again
2005-04-02 havocfixed hl sprite types to properly handle the palette...
2005-04-02 havocfixed hl sprite additive mode
2005-04-02 havocfix hl sprite loading (stupid typo in handling sprite...
2005-04-02 black-Now a server is never pinged more than once.
2005-03-31 molivierUpdated a few entries in the todo file
2005-03-31 havocfix incompatible types warnings (and change pointer_...
2005-03-31 molivierRemoved GL_OpenLibrary and GL_CloseLibrary from "vid...
2005-03-30 havocchanged array pointer state to const float * instead...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-28 havocsave some memory by not allocating neighbors for q1bsp...
2005-03-28 havocchanged surface->mesh to surface->groupmesh and added...
2005-03-28 havocmoved a number of msurface_t fields to a separate msurf...
2005-03-28 havocslight optimizations to bsp renderer
2005-03-28 havocremoved an unneeded CHECKGLERROR
2005-03-27 havocfixed backwards bumps in r_shadow_glsl 1 mode
2005-03-27 havocimplemented tag attachments on skeletal .zym models...
2005-03-25 havocadded comments to the bloom code in R_BlendView to...
2005-03-24 havocrearranged stale worldmodel removal a bit so that tryin...
2005-03-24 havocfixed skybox texture leak on level changes
2005-03-23 havocdisabled item bobbing by default
2005-03-23 havocview_ofs now affects intermission cameras, mods usually...
2005-03-23 havocfix decal fading so they really DO disappear eventually...
2005-03-21 havocfixed two more signed/unsigned mismatches
2005-03-21 havocfix 3 NULL vertex pointer crashes (caused by R_Mesh_Sta...
2005-03-21 havocfix a bug in R_Mesh_Finish introduced by the unsigned...
2005-03-21 havocfix two runaway loops caused by unsigned int i
2005-03-21 molivierAdded Mac OS X support to the makefiles. Note that...
2005-03-21 molivierMoved some particles texture initialization loops in...
2005-03-21 havocmore unsigned (i/j/size variables)
2005-03-21 havocless unsigned
2005-03-21 havocmore unsigned
2005-03-21 havocchanged ActiveTexture and ClientActiveTexture to take...
2005-03-21 havocchanged a few things to unsigned
2005-03-21 havocsurface renderer now does less R_Mesh_State calls,...
2005-03-21 havocadded R_Mesh_ functions for setting individual parts...
2005-03-21 havocadded 1f and 4f glTexCoord/glMultiTexCoord function...
2005-03-21 havocfix PBLEND_MOD in fog
2005-03-19 havocreduced particle struct size (now 32768 particles is...
2005-03-19 havocfix a warning
2005-03-19 havocmade detailtextures check r_detailtextures again
2005-03-19 havocadded GAME_THEHUNTED
2005-03-18 havocremoved r_floatbuildlightmaps cvar and related code...
2005-03-18 havocgot rid of aliasskin/aliaslayer system for rendering...
2005-03-17 blackWell, you might not like this change, but I dont like...
2005-03-17 havocq3 shader parsing now sets more materialflags (such...
2005-03-17 havocremoved a lot of renderer cruft (such as 48% of gl_rsur...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
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