]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2010-03-07 eihrulexperimental IQM model format support
2010-03-06 divverentproperly support huge sideways friction
2010-02-28 eihrulcast Mem_Allocs in FS_Init_SelfPack
2010-02-28 divverentWarpZones:
2010-02-28 divverentDetect appended data to the DP executable.
2010-02-27 eihrulGetShadowMapTCCube fixes
2010-02-27 havocfix a bug that prevented coronas from being rendered...
2010-02-27 havocfix bug that prevented reflection cubemaps from working...
2010-02-27 havocdon't apply motionblur when rendering to an envmap
2010-02-27 havocuse a larger triangle buffer for r_batchmode 2
2010-02-27 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-02-27 havocchanged r_speeds labels again, less csqc monitoring...
2010-02-27 divverentmake some cvars static, to help the compiler a bit
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-27 divverenttry to fix all project files (to add winmm)
2010-02-27 divverentshut up a (in this case wrong) warning about possibly...
2010-02-27 divverentadd -lwinmm to win32 sdl
2010-02-27 divverentyet another include fix, this time for MSVC
2010-02-27 divverentanother include
2010-02-27 divverentattempt to fix the includes for win32
2010-02-27 divverentfix another win32 time typo
2010-02-27 divverentfix two remaining uses of sys_usetimegettime
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-26 divverentfix strstrofs with unicode
2010-02-26 divverentalso: sys_usesdldelay for using SDL_Delay() for sleepin...
2010-02-26 divverentrefactor timing, so that timing code is in sys_shared.c.
2010-02-26 divverentRevert "added linux timing code to SDL client for more...
2010-02-26 havocadded linux timing code to SDL client for more accurate...
2010-02-26 havocdon't bother calling Collision_ValidateBrush when creat...
2010-02-26 havocundo an edit in r9537 that caused it to be possible...
2010-02-25 havocadded collision_debug_tracelineasbox cvar to work aroun...
2010-02-25 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-25 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-25 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-25 havocfix crash when MAX_DLIGHTS is hit and a trail effect...
2010-02-25 havocparticle geometry can now be rotated for more variety...
2010-02-25 havocdon't bother checking if bsp file has been modified...
2010-02-25 havocuse CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
2010-02-25 havocadded cl_particles_collisions cvar to allow collisions...
2010-02-25 havocadd several more R_TimeReport calls for better analysis...
2010-02-25 havocdon't bother calling Mod_ForName in client precache...
2010-02-25 havocchanges to rtlight surface culling:
2010-02-25 eihrulfix signed vs. unsigned comparison warning in GL_Textur...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-20 motorsep+some tune ups for Steel Storm screenshot prefix
2010-02-20 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-20 havocslight improvement to BIH recursion speeds by checking...
2010-02-20 havocadded server and client timing data to r_speeds 2
2010-02-19 havocfix more cg shader errors
2010-02-19 havocfix two compile errors in cg shader
2010-02-18 havocdon't error out if external lightmap sizes mismatch...
2010-02-18 divverentnew argument "force" to gl_texturemode for more augenkr...
2010-02-18 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-18 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-18 havocadded RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
2010-02-18 havocfix a couple enum mixed with int warnings
2010-02-18 havocadd bih.[ch] to MSVC projects
2010-02-18 havocchanged default value of mod_collision_bih from 0 to...
2010-02-18 havocset supercontents and surfaceflags on models not using...
2010-02-18 havocmake model collisions work when q3 shaders are used...
2010-02-18 havocadded some #if 0 test cases for BSP collision culling...
2010-02-18 havocmade the old BSP collision code check bounding boxes...
2010-02-18 havocdisable broken Mod_CollisionBIH_TracePoint_Mesh and
2010-02-18 havocmade BIH collision culling support the mod_q3bsp_curves...
2010-02-18 havocadded mod_recalculatenodeboxes cvar to allow this behav...
2010-02-18 havocdon't check mod_collision_bih in r_showcollisionbrushes...
2010-02-17 havocdeal with colbrushf == NULL cases in Mod_MakeCollisionBIH
2010-02-17 divverentfix getsurfacetriangle on a submodel
2010-02-17 havocadded mod_q1bsp_polygoncollisions cvar (off by default...
2010-02-17 eihrulMod_Decompile_SMD blend weight fixes
2010-02-17 eihrulstore blend weights as unsigned char data
2010-02-17 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-17 eihruldon't use dummy entries for single-bone blend palette...
2010-02-17 havocdon't crash if the model produces no shadowmesh (no...
2010-02-17 motorsep+ added bih.c and bih.h files into SDL project file...
2010-02-17 havocdon't error out when Mod_Q3BSP_LoadTriangles is called...
2010-02-17 havocfix two typos in Mod_Q3BSP_LoadTriangles errors
2010-02-17 havocfix unaligned memory access crash on skeletal models...
2010-02-16 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-15 havocimplementing Bounding Interval Hierarchy collision...
2010-02-14 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-11 havocmore statics...
2010-02-11 havocrearrange particle_t fields to save memory
2010-02-11 havocadded texturename parameter in particles/particlefont.txt
2010-02-11 havocsort particles by effect origin rather than particle...
2010-02-10 motorsep+ Added Steel Storm game
2010-02-10 vortexExperimental feature of saving buffers within savegame...
2010-02-10 eihrulfix missing restrict keyword
2010-02-09 eihrulyet faster VSDCT instruction sequences
2010-02-08 vortexWorkaround F1/F12 binding for GAME_BLOODOMNICIDE
2010-02-07 eihrulshorter non-VSDCT GetShadowMapTC
2010-02-07 divverentfix r_showsurfaces 3 again
2010-02-07 eihrulattempting cheaper non-VSDCT projection
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-05 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-05 divverentfix 9924 REALLY, this time transforming dp_ into dp...
2010-02-05 eihrulfix r_shadows_focus cvar so it is properly relative...
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