]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2003-05-28 havocgot rid of my attempts to delay sending the ServerInfo...
2003-05-28 havocapparently -Werr isn't valid in gcc3.2, so switch to...
2003-05-26 havoc2D art can now be drawn using vertex pointers
2003-05-26 havocadded back -Werr so warnings are errors
2003-05-26 havocfix some warnings I kept forgetting
2003-05-26 havocremoved directional shading on explosions because it...
2003-05-26 havocfix a warning caused by the fact vertex pointers are...
2003-05-26 havocvertex pointers are now const
2003-05-26 havocadded R_ScrollTexCoord2f (copies while texture coordina...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-05-26 havocno longer uses R_Shadow_VertexBuffer, instead uses...
2003-05-26 havocfixed connection process again
2003-05-25 havocfix an unused variable warning
2003-05-25 havocsome cleanups to hostcache (got rid of driver/address...
2003-05-25 havocno longer needed (makefile does it all now)
2003-05-25 havocmerged makefile, makefile.mingw (outdated) and makefile...
2003-05-25 havocremoved rick.cube-sol.net from master server list becau...
2003-05-25 havocmerged dll handling code into sys_shared.c because...
2003-05-25 havocfix darkplaces-dedicated.exe building to open a console
2003-05-25 havocSys_Print added to handle the output of text to the...
2003-05-25 havocdarkplaces-dedicated.exe now builds
2003-05-25 havocalias model fake shadows can now be cached
2003-05-25 havocfixed a severe bug with pointer_color state tracking...
2003-05-25 havocsimplified explosion rendering a little (probably a...
2003-05-24 havocalias model (q1/q2/q3) rendering now supports gl_mesh_c...
2003-05-24 havocmade id_pointer fields of rcachearrayrequest_t const...
2003-05-24 havocdisabled various testing code in R_Mesh_CacheArray
2003-05-24 havocpossible stability improvement in VID_Shutdown - moved...
2003-05-23 havocaliasvertex_t no longer exists, models are now stored...
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-05-23 havocconsole logging (-condebug) now starts earlier in the...
2003-05-23 havocmore preparation for quake2 bsp support
2003-05-23 havocmerged SV_Physics_Client into SV_Physics (not difficult)
2003-05-23 havoccleaned up/simplified Sys_Error, now should never get...
2003-05-21 havocrenamed "precache" cvar to "snd_precache" because it...
2003-05-21 havocadded support for q2 .wal images (not yet tested but...
2003-05-21 havocbeginning to add Q2 bsp support (Q3 bsp support coming...
2003-05-21 havocadded a note about an id bug with triggers and ignoring...
2003-05-19 molivierFix Transfusion bug 030429-01 (If you go to the console...
2003-05-17 havocfixed a bug with Host_Startdemos_f that caused it to...
2003-05-16 havoccorrected call to Image_HasAlpha to be Image_CheckAlpha
2003-05-16 havocreplaced a loop that checked for alpha pixels with...
2003-05-16 havocadded DP_GFX_SKYBOX and DP_CL_LOADSKY extensions
2003-04-29 havocnew entity protocol has been canceled due to a fatal...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-26 havocincreased default gl_mesh_maxverts to 65536, and also...
2003-04-26 havoccleaned up UDP_Init a bit
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-25 havocUDP_Init now tries to bind to INADDR_ANY and various...
2003-04-25 havocpk3 is now case insensitive to match quake3 behavior...
2003-04-23 havocincreased runaway loop counter 10x (now 10 million...
2003-04-21 havocalways do r_shadow_realtime_dlight if r_shadow_realtime...
2003-04-21 havocnudge dlights out of walls if they're too close
2003-04-21 havocadded TEXF_CLAMP flag on model and sprite textures...
2003-04-20 havocthanks to "backslash" for submitting a patch to support...
2003-04-20 havocfix flipped sprites
2003-04-18 havocreorganized aliaslayer_t handling to fix a few bugs
2003-04-18 havocvery minor correction to a comment
2003-04-18 havocinlined the only call of R_ModelLightPoint (in R_LightM...
2003-04-18 havocgreatly improved pointfile command, it now shows a...
2003-04-18 havocparser can now handle recursive commands (although...
2003-04-18 havocFixed bug in record command (it was running a map comma...
2003-04-18 havocfix model lighting (pitch was backwards)
2003-04-14 havocadded some extensions I forgot to put in the list before
2003-04-14 havocremoved special cases for transfusion in server search...
2003-04-14 havocexpanded stats reporting (when in developer mode) of...
2003-04-13 havocexpanded UDP_Read and UDP_Write error messages to inclu...
2003-04-10 havocMod_FindNonSolidLocation fixed for no map case (again)
2003-04-08 havocfix two more fs_gamedir mixups (loading saved games...
2003-04-08 havocadded DP_QUAKE3_MODEL extension (thanks to Elric for...
2003-04-07 havocdisable use of scissor when stencil is not available...
2003-04-07 havocsome more minor cleanups
2003-04-07 havocfixed M_ScanSaves to use FS_Open properly
2003-04-07 havocfixed name of dpavi.wav file to work correctly with...
2003-04-07 havocforgot to make a couple changes before committing this
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-04-06 havocredesigned surfmesh allocation in brush model loader...
2003-04-06 havocrelease build optimizations changed - removed -funroll...
2003-04-06 havocrevised EntityFrame4 function prototypes (no I still...
2003-04-05 havocoptimized shadow volume generation a bit (only projects...
2003-04-03 havocpreparation for a new protocol upgrade to use partial...
2003-04-03 havocgot rid of use of eye in entity database
2003-04-03 havocadded MAX_NETRELIABLE define (currently same as MAX_DAT...
2003-04-03 molivierAdded support for JPEG screenshots. You can toggle...
2003-04-03 havocfix for server dying when someone times out
2003-04-02 havocfix for incorrect rounding of vertex locations when...
2003-04-02 havoccleaned up pr_builtins array (now uses NULL instead...
2003-04-02 havocfixed NET_SendToAll
2003-03-31 havocadded some commented out code to Image_HeightmapToNorma...
2003-03-31 havocQSG_FILE removed because some mods use the old builtin...
2003-03-30 havocdlights now cast shadows in realtime lighting mode...
2003-03-30 havocno longer complains about missing ambient liquid sounds...
2003-03-30 havocremoved a couple unused hz_bitstream_read functions
2003-03-29 havocfix zym model rendering (wrong vertex padding)
2003-03-29 havocElric added deflated file support for pk3 archives...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-28 havocUDP_StringToAddr did not work with less than full x...
2003-03-28 havocadd support for NAT fix in the client (by no longer...
2003-03-28 havocadded developer_networking cvar
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