]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2003-08-19 havocforgot to commit these
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-18 havoc*** empty log message ***
2003-08-14 havocsv_light.c is gone, updated project to remove it
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-13 havoc*** empty log message ***
2003-08-13 havocI hope this fixes a md3 tag bug, but don't know
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havoc*** empty log message ***
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-08-09 havocpatch supplied by Toddd
2003-08-09 havocchange GAME_BATTLEMECH gamedir to "base" (patch supplie...
2003-08-09 havocredesigned blood effects (now looks like droplets until...
2003-08-09 havocfixed loadgame bug with edict references to later edict...
2003-08-08 havoc*** empty log message ***
2003-08-08 havocfixed compile errors
2003-08-08 havocsample implementation of QC replacement physics (alread...
2003-08-08 havocreverted noclip movement to quake behavior (commented...
2003-08-07 havocmultiplayer-only games (Transfusion and so on) now...
2003-08-07 havocfix a warning
2003-08-07 havocsimulated packet loss (cl_fakepacketloss_receive, cl_fa...
2003-08-07 havoc*** empty log message ***
2003-08-07 havocsigh, one more thing I forgot to commit :(
2003-08-06 havocworking code is better than broken code
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-08-06 havoc*** empty log message ***
2003-08-06 havocoptimized polygon collision code a bit (optimized node...
2003-08-03 havocadded MOVE_WORLDONLY movement type
2003-08-03 havoc*** empty log message ***
2003-08-03 havocfix skin loading on mdl (and probably md2) models by...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-31 havoc*** empty log message ***
2003-07-31 havocsimplified dlight fading code
2003-07-28 havocadded code for protocol 4, not hooked up or tested
2003-07-28 havoc*** empty log message ***
2003-07-28 havocI hope this fixes tags on md3 models, but I don't have...
2003-07-28 havocfix setattachment (it was setting tag_index to i, shoul...
2003-07-27 havocdisable -Werror because it makes a mess of releases...
2003-07-27 havocremove an unused variable (and kill the one incorrect...
2003-07-27 havocadded MAX_PACKETFRAGMENT to limit size of reliable...
2003-07-27 havoc*** empty log message ***
2003-07-26 havocmissing )
2003-07-26 havocchanged .skin loading behavior to compare mesh name...
2003-07-26 havocreport if skins are missing in SkinFiles system
2003-07-26 havoc*** empty log message ***
2003-07-26 havoc*** empty log message ***
2003-07-26 havoc*** empty log message ***
2003-07-25 havoc*** empty log message ***
2003-07-25 havocmarked a couple done, and sorted
2003-07-25 havocadded DP_GFX_SKINFILES and DP_GFX_QUAKE3MODELTAGS exten...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-24 havocremoved gl.h from the list
2003-07-24 havocwsipx.h is not needed anymore, removed from the list
2003-07-24 havoca correction about mingw makefile
2003-07-24 havocadded Battlemech (thanks to Todd for submitting the...
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-24 havoccleaned up quit message system, now GAME_GOODVSBAD2...
2003-07-24 havoca little more explanation of shadow edge code
2003-07-24 havocquite possibly the smallest ever commit - deleting...
2003-07-22 warpKill an unused increment.
2003-07-22 havocnow loads md3 tags
2003-07-22 havocfixed TE_BLOOD2 (by making it go away, it was not used...
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-22 havocget rid of bobbing when dead
2003-07-22 havocadded VectorLerp
2003-07-22 havocadded Q2 and Q3 contents flags
2003-07-22 havocviewmodels should not emit dlights (they spawn around...
2003-07-22 havocgl_flashblend 1 now disables model dlighting like it...
2003-07-22 havocfix major editing mistake in Mod_LoadSkinFrame (it...
2003-07-22 havocadd a couple Mem_CheckSentinelsGlobal calls to loadimag...
2003-07-22 havocuse proper string for conn->address when accepting...
2003-07-22 havocexpose the developer_memory and developer_memorydebug...
2003-07-22 havoctwo more dpzoo items
2003-07-22 havocthanks to Tomaz for pestering me about the fact his...
2003-07-21 havocmore changes
2003-07-21 havocsome more battlemech related todo items
2003-07-21 havocadded a battlemech bug report
2003-07-21 havoc*** empty log message ***
2003-07-21 havocfix an error in a last minute change (was using maxcont...
2003-07-21 havocskip over NULL sockets in cl_sockets and sv_sockets...
2003-07-21 havocpatch up some major cracks in the armor of the function...
2003-07-20 havocmarked gl_texturemode bug as done (apparently I fixed...
2003-07-19 havocadded SV_PointContents
2003-07-19 havoc*** empty log message ***
2003-07-18 havocthanks to Tomaz for updating the project files
2003-07-18 havoc*** empty log message ***
2003-07-18 havocfinally I decided to commit my todo list, for whoever...
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-15 havocturn down optimizations to -O2 because some versions...
2003-07-15 havocincrease number of digits for memlist reports
2003-07-15 havocjpeg screenshot support in cl_avidemo recording
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-14 havocnow reports resamplesfx calls that don't involve resamp...
2003-07-14 rainFix the event mask so that the gamma is reset when...
2003-07-14 havocnow defaults to 20% brightness conback because I got...
2003-07-14 havocadded scr_conbrightness cvar
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