divverent/darkplaces.git
2009-01-16 divverent- fix tracing against networked players on the client...
2009-01-15 divverentmake csqc entity sounds follow their entity
2009-01-15 havocremove templights change
2009-01-15 havocfix for more missing stuff
2009-01-14 havocforgot to include this file, fixes PBLEND_INVMOD error
2009-01-14 havocadded blend and orientation commands for effectinfo...
2009-01-13 divverentcl_demo_mousegrab
2009-01-13 havocI noticed the edgefriction value was wrong in the QW...
2009-01-13 divverentfix warning
2009-01-13 divverentremove the PRVM_BOUNDSCHECK_CVAR define
2009-01-12 divverentfix csqc code insertion in autodemos
2009-01-10 divverentrotate the blur pentagram by 180 degrees :P
2009-01-10 divverentadd a second parameter to the blur to mix the pentagram...
2009-01-10 divverentremove the latest change (it was redundant, as a glsl...
2009-01-10 divverentadd a new vec2 LowerRightCorner to the glsl shader...
2009-01-08 divverentAdd a comment explaining how the compression algorithms...
2009-01-08 divverentBlub's "deflate" extension to the download system.
2009-01-08 divverentcommandmode: use Cmd_ExecuteString so semicolons don...
2009-01-08 divverentreject downloads of non-regular files
2009-01-08 divverentFS_LoadFile: don't segfault when trying to open a non...
2009-01-08 divverentmaking the new cvars saved ones
2009-01-08 divverentbetter defaults for headphones
2009-01-08 divverentsnd_spatialization_control: earphone friendly mode...
2009-01-08 divverentnow handle the SV_VM_Begin stuff correctly here
2009-01-08 divverentfix overrun in netconn.c when creating status replies...
2009-01-08 divverentnow also save the old prog... hope THIS works always
2009-01-08 divverentoops, this is in the server VM
2009-01-08 divverentbe a little more strict with contents of worldstatus...
2009-01-08 divverentnew cvar: sv_status_show_qcstatus
2009-01-06 divverentsupport more different vorbis comment names for looped...
2009-01-05 divverenthide the R_Mesh_Draw message unless developer is 100...
2009-01-03 divverentSV_PushMove: ignore pushes from and to "owned" entities
2009-01-03 divverentfix cleanup of player names that use ^xRGB
2009-01-03 divverentfix lod group comparing for pos/neg zeroes
2009-01-02 divverentmade particle PVS culling only take the origin into...
2009-01-02 divverentcheck BoxTouchingPVS, not PointInLeaf
2009-01-02 divverentAdded vis culling of particles, and a new cvar cl_parti...
2009-01-01 divverentmodel_brush: use the same tesselation number for patche...
2009-01-01 divverentalso support entity lumps that are NOT NUL terminated
2008-12-30 divverentfix two bugs in handling of invalid ^xRGB codes
2008-12-29 divverentfor null models, respect the mins/maxs set by QC for...
2008-12-29 divverentadd DP_NULL_MODEL extension
2008-12-29 divverentonly load the null model ONCE
2008-12-29 divverentmodels: add a special built-in model name "null" that...
2008-12-29 havocopen client sockets before video starts, so that the...
2008-12-28 divverentbring back the static tokenize string buffer, because...
2008-12-28 divverentfix whitespace handling:
2008-12-27 divverentnew tokenizer tokenize_console that matches the console...
2008-12-26 divverentfix interpretation of text brightness/contrast cvars...
2008-12-25 divverentremove a redundant check fixing a gcc warning
2008-12-25 divverentterrencehill's color codes patch. Please test thoroughl...
2008-12-25 divverentRemove disabling of stdin for the text console. Helps...
2008-12-18 havocfixed a bug with "time" command in effectinfo.txt to...
2008-12-18 havocforgot to commit this file in the DP_EF_NOSELFSHADOW...
2008-12-18 havocadded DP_EF_NOSELFSHADOW extension
2008-12-17 divverentfix crash
2008-12-17 divverentfix warnings
2008-12-17 divverentmore space for client numbers
2008-12-17 divverentnew command by terrencehill: "status 1" and "status...
2008-12-16 divverentcurl: longer URLs
2008-12-16 divverentwhen loading a game, free "text" later
2008-12-16 divverentsave game loading: abort when a token is NULL (might...
2008-12-16 divverent- add debug prints for saving/loading games for prvm_en...
2008-12-15 divverent1. also play sounds outside cdtracks/ as CD tracks
2008-12-15 divverentadd new cvar "cdaudio" to select priorities of CD and...
2008-12-14 divverentFix alpha transparent textures (used by HLBSP maps...
2008-12-09 divverentfix color averaging of palette images from quake
2008-12-09 divverentmake color averaging use 64bit integers, instead of...
2008-12-08 divverentno idea why, but ambient needed halving in showsurfaces 3
2008-12-08 divverentr_showsurfaces 3 (needs a better cvar name, by the...
2008-12-07 divverentfix color averaging
2008-12-07 divverentfix overbrightness :(
2008-12-07 divverentno, this way of colormapping looks best after all....
2008-12-07 divverentbetter handling of color tints by colormap
2008-12-07 divverentfactor out the pixel averaging code
2008-12-07 divverentfix showsurfaces 3 bugs on augenkrebs
2008-12-07 divverentfix rendering of fullbright stuff in showsurfaces 3
2008-12-07 divverentnow support fog in the eeepc path
2008-12-07 divverentshowsurfaces 3: allow depth sorting
2008-12-07 divverentshowsurfaces 3: refactor it a bit; disable r_water...
2008-12-06 divverentundo the last fix, and instead make a new fix that...
2008-12-06 divverentfix typo
2008-12-06 divverentfix a NULL
2008-12-06 divverentbrighten up the averaged texture value by factor 2...
2008-12-06 divverentsupport r_ambient in "eeepc mode"
2008-12-06 divverentr_showsurfaces 3 "eeepc mode": support blend funcs
2008-12-06 divverentimproved r_showsurfaces 3. Should be PLAYABLE!!!1 now.
2008-12-06 divverentexperimental new mode "r_showsurfaces 3": shows faces...
2008-12-03 divverentQ3BSP: only generate the shadow mesh if on a client...
2008-12-03 havocfix a signedness warning
2008-12-03 havocfix for a crash in certain q1bsp maps with very large...
2008-11-28 divverentmove texture compression disabling and picmip into...
2008-11-28 divverenteffectinfo: add "stretchfactor"
2008-11-27 divverentUGLY HACK: intercept curl commands when playing back...
2008-11-20 havocadded some flag clearing in csqc render entity setup...
2008-11-11 havocgrab mouse when in controls menu, so that mouse clicks...
2008-11-10 divverentr_shadows 2: cast shadows always DOWN, ignore level...
2008-11-10 divverentr_shadows: use the parent entity's light direction...
2008-11-10 divverentglx: support vid_stick_mouse (to always warp to the...
2008-11-09 divverentsorry for this debug print
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