]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2003-07-21 havoc*** empty log message ***
2003-07-21 havocfix an error in a last minute change (was using maxcont...
2003-07-21 havocskip over NULL sockets in cl_sockets and sv_sockets...
2003-07-21 havocpatch up some major cracks in the armor of the function...
2003-07-20 havocmarked gl_texturemode bug as done (apparently I fixed...
2003-07-19 havocadded SV_PointContents
2003-07-19 havoc*** empty log message ***
2003-07-18 havocthanks to Tomaz for updating the project files
2003-07-18 havoc*** empty log message ***
2003-07-18 havocfinally I decided to commit my todo list, for whoever...
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-15 havocturn down optimizations to -O2 because some versions...
2003-07-15 havocincrease number of digits for memlist reports
2003-07-15 havocjpeg screenshot support in cl_avidemo recording
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-14 havocnow reports resamplesfx calls that don't involve resamp...
2003-07-14 rainFix the event mask so that the gamma is reset when...
2003-07-14 havocnow defaults to 20% brightness conback because I got...
2003-07-14 havocadded scr_conbrightness cvar
2003-07-14 havocfix loading of skins that end in ".tga" or similar...
2003-07-13 havocadded some (untested) terrain code for whomever cares
2003-07-13 havoccompare coop.value instead of coop.integer
2003-07-13 havocadded a very important part of GAME_GOODVSBAD2 support...
2003-07-13 havocGL_EXT_texture_filter_anisotropic support (thanks zinx!)
2003-07-13 havocslight simplification of fog layer in alias skins
2003-07-13 havocfixed a severe bug in texcoord2f[] reading in Mod_Build...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-12 havocnow sends nops to server as unreliable, to avoid trashi...
2003-07-12 havocNetConn_Write should print packets even if LHNET_Write...
2003-07-12 havocadded GL_HALFLIFE_MAP_CVAR extension to list (the cvar...
2003-07-12 havocadded .ent file loading to client
2003-07-12 havocadded DP_GFX_EXTERNALTEXTURES extension to list
2003-07-12 havocgot rid of frags per hour and time connected in scorebo...
2003-07-12 havocall outputs of Mod_BuildTextureVectorsAndNormals are...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-11 havocadded a note about another kind of terrain strip and...
2003-07-10 havocerr I guess BuildGammaTable8 was used!
2003-07-10 havoc#if 0'd out a few unused functions
2003-07-10 havocserver no longer responds to any netquake control packe...
2003-07-10 havocadded decals to effects options menu
2003-07-10 havocadded a tip to runaway loop error (suggesting use of...
2003-07-10 havocadded 'readable' version of a particular line of code...
2003-07-08 havoccheck svc_setview against MAX_EDICTS
2003-07-08 havocfixed a buffer overflow in SV_BroadcastPrintf
2003-07-08 havocmore of the fixes to clients joining and properly setti...
2003-07-08 havocfixed a lot of problems with filling out client edicts...
2003-07-08 havocsome enhancements to timeout handling inspired by ProQu...
2003-07-08 havocredesigned much of PF_VarString to clean it up (shorter...
2003-07-08 havocfixed model shadows going through walls (by making...
2003-07-06 havocrenamed GAME_GOODVSBAD2 executable to gvb2
2003-07-06 havocreverted RunParticleEffect appearance in non-GOODVSBAD2...
2003-07-06 havocallow traceline to take unusual values for nomonsters...
2003-07-04 havocbecause gethostbyname("0.0.0.0") fails in windows,...
2003-07-03 havocfix htons warnings in MSVC (thanks to Tomaz for reporti...
2003-07-03 havocfixed numerous bugs with explosion hull shape (now...
2003-07-03 havocTomaz updated the darkplaces project file (thanks!)
2003-07-03 havocambients should be forced to loop as well
2003-07-03 havocsounds now follow their owner (so riding a lift doesn...
2003-07-03 havocgot rid of sv_predict because it caused too many proble...
2003-07-02 havocadded snd_staticvolume to snd_null.c
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-02 havocadded GAME_GOODVSBAD2 and GAME_TEU
2003-07-02 havocredesigned menuplyr handling again - now allocates...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-07-01 havocextremely minor optimization to linking edicts into...
2003-07-01 havocDisable singleplayer menu in Nexuiz (just like Transfus...
2003-06-28 havocreverted SV_Physics_Step to exactly match quake (shorte...
2003-06-27 havocfix timedemos (it was not starting the timer because...
2003-06-26 havoca prototype for the long dead function S_Alloc removed...
2003-06-26 havocfix a bug in non-monster interpolation code (it was...
2003-06-24 havocReceivedMessage now sets lastMessageTime when a valid...
2003-06-22 havocinitialize the various server properties when parsing...
2003-06-22 havocForgot to include lhnet in the previous commit and...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-06-22 havocreport invalid edicts when attempting to link them
2003-06-21 havocadded developer_memorydebug cvar (does CheckSentinelsGl...
2003-06-09 havocSbar_UpdateScoreboard was totally unused in quake,...
2003-06-08 havocfix a couple EDICT_NUM errors that often happened when...
2003-06-08 havoccleaned up Host_Error a bit
2003-06-08 havocfix SOLID_BSP with non-BSP model error that can occur...
2003-06-07 havocKRIMZON_SV_PARSECLIENTCOMMAND extension (untested curre...
2003-06-07 havocno longer uses -Werror on exe builds
2003-06-07 havocfix an uninitialized variable warning in win32
2003-06-04 havocfixed forged packet identification to only care about...
2003-06-04 havocadded support for gl_mesh_copyarrays 0 mode in most...
2003-06-04 havocfixed a bunch of signed/unsigned mismatch warnings...
2003-06-03 havocfixed bug that used bmodel collision geometry on non...
2003-05-28 havocgot rid of my attempts to delay sending the ServerInfo...
2003-05-28 havocapparently -Werr isn't valid in gcc3.2, so switch to...
2003-05-26 havoc2D art can now be drawn using vertex pointers
2003-05-26 havocadded back -Werr so warnings are errors
2003-05-26 havocfix some warnings I kept forgetting
2003-05-26 havocremoved directional shading on explosions because it...
2003-05-26 havocfix a warning caused by the fact vertex pointers are...
2003-05-26 havocvertex pointers are now const
2003-05-26 havocadded R_ScrollTexCoord2f (copies while texture coordina...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-05-26 havocno longer uses R_Shadow_VertexBuffer, instead uses...
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