]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2006-03-20 havoccl_movement 0 should no longer be causing an input...
2006-03-20 havocWIN32_LEAN_AND_MEAN patch from Willis to speed up MSVC...
2006-03-20 havocadded reliefmapping (behaves exactly like offsetmapping...
2006-03-19 havocfixed deluxemapping
2006-03-19 havocadded one more r_speeds 2 report item, to ensure that...
2006-03-18 sajtThis made the cvar completion so much more readable
2006-03-18 sajtI was just joking
2006-03-18 sajtnitpicky
2006-03-18 havocadded r_glsl_restart command, and modified shaderstring...
2006-03-18 havocone more correction
2006-03-18 havocfix stupid but non-harmful bug in RSurf_DrawLightmap...
2006-03-18 havocfixed an uninitialized variable warning (which was...
2006-03-18 havocreduced number of image extensions checked by doing...
2006-03-17 havocupdated default.glsl
2006-03-17 havocadded deluxemapping (per pixel lighting using lightmaps...
2006-03-17 havocupdated default glsl shader
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-17 havoc446
2006-03-17 havocmodified R_GetTexture to return the texnum of r_texture...
2006-03-17 havocremove fullbright flag on lava and teleport textures
2006-03-17 sajtYes, that was a rather silly typo!
2006-03-16 havocadded v_deathtiltangle cvar to allow changing of the...
2006-03-15 havoccleaning up GLSL code
2006-03-15 havocchanged skybox string from size 64 to MAX_QPATH (which...
2006-03-15 molivierRemoved cgame.c, cgamevm.c, ui.c, cg_math.h, cgame_api...
2006-03-15 havocslight optimization of model purging and the like,...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocdon't set qc impulse more than once per packet
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-15 havocadded LAN search for quakeworld servers
2006-03-15 havocsplit up net_slist into net_slist and net_slistqw,...
2006-03-14 havocfix crosshair 6, and allow custom crosshairs up to 32
2006-03-12 sajtFix in Nexuiz's fallback menu to avoid ending up with...
2006-03-12 sajtr_nearclip cvar
2006-03-12 sajtAdded some non-crucial header files to the VC++6 projec...
2006-03-11 havocfix typo
2006-03-11 havocuse hash lookups in Cvar_FindVar, this gives a ~40...
2006-03-11 havocrefactored _Mem_Free into _Mem_FreeBlock which takes...
2006-03-11 havocadded back brackets so that developer isn't forced...
2006-03-11 havocoops, accidentally set developer to 100 by default
2006-03-11 havocchanged VID_Finish to take an allowmousegrab parameter...
2006-03-11 havocinit host_framecount to 0, just a cleanup
2006-03-11 havocfix bug in [515]'s csqc code - it was using the literal...
2006-03-11 havocfix incredibly stupid bug in Memory_Init, it was cleari...
2006-03-11 havoccleaned up the stupid forcedeveloper hack, now changes...
2006-03-11 havocmoved -developer code to the very beginning of Host_Ini...
2006-03-11 havocmoved name in memory pools to a different part of the...
2006-03-11 havocfix skinfile memory leaks on ZYM, DPM, and PSK model...
2006-03-11 havocmoved Log_Start call into SCR_BeginLoadingPlaque (which...
2006-03-10 havoc446
2006-03-10 havocdefault sv_jumpstep to 0 to not allow players to jump...
2006-03-10 havocfixed cl_activebeams handling, now beams work again
2006-03-10 havocfixed bug that caused SV_SpawnServer to fail to send...
2006-03-10 havocwhen loading a savegame, use the saved v_angle value...
2006-03-10 havocfixed bug that allowed the quake2 stair jump to work
2006-03-10 havocdon't clear player entity when loading a savegame
2006-03-10 havocchanged TraceBox functions to take start,mins,maxs...
2006-03-10 havocfixed bullets-going-through-walls bug in q3bsp collisio...
2006-03-09 havocfixed bug that caused ClientDisconnect to not be called...
2006-03-08 havocmade zym and dpm model loaders warn and ignore the...
2006-03-08 havocsome work on SV_TestEntityPosition and entity unstickin...
2006-03-07 havocsome win64 fixes from Willis
2006-03-07 havocrearranged surface renderer some more
2006-03-07 havocsimplified cl_particles_quality handling, shouldn't...
2006-03-07 havocfix r_speeds 1 so that it works again
2006-03-07 havocfixed pogostick/doublejump bug when running id1 qc...
2006-03-07 molivierModified ResampleSfx for a small speed gain
2006-03-06 molivierAdded "SDL/include" to the include paths and "SDL/lib...
2006-03-04 havocupped player limit (MAX_SCOREBOARD) from 64 to 255...
2006-03-04 havoccommented out a line as suggested by Spike, to fix...
2006-03-04 havocadded LittleLong around the checksums to fix endian...
2006-03-04 havocadd SV_VM block around SV_DropClient call in NetConn_Se...
2006-03-04 havocsome cleanup of surface->cached_dlight handling to...
2006-03-04 blackFix a bug in the video system.
2006-03-04 havocforgot to include this in the previous commit
2006-03-04 havocunmerge OpenVideo code, back to the proper multilayer...
2006-03-04 havocchanged Q1BSP LoadEdges out of bounds error into just...
2006-03-04 havocfix a const warning
2006-03-04 havocfix duplicate definition of identitymatrix (search...
2006-03-04 havocfix typo
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-03-04 havocreplaced sbarpic_t with cachepic_t in sbar code (saves...
2006-03-04 havoc454
2006-03-04 havocadded SDL_APPACTIVE checking so that vid_hidden is...
2006-03-04 havocoptimizations and refactoring to get a small (1-2%...
2006-03-04 havocadded a fast path for queries on "sv_gravity" in CG_Fra...
2006-03-04 havocoptimized entity handling in cgame.c (not used) so...
2006-03-04 havocfix a C99 lazy variable issue with non-C99 compilers
2006-03-03 havocnow only compiles GLSL shaders on demand, this improves...
2006-03-03 havocmove SV_ClearDatagram call to eliminate missing weapon...
2006-03-02 molivierFallback to "vorbis.dll" and "vorbisfile.dll" if "libvo...
2006-03-02 molivierAdded mdfour.[ch] to the MSVC project files
2006-02-28 havocfilter servers by "gameversion" cvar, which is now...
2006-02-28 havoconly query QuakeWorld servers when in GAME_NORMAL mode
2006-02-28 havoccasts to fix warnings in MSVC x64, thanks Willis
2006-02-28 havocpatch from div0 to fix a comment
2006-02-28 havocreduced number of GAME_NEXUIZ checks in the engine...
2006-02-27 havocfix the minutes display on the QW scoreboard
2006-02-27 havocMorphOS networking support patch from bigfoot
2006-02-27 havocadded MorphOS labeling
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