divverent/darkplaces.git
2003-08-29 havoc*** empty log message ***
2003-08-29 havocnow prints "Connection refused" if LHNET_Read gets...
2003-08-28 havocv_hwgamma is now saved to config (Andreas Kirsh suggest...
2003-08-28 havocthanks to Andreas Kirsh for a discussion about using...
2003-08-28 havocfixed Prydon Gate behavior regarding the start map...
2003-08-28 havocexperimental (not terribly useful) support for r_shadow...
2003-08-27 havocremoved used of PolygonOffset because it caused (extrem...
2003-08-27 havocfixed a crash with clusterindex -1 in GetPVS and FatPVS
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-25 molivierRemoved useless function M_PrintWhite, since M_Print...
2003-08-25 havoccurves are now precomputed at load time, and all surfac...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-08-24 havocno more uses of %g in printf as it tends to lose precis...
2003-08-23 havoc*** empty log message ***
2003-08-23 havocfix severe bug that made chase_up continually increase...
2003-08-23 havocnegate the dnormal instead of negating the dotproduct...
2003-08-23 havocdiffusenormal lighting was backwards (thanks to Electro...
2003-08-23 havocdon't call PlayerPreThink/PlayerPostThink on unspawned...
2003-08-23 havocfix a (very bad!) bug with -port cvar setting
2003-08-23 havocadded error messages when opening sockets (reports...
2003-08-23 havocin the server setup menu, default to 8 players instead...
2003-08-23 havocfixed a couple warnings
2003-08-23 havocq3bsp is working, but no curves yet, and no realtime...
2003-08-22 havocfix handling of .alpha, .renderamt, .scale, and .glow_c...
2003-08-19 molivierSomeone forgot to increment the number of items in...
2003-08-19 havocadjusted up camera height for chase_stevie in GoodVsBad...
2003-08-19 havocforgot to commit these
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-18 havoc*** empty log message ***
2003-08-14 havocsv_light.c is gone, updated project to remove it
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-13 havocmore hackish cleanups of PVS stuff, now decompresses...
2003-08-13 havoc*** empty log message ***
2003-08-13 havocI hope this fixes a md3 tag bug, but don't know
2003-08-11 havocmoved SV_FatPVS to model code
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-08-10 havoc*** empty log message ***
2003-08-10 havocQ3BSP collisions implemented (although not for patches...
2003-08-09 havocpatch supplied by Toddd
2003-08-09 havocchange GAME_BATTLEMECH gamedir to "base" (patch supplie...
2003-08-09 havocredesigned blood effects (now looks like droplets until...
2003-08-09 havocfixed loadgame bug with edict references to later edict...
2003-08-08 havoc*** empty log message ***
2003-08-08 havocfixed compile errors
2003-08-08 havocsample implementation of QC replacement physics (alread...
2003-08-08 havocreverted noclip movement to quake behavior (commented...
2003-08-07 havocmultiplayer-only games (Transfusion and so on) now...
2003-08-07 havocfix a warning
2003-08-07 havocsimulated packet loss (cl_fakepacketloss_receive, cl_fa...
2003-08-07 havoc*** empty log message ***
2003-08-07 havocsigh, one more thing I forgot to commit :(
2003-08-06 havocworking code is better than broken code
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-08-06 havoc*** empty log message ***
2003-08-06 havocoptimized polygon collision code a bit (optimized node...
2003-08-03 havocadded MOVE_WORLDONLY movement type
2003-08-03 havoc*** empty log message ***
2003-08-03 havocfix skin loading on mdl (and probably md2) models by...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-31 havoc*** empty log message ***
2003-07-31 havocsimplified dlight fading code
2003-07-28 havocadded code for protocol 4, not hooked up or tested
2003-07-28 havoc*** empty log message ***
2003-07-28 havocI hope this fixes tags on md3 models, but I don't have...
2003-07-28 havocfix setattachment (it was setting tag_index to i, shoul...
2003-07-27 havocdisable -Werror because it makes a mess of releases...
2003-07-27 havocremove an unused variable (and kill the one incorrect...
2003-07-27 havocadded MAX_PACKETFRAGMENT to limit size of reliable...
2003-07-27 havoc*** empty log message ***
2003-07-26 havocmissing )
2003-07-26 havocchanged .skin loading behavior to compare mesh name...
2003-07-26 havocreport if skins are missing in SkinFiles system
2003-07-26 havoc*** empty log message ***
2003-07-26 havoc*** empty log message ***
2003-07-26 havoc*** empty log message ***
2003-07-25 havoc*** empty log message ***
2003-07-25 havocmarked a couple done, and sorted
2003-07-25 havocadded DP_GFX_SKINFILES and DP_GFX_QUAKE3MODELTAGS exten...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-24 havocremoved gl.h from the list
2003-07-24 havocwsipx.h is not needed anymore, removed from the list
2003-07-24 havoca correction about mingw makefile
2003-07-24 havocadded Battlemech (thanks to Todd for submitting the...
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-24 havoccleaned up quit message system, now GAME_GOODVSBAD2...
2003-07-24 havoca little more explanation of shadow edge code
2003-07-24 havocquite possibly the smallest ever commit - deleting...
2003-07-22 warpKill an unused increment.
2003-07-22 havocnow loads md3 tags
2003-07-22 havocfixed TE_BLOOD2 (by making it go away, it was not used...
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-22 havocget rid of bobbing when dead
2003-07-22 havocadded VectorLerp
2003-07-22 havocadded Q2 and Q3 contents flags
2003-07-22 havocviewmodels should not emit dlights (they spawn around...
2003-07-22 havocgl_flashblend 1 now disables model dlighting like it...
2003-07-22 havocfix major editing mistake in Mod_LoadSkinFrame (it...
2003-07-22 havocadd a couple Mem_CheckSentinelsGlobal calls to loadimag...
2003-07-22 havocuse proper string for conn->address when accepting...
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