]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2004-03-28 havoc*** empty log message ***
2004-03-26 molivierThe portable_samplepair_t structure has no need to...
2004-03-26 molivierRemoved a couple of useless inclusions
2004-03-25 havocinclude <> above ""
2004-03-25 molivierMoved the WAV loading code out of "snd_mem.c". Removed...
2004-03-24 molivierFactorized some code in the shared library loaders
2004-03-24 molivierFixed the sounds not being advanced in time while not...
2004-03-23 havocrtlights shouldn't do anything with sky and water ...
2004-03-23 molivierFixed the WAV file loading code (loopstart was always...
2004-03-23 molivierOgg vorbis streaming support; the code decides whether...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-23 havocfixed a memory leak if an image file loaded but failed...
2004-03-22 havoccommented out mini scoreboard in nexuiz hud
2004-03-22 havocfixed two warnings on glGetDoublev calls
2004-03-22 havocq3bsp pvs works again (was checking loadmodel when...
2004-03-22 havocworked around an ATI driver bug with glColor during...
2004-03-22 havocfix scissoring bugs with r_shadow_realtime_dlight ...
2004-03-22 havocuncommented a lot of GL functions
2004-03-19 havocremoved -fexpensive-optimizations (which is turned...
2004-03-18 havocfixed 'black models' bugs in RecursiveLightPoint code
2004-03-18 havocfixed r_fullbright
2004-03-17 havocexpanded cl_max_beams from 24 to 256
2004-03-17 havocbsp model shadows are now enlarged by r_shadow_projectd...
2004-03-16 havoc*** empty log message ***
2004-03-16 havocoptimized away most texmatrix comparisons (now checks...
2004-03-16 coderjoefix newlines
2004-03-16 havocdoubled brightness of most dlights, and halved brightne...
2004-03-16 havocadded a note to optimize the MAX_DLIGHTS loop somehow
2004-03-15 havocoptimized R_Mesh_State to only update most settings...
2004-03-15 molivierRenamed ogg.[ch] to snd_ogg.[ch]
2004-03-15 havocenabled USETEXMATRIX because it wasn't broken after...
2004-03-15 molivierRemoved the little endian -> native endian conversion...
2004-03-15 molivierMade use of the common functions BuffLittle{Short,Long...
2004-03-15 havoc3d texcoords now must use rmeshstate_t.pointer_texcoord...
2004-03-15 havocreorganized texture setup code in R_Shadow_RenderLighti...
2004-03-14 havocfixed 2d attenuation texturing (it was all black due...
2004-03-14 havocadded a tip about using the color control menu to calib...
2004-03-14 havocgot rid of Cshader system as it really wasn't helping...
2004-03-13 havocdon't draw lighting on sky and water
2004-03-13 havocmerged static and dynamic rtlight handling almost entir...
2004-03-13 havocadded texmatrix[] to rmeshstate_t and removed R_Mesh_Te...
2004-03-13 havocfixed gl_paranoid warnings in R_DrawQueue
2004-03-13 havocfixed gl_paranoid warnings caused by gl_texture_anisotr...
2004-03-13 blackDP should read the config files correcly again now.
2004-03-13 havoc*** empty log message ***
2004-03-13 havocadded const to most parameters to Mod_ShadowMesh_AddMesh
2004-03-13 havocq3bsp rendering now uses visframe instead of markframe...
2004-03-11 molivierChanged the way DP detects and handles the CPU endianes...
2004-03-11 havocremoved special GAME_FNIGGIUM default for con_forcewhil...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocremoved r_shadow_showtris (superseded by r_showtris)
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocnow supports GL_EXT_stencil_two_side extension (found...
2004-03-10 havocsorted extension list again
2004-03-10 havocadded DP_SV_ROTATINGBMODEL extension to list
2004-03-10 havocadded a few items to the client features list
2004-03-10 havocadded -benchmark commandline option
2004-03-10 havocadded showtime/showtime_format and showdate/showdate_fo...
2004-03-10 havocadded convenience function Sys_TimeString which calls...
2004-03-10 havocadded an extern for cmdline cvar
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-10 havocclean up an unnecessary snprintf
2004-03-09 havocadded scr_conforcewhiledisconnected cvar so it is possi...
2004-03-09 havoc"edict" command no longer crashes if given -1 as edict...
2004-03-09 havoc*** empty log message ***
2004-03-09 havocreorganized SV_FlyMove to merge the two paths (new...
2004-03-09 havocworked around curve collision problems by doing special...
2004-03-09 havocnow supports loading skybox specified by q3 sky shaders
2004-03-09 havocfix saving of rtlights files (everything past cubemap...
2004-03-07 havocfix two signed/unsigned comparison warnings
2004-03-07 havoc*** empty log message ***
2004-03-06 havoc*** empty log message ***
2004-03-06 havoccon_notify is now measured in cl.time, not realtime...
2004-03-05 molivierDon't use coronas for muzzleflashes
2004-03-05 havocno view tilt when dead in GAME_FNIGGIUM
2004-03-05 havocfixed noclipping rendering nothing (there was no vis...
2004-03-05 havocimprove console text parsing a little (now handles...
2004-03-04 havocfix monsters ignoring player underwater if a bmodel...
2004-03-04 molivierFixed key bindings menu (we have a range of 1024 key...
2004-03-04 molivierRemoved a few warnings in MSVC6
2004-03-04 havocseparate collision curve geometry from rendering, this...
2004-03-04 havocimplemented r_subdivisions_ cvars to control q3bsp...
2004-03-04 havocfix r_editlights_edit not accepting some commands
2004-03-04 havocr_showtris is now a float cvar which controls intensity...
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocfix Q3BSP submodels to have no GetPVS function (or...
2004-03-03 havocfixed bmodel realtime lighting/shadowing render crashes...
2004-03-03 havocadded r_showtris
2004-03-03 havocrealtime dlight shadows are now nearly the speed of...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-02 havocfix rtlights cubemapname load/save
2004-03-02 havocfix the inverted bumps on some surfaces (no longer...
2004-03-02 havocforgot to init the effects variable in the light parser
2004-03-02 havocdlights using light_lev now need the PFLAG_FULLDYNAMIC...
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-03-01 havocremove unused variable i in V_ParseDamage
2004-03-01 havocremove unused variable i in CL_ParseStartSoundPacket
2004-03-01 havocscreenshots are now saved to screenshots/ and videos...
next