]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2002-08-05 havocremoved procedural texture support because it was ineff...
2002-08-05 havoclightmaps shouldn't be procedural, because they have...
2002-08-05 havocattempt to optimize SND_PaintChannelFrom8 a little bit
2002-08-05 havocfix view_ofs when dead (negative viewheight)
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-05 havocoptimized phys_moveentities (in cgame.c) so it doesn...
2002-08-04 havocfix svc_setview
2002-08-04 havocmoved the GL_CloseLibrary call a bit
2002-08-04 havocfix mouse in win32, I had forgotten to update a lot...
2002-08-04 havoclimit gl_mesh_batchtriangles to never go below 1, becau...
2002-08-03 havocremoved cl_light.h (which has already been merged into...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-08-03 havocadded r_floatbuildlightmap, unfortunately using floats...
2002-08-03 havocoptimized entity updates substantially (or rather,...
2002-08-03 havocsome optimizations (notably sparks don't have air frict...
2002-08-03 havocrearranged things a little, mostly related to particles...
2002-08-03 havocdefault gl_mesh_floatcolors on, and force it off on...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-03 havoccls.spawnparms isn't needed
2002-08-03 havocchanged linux/soundcard.h to sys/soundcard.h for more...
2002-08-03 havocprint edict responsible for "Trigger in clipping list...
2002-08-02 havocadded a mesh queue callback system (to allow mesh rende...
2002-08-02 havoccleaned up vid_glx.c somewhat, it can now quit properly...
2002-08-02 havocadded alphafade and gravity fields to particle struct...
2002-08-02 havocadded cl_explosions and cl_stainmaps cvars, which will...
2002-08-02 havocfixed a lighting bug with overbright modes when using...
2002-08-02 havocmade liquid colors 50% thinner (it's still apparent...
2002-08-02 havoc'sock' local variable isn't needed anymore, cleaned...
2002-08-02 havocfixed bug in NET_Shutdown related to freeing sockets
2002-08-02 havocremoved R_Mesh_Draw_NativeOnly (it was not used)
2002-08-01 havoccleaned up glDrawRangeElements limit checking a bit...
2002-07-31 havoccleaned up gl_mesh_drawmode related code, hopefully...
2002-07-31 havocexpanded sprint/centerprint buffer from 256 chars to...
2002-07-31 havocdisabled 3DFX mesh size error (because it really only...
2002-07-31 havoccleaned up behavior when an invalid replacement sky...
2002-07-31 havocadded -fno-strict-aliasing (even though it isn't a...
2002-07-31 havocincreased name limit on engineversion string from 39...
2002-07-31 havocadded the readme file to cvs (... and it needs massive...
2002-07-31 havocwin32 fixes and some MSVC warnings fixed
2002-07-31 knghtbrdFix for -particles specified wrongly on the cmdline..
2002-07-30 havocfix 'flashing' crosshair bug caused by negative colors...
2002-07-29 havocslight simplification/optimzation/readability enhanceme...
2002-07-29 havocfix animating textures
2002-07-29 knghtbrdWater transition splashes do not happen for lava anymor...
2002-07-29 knghtbrdMake coronas look better (it looks good in Twilight...
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-07-29 havocmuch nicer rocket and grenade trails
2002-07-29 havoccorrected fullbright map handling for the case when...
2002-07-29 havocdisabled memory clumping, which surprisingly improves...
2002-07-28 knghtbrdAlphabetized extensions and added TW_SV_STEPCONTROL..
2002-07-26 molivierFixed PCX file loading for images with an odd width
2002-07-25 havocnow uses a fragment texture for the video (massive...
2002-07-25 havocfragment images made for fragment textures will now...
2002-07-25 havocfix fatal bugs in S_RawSamples_Enqueue and Dequeue...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-25 havocwhitespace
2002-07-25 havocwhitespace cleanup
2002-07-25 havocadded S_RawSamples_Enqueue, S_RawSamples_Dequeue, and...
2002-07-25 havocadd -fno-strict-aliasing
2002-07-25 havocminor whitespace and comment cleanup
2002-07-25 havocmassive cleanup of S_TransferPaintBuffer and moved...
2002-07-21 havocinclude quakedef (which drags in lots of other stuff...
2002-07-20 havocfix view blends so they are alpha, not additive
2002-07-17 havocfaster static light tracing (by not doing it as often...
2002-07-17 havocmerged matrix4x4 and matrix3x4 into matrixlib, updated...
2002-07-17 havocput parentheses around parameters to min/max/bound...
2002-07-17 havocscrag, hellknight, and shalrath shots now glow, also...
2002-07-09 knghtbrdThe Nehahra movie was borked. They were making static...
2002-07-08 havocupdated mingw makefile and MSVC project to add matrix4x...
2002-07-08 havocbetter check for 0 alpha (it now must be exactly 0...
2002-07-08 havocsome whitespace cleanups and a correction of a comment
2002-07-08 havocMatrix4x4_CreateRotate and Matrix3x4_CreateRotate now...
2002-07-08 havoca minor whitespace cleanup on R_ConcatRotations
2002-07-08 havocif the OS returns a very bogus time (or it wrapped...
2002-07-08 havocupdated .cvsignore so it ignores darkplaces-3dfx and...
2002-07-08 havocadded snd_null for anyone who can't use the other sound...
2002-07-07 havoccreated a couple matrix libraries (4x4 and 3x4), hopefu...
2002-07-07 havocnow includes qtypes.h
2002-07-07 havocadded a qtypes.h for little things like qbyte and such
2002-07-07 knghtbrdMake screenshot saving more like Twilight's.
2002-07-06 havoccorrected QuatMake math, and commented out the entire...
2002-07-06 knghtbrdMake sure these files are marked as binary so CVS keeps...
2002-07-06 havocsome cleanup of map texture loading and related code...
2002-07-06 havocdisabled RecursiveHullCheckPoint because it probably...
2002-07-06 havocfix for grenades sinking into brush model floor in...
2002-07-05 knghtbrdChange to using a flash for teleport rather than a...
2002-07-05 knghtbrdKill trigraphs. Die die die. Or something.
2002-06-29 havocno longer complains about missing sounds loaded by...
2002-06-24 molivierFixed video modes menu on Win32
2002-06-14 knghtbrdSomeone has been programming QC too long. (At least...
2002-06-13 lordhavocFixed major bug in time wrap code, would have not advan...
2002-06-13 lordhavocForgot to apply Vic's axial patch for r_light.c, here...
2002-06-13 lordhavocOptimized AddDynamicLights and StainNode for axial...
2002-06-12 molivierAdded a special key binding menu when compiling for...
2002-06-12 molivierRemoved an error when compiling with MSVC
2002-06-10 lordhavocfaster stainmap code in BuildLightMap
2002-06-10 lordhavoccleaned up order of bbox checks (whether to use the...
2002-06-10 lordhavoccleaned up SV_Physics_Toss a bit - particularly water...
2002-06-10 lordhavocget rid of velocity jittering on rain and snow, except...
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