]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2002-06-09 lordhavocSV_PointContents removed (all calls replaced with Mod_P...
2002-06-09 lordhavocmade snow smaller and slightly transparent, looks bette...
2002-06-09 lordhavoctimer now simply returns the same time twice if the...
2002-06-09 lordhavoctimer now simply returns same time twice if the time...
2002-06-07 knghtbrdcd_null.c works now. It's the default because cd_linux...
2002-06-07 lordhavocadded back this file from stock quake, so people can...
2002-06-03 lordhavocchanged model lighting to match map lighting (this...
2002-06-03 molivierUpdated BloodBath maps list
2002-06-03 lordhavocmake r_render skip the 3D rendering code (I forgot...
2002-06-03 lordhavocremoved unneeded r_render check
2002-06-03 lordhavocdisable hidden surface removal by default
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-02 knghtbrdUnused.
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-06-01 lordhavocremove unused DrawNotifyString, fix intermission screen...
2002-06-01 lordhavocadded -texgamma, -texcontrast, -texbrightness, these...
2002-06-01 lordhavocuse volatile on icolor and fcolor pointers in GL_Conver...
2002-05-29 mercuryI have commit access to DP? When did that happen?
2002-05-27 lordhavocattempt at working around a NVIDIA 23.11 TNT driver...
2002-05-27 lordhavocmake bbox collisions work again
2002-05-27 lordhavocfix for gl_mesh_maxtriangles not defaulting correctly...
2002-05-27 lordhavocadded some smoke to the fire effect (requested for...
2002-05-22 lordhavocfix for uninitialized start/end of trace against bbox...
2002-05-22 lordhavocadded RecursiveHullCheckPoint for quicker tracing of...
2002-05-22 lordhavocfix a bunch of pointer type warnings introduced by...
2002-05-21 lordhavocignore various MSVC files (.opt, .plg, .ncb) and .exe
2002-05-21 lordhavocignore .o files
2002-05-21 lordhavocadded collision.c, cl_collision.c. collision.h, cl_coll...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-21 lordhavocmade various things take const pointers (optimizer...
2002-05-21 lordhavocchanged Length() call to VectorLength() macro in two...
2002-05-21 lordhavocchanged Length() call to VectorLength() macro... insid...
2002-05-21 lordhavocoptimized (now does not use a sqrt for each entity...
2002-05-21 lordhavocbuild for -mwindows (so it doesn't open a console)
2002-05-21 lordhavocvalidate animations in zym models
2002-05-19 lordhavocfix for really dumb mistake (missing memset) in Mod_Spl...
2002-05-16 lordhavocnow fetchs wgl functions
2002-05-16 lordhavocuse qglDeleteTextures, not glDeleteTextures
2002-05-15 lordhavocincreased MAX_SURFVERTS to hold as many as the surf...
2002-05-15 lordhavocmuzzleflash fades out
2002-05-15 lordhavocreduced skysphere from 2048 triangles to 1024
2002-05-15 lordhavocdirectional static lighting support (but not fast yet...
2002-05-15 lordhavocchange a lot of calls from gl to qgl
2002-05-15 lordhavocoops forgot to commit this piece of the unsuccessful...
2002-05-15 lordhavocsv_stepheight cvar, SV_Init now calls SV_Phys_Init...
2002-05-15 lordhavocslight optimizations to GL_ConvertColorsFloattoByte
2002-05-14 lordhavocsearch for GL functions using GetProcAddress on win32...
2002-05-14 lordhavocindependent control of gl_mesh_maxtriangles and gl_mesh...
2002-05-04 lordhavoccleaned up and fixed collisions with brush models ...
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-05-03 lordhavocreverted embedded-in-other-object behavior to sticking...
2002-05-03 lordhavochopefully this fixes the problem in TNT drivers with...
2002-04-30 lordhavoci is not longer an unsigned short in Palette_Setup8to24
2002-04-30 lordhavocmore cleaning - glTexParameterf replaced with glTexPara...
2002-04-30 lordhavocchanged texrgbscale to int rather than float, this...
2002-04-30 lordhavocno longer uses glColor3f at all
2002-04-30 lordhavocdisabled lookup of unused multitexture function (glMult...
2002-04-30 lordhavocdisabled lookup of unused multitexture function (glMult...
2002-04-28 lordhavocfix for misparsing of sound length in "data" chunk...
2002-04-28 lordhavocsome cleaning which seems to have fixed (I hope?) a...
2002-04-28 lordhavocfix for savegames containing newlines inside strings...
2002-04-28 lordhavocminor cleaning of obsolete protocol stuff (svc_fog...
2002-04-12 lordhavoccleaned up the newlines (carriagereturn carriagereturn...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-04-11 lordhavoctimerefresh works more sanely again
2002-04-06 lordhavocadded back the hacky NAT routing fix since it actually...
2002-04-05 lordhavocMSG_Read functions are never used inside if's anymore...
2002-04-05 lordhavocminor cleanup/simplification (though a bit of a de...
2002-04-01 lordhavocnewline change?
2002-04-01 lordhavocremoved hacky network code that tried to make DP work...
2002-04-01 lordhavocfix for dedicated server spewing error about cl_avidemo
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-30 lordhavocforgot to commit this before
2002-03-30 lordhavocforce filenames to lowercase in listdirectory code...
2002-03-27 lordhavoc-lXIE does not seem to be necessary, disabled (but...
2002-03-27 lordhavocremoved fog shaderstage, merged it into the normal...
2002-03-27 lordhavocreorganized shader rendering calls to process the whole...
2002-03-27 lordhavocsmoke is alpha again (not additive), rather dark in...
2002-03-27 lordhavocmassive speedups (removed a few 256k memsets)
2002-03-27 lordhavocadded some (not yet used) key config menu code, part...
2002-03-26 eviltypeguyAdded newline at end for lame gcc versions ;)
2002-03-26 molivierSome menu customizations for BloodBath
2002-03-26 molivierFixed PF_registercvar
2002-03-26 lordhavocminor speed increase in surface shaders, by splitting...
2002-03-25 lordhavocupdated MSVC and mingw files to compile filematch.c
2002-03-25 lordhavocnow loads gamedir/*.pak instead of gamedir/pak#.pak...
2002-03-25 lordhavocreduced the drawqueue buffer from 1mb to 256k (really...
2002-03-25 lordhavocseed the random number generator with the current time...
2002-03-25 molivierDarkPlaces should always wait for connections in BloodB...
2002-03-22 molivierA few minor changes for BloodBath support (including...
2002-03-20 lordhavoccleaned up nehahra demo list
2002-03-20 lordhavocadded -bloodbath game
2002-03-20 lordhavocfix for CreatePath creating a directory of the drive...
2002-03-20 lordhavocfixed options menu item count (thanks Elric)
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-03-17 lordhavocfix for EF_FLAME and lots of other bugs with 16bit...
2002-03-16 lordhavocchanged protocol back to using float coordinates, unles...
2002-03-16 lordhavocadded note not to use athlon optimizations in current...
2002-03-16 lordhavocwhitespace
2002-03-16 lordhavocdon't do down traces if sitting on the floor of world...
next