]> icculus.org git repositories - divverent/darkplaces.git/shortlog
divverent/darkplaces.git
2007-03-16 havocreenabled keyboard grab when fullscreen - this is just...
2007-03-16 havocfix a double typo (thanks Willis)
2007-03-15 havocfix an error
2007-03-15 havocdisabled cl_movement prediction when cls.servermovesequ...
2007-03-15 havocrewrote stringlist stuff, now uses a (dynamically resiz...
2007-03-15 havocfix a crash in maps command
2007-03-15 havocaligned menu options to not cover the quake logo plaque...
2007-03-15 havocmain options menu now has only the most frequently...
2007-03-15 havocupdated with new default value of con_closeontoggleconsole
2007-03-15 havocreworked quake query code (CCREQ_/CCREP_ handling)...
2007-03-15 havocseparated the code that sends player name and such...
2007-03-15 havocchanged default snd_soundradius from 1000 to 2000,...
2007-03-15 havocimplemented support for fuhquake macros in fuhquake...
2007-03-15 havocmade cl_bob 0 also disable cl_bobmodel
2007-03-15 havocchanged default value of con_closeontoggleconsole due...
2007-03-15 havocset pmodel/emodel keys in userinfo for qw servers
2007-03-14 havocadd apple_multithreadedgl cvar (offloads OpenGL driver...
2007-03-14 havocadded cl_particles_rain and cl_particles_snow cvars...
2007-03-14 havocadded a missing return statement in the 'any-dimension...
2007-03-14 havocfix bug where transparent models used an out of date...
2007-03-14 havocloc file parsing now supports whitespace following...
2007-03-12 havocremoved duplicate entries in the cvar list
2007-03-12 havocremoved "Future supported games" section as it really...
2007-03-12 havoc442
2007-03-12 havoc446
2007-03-12 havocupdated readme
2007-03-12 havocmultiline cvar_t descriptions cause problems when build...
2007-03-12 havocremoved trailing comments on cvar declarations and...
2007-03-12 havoccorrected some comments
2007-03-12 havocremoved -demolooponly commandline option as it did...
2007-03-12 havocadded vid_grabkeyboard cvar which defaults to 0, this...
2007-03-12 havocimplemented proper handling of .frame2/.lerpfrac/.frame...
2007-03-12 havocadded support for locs/something.loc naming in loc...
2007-03-12 havocdisable interpolation of predicted movement locations...
2007-03-11 havocdon't abort a download if a level change occurs during...
2007-03-11 havocmake gamedir command work on dedicated servers
2007-03-11 havocincreased minimum developer cvar level for several...
2007-03-11 havocimplemented .loc file support, including some editing...
2007-03-11 havocchanged brightness of unlit q1bsp maps from 2x white...
2007-03-09 havocfix incorrect parameter count check on setspawnparms...
2007-03-09 havocremoved master 12.166.196.192 (run by Venim) because...
2007-03-09 havocadded cl_dlights_decayradius and cl_dlights_decaybright...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-03-08 havocfixed bug in portal culling code that allowed a leaf...
2007-03-08 havocreworked prediction code to work better when riding...
2007-03-08 havocrefactored csqc entity sending code so that it properly...
2007-03-08 havocadded a few more Vector4 macros
2007-03-03 havocchanged entity networking prioritization code to use...
2007-03-03 havocfix weapon jitters when walking up ramps, and predictio...
2007-03-03 havocpatch from div0 fixing his previous patch that he told...
2007-03-03 havocquick hack to get rid of twitchy onground state in...
2007-03-03 havocfixed bug that was causing prediction to fail periodica...
2007-03-03 havocserver now executes predicted moves of more than 50ms...
2007-03-03 havocminor cleanup of CL_SendMove comments regarding packet...
2007-03-02 havocchanged sendcvar command to send a reply (with no value...
2007-03-02 havocreworked cvar checks in VID_UpdateGamma to simply set...
2007-03-02 havocless hacky solution to resetting movesequence on a...
2007-03-02 havocfix really stupid bug introduced in sv_user.c revision...
2007-03-01 havocfixed problems with playing on QW server caused by...
2007-03-01 havocfix bug where only the first portal to see a surface...
2007-03-01 havocimplemented r_shadow_culltriangles cvar (on by default...
2007-03-01 havocfix bug that was causing r_editlights light indicators...
2007-02-28 havocremove stray \n characters in Cmd_AddCommand calls
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-28 havocimproved detection of q3 terrain blend shaders to reduc...
2007-02-28 havocremove an unused extern
2007-02-28 havocfix a cvar name
2007-02-27 havocfix missing { character
2007-02-27 havocuse CVAR_SAVE not 1 for flags on curl cvars
2007-02-24 havocallow 0 parameters in VM_SV_makestatic due to a bug...
2007-02-24 havocadded optimized case in R_Q1BSP_GetLightInfo surface...
2007-02-24 havocoptimized entity culling loop for shadow casting entiti...
2007-02-23 havocadded BoxInsideBox macro
2007-02-23 havocminor optimization of R_Q1BSP_RecursiveLightInfo
2007-02-23 havocminor optimization
2007-02-23 havocforgot to re-sort the todo
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-23 havocremove ; that was causing crashes/breakage
2007-02-23 havocremove unused variables
2007-02-23 havocfixed bug that caused the wrong texture to be used...
2007-02-23 havocsmall cleanup of R_DrawSurfaces (separated r_showcollis...
2007-02-23 havocsplit model_brushq3_t num_lightmaps field into num_orig...
2007-02-23 havocpatch from div0 that makes curl downloads stay connecte...
2007-02-23 havocpatch from div0 that adds clientside culling of entitie...
2007-02-23 havocmemset arrays before writing skeletal vertices into...
2007-02-23 havocfurther optimizations to batching code, not much gain...
2007-02-23 havoccheck __GNUC__ version before defining printf attribute...
2007-02-22 havocchanged default mod_q3bsp_lightmapmergepower from 5...
2007-02-22 havocfix dedicated server crashes caused by new lightmap...
2007-02-22 havocfixed bug that made some models invisible in nexuiz...
2007-02-22 havocdisabled collision_enternudge by default again, due...
2007-02-22 havocchanged light attenuation equation in the default.glsl...
2007-02-22 havocadded r_shadow_lightradiusscale cvar (similar to r_shad...
2007-02-22 havocdon't compute tangents or normals on non-deluxemapped...
2007-02-22 havocreally fixed deluxemapping this time
2007-02-22 havocfixed deluxemapping detection bug that made it never...
2007-02-22 havocnow merges all q3bsp lightmap textures into one huge...
2007-02-22 havocadded some debugging code to RSurf_DrawBatch_WithLightm...
2007-02-22 havocsplit RSurf_DrawBatch_Lightmap function into 4 main...
2007-02-22 havocfix a bug in transparent mesh rendering which often...
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