From fcf4a2379dab48990c19bf533f46cc3c4cb0fd2e Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 1 Sep 2004 07:38:54 +0000 Subject: [PATCH] 368 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4416 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index 40a311d0..e935f21f 100644 --- a/todo +++ b/todo @@ -9,6 +9,7 @@ -d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky) -d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky) -d darkplaces client: lerp lightstyles (Mitchell) +-d darkplaces client: reset cl.viewzoom on connect (Rick) -d darkplaces docs: add de-we to credits page for the great icons (de-we) -d darkplaces docs: write a readme (Antti) -d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) @@ -48,7 +49,6 @@ 0 darkplaces client: make cl_beams_relative only affect view-attached beams 0 darkplaces client: make server queries use a queue to avoid flooding out queries too fast (Willis) 0 darkplaces client: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases, fix this! -0 darkplaces client: reset cl.viewzoom on connect (Rick) 0 darkplaces client: skybox should not be reset by r_restart (Stribbs) 0 darkplaces collision: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic) 0 darkplaces collision: mod_q3bsp_optimizedtraceline going through brushes? (Vermeulen) -- 2.39.2