From f462a745cb0d7e864a7862cd5c278fac25a26c0a Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 30 Aug 2004 16:08:05 +0000 Subject: [PATCH] 364 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4410 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/todo b/todo index e4d3c49c..107479ae 100644 --- a/todo +++ b/todo @@ -20,7 +20,6 @@ -d darkplaces menu: add slowmo to options menu (Cristian Beltramo) -d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) -d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) --d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) -d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre) @@ -388,6 +387,7 @@ d darkplaces menu: add sv_maxrate cvar to server setup menu d darkplaces physics: make players step down stairs rather than just flying off (Riot) d darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz) d darkplaces physics: standing on a slope that slopes into an obstacle causes a 'falling' condition, velocity keeps increasing (VorteX) +d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) d darkplaces renderer: .skin loading for models (override skins - not exactly shaders, but adequate, missing replacements are nodraw, this allows q3 player models with optional accessories) (Electro) d darkplaces renderer: 12bit color textures in 16bit mode?? (Tomaz) d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) -- 2.39.2