From e5c94e1dacbd569f6638687feedb1fb050bde1dc Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 28 Feb 2007 09:50:36 +0000 Subject: [PATCH] improved detection of q3 terrain blend shaders to reduce chances of a misidentification git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6923 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/model_brush.c b/model_brush.c index f0e3d326..7e9ca7fb 100644 --- a/model_brush.c +++ b/model_brush.c @@ -4399,7 +4399,9 @@ static void Mod_Q3BSP_LoadShaders(void) if (shader->numlayers) { shader->primarylayer = shader->layers + 0; - if ((shader->layers[1].blendfunc[0] == GL_SRC_ALPHA && shader->layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA) || shader->layers[1].alphatest) + if ((shader->layers[0].blendfunc[0] == GL_ONE && shader->layers[0].blendfunc[1] == GL_ZERO && !shader->layers[0].alphatest) + && ((shader->layers[1].blendfunc[0] == GL_SRC_ALPHA && shader->layers[1].blendfunc[1] == GL_ONE_MINUS_SRC_ALPHA && !shader->layers[0].alphatest) + || (shader->layers[1].blendfunc[0] == GL_ONE && shader->layers[1].blendfunc[1] == GL_ZERO && shader->layers[1].alphatest))) { // terrain blending or other effects shader->backgroundlayer = shader->layers + 0; -- 2.39.2