From e440cc14e7e83d07f12c13279e565591655229d7 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 24 Jan 2005 20:27:42 +0000 Subject: [PATCH] changed the flat bump texture (for no bumpmap textures) to have a 128 height instead of 255 so it's not affected by offset mapping git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4957 d7cf8633-e32d-0410-b094-e92efae38249 --- r_shadow.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/r_shadow.c b/r_shadow.c index 6460c401..dc711c29 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -941,10 +941,10 @@ static void R_Shadow_MakeTextures(void) #define ATTEN2DSIZE 64 #define ATTEN3DSIZE 32 data = Mem_Alloc(tempmempool, max(6*NORMSIZE*NORMSIZE*4, max(ATTEN3DSIZE*ATTEN3DSIZE*ATTEN3DSIZE*4, ATTEN2DSIZE*ATTEN2DSIZE*4))); - data[0] = 128; - data[1] = 128; - data[2] = 255; - data[3] = 255; + data[0] = 128; // normal X + data[1] = 128; // normal Y + data[2] = 255; // normal Z + data[3] = 128; // height r_shadow_blankbumptexture = R_LoadTexture2D(r_shadow_texturepool, "blankbump", 1, 1, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); data[0] = 255; data[1] = 255; -- 2.39.2