From d77febcff573a549cd23bb380bbc666b4ba0202a Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 15 Apr 2006 06:46:09 +0000 Subject: [PATCH] fix clientside bmodel collisions (now can walk around on the start.bsp main room floor, lifts, be blocked by doors, etc) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6280 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cl_main.c b/cl_main.c index e4f59f63..22acc719 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1488,6 +1488,7 @@ void CL_LerpPlayer(float frac) void CSQC_RelinkAllEntities (int drawmask) { + cl.num_brushmodel_entities = 0; CL_RelinkNetworkEntities(drawmask); if(drawmask & ENTMASK_ENGINE) { @@ -1526,7 +1527,6 @@ int CL_ReadFromServer(void) r_refdef.extraupdate = !r_speeds.integer; r_refdef.numentities = 0; r_refdef.viewentitymatrix = identitymatrix; - cl.num_brushmodel_entities = 0; if (cls.state == ca_connected && cls.signon == SIGNONS) { @@ -1541,6 +1541,7 @@ int CL_ReadFromServer(void) CL_ClientMovement_Replay(); if(!csqc_loaded) //[515]: csqc { + cl.num_brushmodel_entities = 0; CL_RelinkNetworkEntities(65535); // move particles -- 2.39.2